Search found 53 matches

by Flare
Sat Feb 11, 2012 10:44 pm
Forum: General Discussion
Topic: Competition: February 2012
Replies: 12
Views: 6135

Re: Competition: February 2012

Let me be first to the high score list with a level 6 halfling anorithil. The Trollmire is a cakewalk to a wizardly type. Prox put up a fight, but I eventually wore him down and picked up Kor's Fall. I was very happy, until I realized that I couldn't wield it with my low Magic, and probably never wo...
by Flare
Fri Aug 26, 2011 10:52 pm
Forum: Bugs Archive
Topic: [svn4221] Issue with Rift quest and E.Plane
Replies: 1
Views: 970

Re: [svn4221] Issue with Rift quest and E.Plane

Just want to add a weird thing that may or may not be related. In the Melinda quest, if you kill the last acolyte when the turn counter reads 0, the 'Melinda died' box pops up, although you can still rescue her normally. It's been a while since I've done that, so it may have been fixed by now.
by Flare
Fri Aug 26, 2011 1:18 am
Forum: Ideas
Topic: Pander's home for ridiculous ideas
Replies: 31
Views: 10753

Re: Pander's home for ridiculous ideas

You could do a golem-less alchemist.
by Flare
Thu Aug 25, 2011 2:56 am
Forum: Ideas
Topic: Pander's home for ridiculous ideas
Replies: 31
Views: 10753

Re: Pander's home for ridiculous ideas

I'm working on a minimum-dex yeek rogue. The three primary stats will be cunning, willpower, and either magic or constitution (depending on whether I can get staff combat).
by Flare
Thu Aug 25, 2011 2:46 am
Forum: Ideas
Topic: Minor: Gnaw Improvement
Replies: 6
Views: 2162

Re: Minor: Gnaw Improvement

That's one way to improve it. Another would be to give it a disease component, since natural ghouls have a disease attack.
by Flare
Tue Aug 23, 2011 5:08 pm
Forum: Modules
Topic: Lower Standards mini-mod
Replies: 5
Views: 3515

Re: Lower Standards mini-mod

And this also destroys the requirements on many boss drops too. Fixed. You really want to start your yeek rogue with 9 dex ? *really* ? Yes. If dexterity really is a no-brainer, then I'll get it. On the other hand, if I dream up some crazy stupid no-dex yeek rogue build, I want to make a yeek rogue...
by Flare
Tue Aug 23, 2011 4:42 am
Forum: Ideas
Topic: Vampires revamped
Replies: 8
Views: 2362

Re: Vampires revamped

Blood resource: Sure, why not? Creature of the Night: Don't forget damage from outdoor levels during daylight hours. Exclude the world map, for convenience. Hydrophobia instakills your character, which is not fun. Maybe instead water could just damage you, or reduce your resource bars, or inflict so...
by Flare
Tue Aug 23, 2011 3:01 am
Forum: Modules
Topic: Lower Standards mini-mod
Replies: 5
Views: 3515

Lower Standards mini-mod

Ever wanted to play a halfling rogue, but got put off by not starting with any stat points? Ever rage quit a yeek for starting with less than zero stat points? There's no official answer to this yet, so until then, try the Lower Standards mod! noreq_mod.zip The Lower Standards mod lowers the bar of ...
by Flare
Sun Aug 14, 2011 12:02 am
Forum: Modules
Topic: MoRE--A ToME expansion
Replies: 33
Views: 18012

Re: MoRE--A ToME expansion

I'm going for a very low damage tactically useful skill, so I'll try lowering the damage a bit. I also considering giving it a small stamina cost say 1-3. Thoughts? That could work. You could still take down enemies with it, but it would be as costly and as risky as just fighting the enemy in more ...
by Flare
Sat Aug 13, 2011 9:57 pm
Forum: Modules
Topic: MoRE--A ToME expansion
Replies: 33
Views: 18012

Re: MoRE--A ToME expansion

Here are my thoughts on what I've played so far. I haven't unlocked mages or the alchemy tree yet, so I can't express an opinion on those. Charlatan The Charlatan class is an interesting concept that could turn into a real trickster-ish class, but right now it has one major flaw: Concealed Daggers. ...
by Flare
Sat Aug 13, 2011 4:28 am
Forum: Modules
Topic: Captain preview
Replies: 23
Views: 11847

Re: Captain preview

Whoops, misplaced a folder at the last moment. Sorry about that. Also is there any reason why you chose to make the taverns an enterable zone instead of just a store? That's the way I would have gone. Why make just a store, when I could make taverns an enterable zone? Though actually I just didn't t...
by Flare
Fri Aug 12, 2011 10:36 pm
Forum: Modules
Topic: Captain preview
Replies: 23
Views: 11847

Re: Captain preview

Hey, it's another update!

Highlights:
- updated to b31
- Captains now start with a follower
- Yeek tavern removed
- Some talents adjusted
- minions are a bit stronger, and no longer get those annoying blinding sun infusions

Edit - If you downloaded the file already, try again now.
by Flare
Thu Jul 21, 2011 2:03 pm
Forum: Modules
Topic: Captain preview
Replies: 23
Views: 11847

Re: Captain preview

darkgod wrote:Why dont they start with a follower at birth ?
done (in next version)
darkgod wrote:Rel should have no tavern, probably not even be captains, this is not the Way
Removing the tavern (and prohibiting yeek captains) is no problem, but what is it about the Way that makes yeeks not captain-ish?
by Flare
Wed Jul 20, 2011 4:55 am
Forum: Modules
Topic: Captain preview
Replies: 23
Views: 11847

Re: Captain preview

Okay, here's a newer, better captain mod. Changelog: - ported to b29 (which got outdated instantly - you move too fast for me, DarkGod. :P) - tavern map for the Maple Mug - two more taverns, one for Rel and and one for the east - leader talents no longer work on summons - minion cost scaling (~60g f...
by Flare
Fri Jul 15, 2011 2:25 pm
Forum: Ideas
Topic: More unlockable trees
Replies: 32
Views: 15784

Re: More unlockable trees

A couple of unlocks for everyone, just so we don't have too many "1,000,000 damage" unlocks. Hybrid archer/fighter: Fire 1,000 shots with non-archer characters Hybrid archer/fighter: Have a character go from full to dead in only two shots by a single archer Aerial brawler moves: Get knocke...