Search found 1712 matches

by lukep
Fri Nov 03, 2023 1:12 am
Forum: Bugs
Topic: [1.7.6] Mind Parasite on levelup
Replies: 0
Views: 37263

[1.7.6] Mind Parasite on levelup

Mind Parasite triggers for each of your sustained talents when you reactivate them after leaving the levelup screen, placing EVERYTHING on cooldown.
by lukep
Sun Oct 29, 2023 10:34 pm
Forum: Development
Topic: Minor change to Resilient Bones
Replies: 0
Views: 41511

Minor change to Resilient Bones

Change Resilient Bones to use "reduce_detrimental_status_effects_time" instead of a custom call.

This would allow it to add to the effects from Molten Iron Blood, Time Shield, Fade From Time, Out of Phase, and Forge Giant demon seeds (body slot), as well as cleaning up the code a bit.
by lukep
Sat Oct 21, 2023 2:59 am
Forum: Bugs
Topic: Poison Groove tinker is 1/6 effective
Replies: 0
Views: 37536

Poison Groove tinker is 1/6 effective

The description of Poison Groove says it deals 35 damage per turn, however I was noticing it dealt 6.4 damage per turn instead. Looking at the code, I believe I found the culprit. In damage_types.lua, the "POISON" damage type applies a dam/6 power poison effect, for six hits. The tinker gi...
by lukep
Thu Mar 30, 2017 5:26 am
Forum: Bugs Archive
Topic: [1.5.2] Lunge not checking disarm immunity
Replies: 0
Views: 1912

[1.5.2] Lunge not checking disarm immunity

Lunge (in the techniques/duelist tree) applies the disarmed status effect without first checking if the target can be disarmed, making disarming immunity useless against it.
by lukep
Tue Mar 28, 2017 9:02 pm
Forum: Bugs Archive
Topic: High level Psi Shield draining Psi
Replies: 0
Views: 1769

High level Psi Shield draining Psi

There's no cap on how much damage it takes for Thermal/Kinetic/Charged shield to gain a point of energy, which can result in it getting negative numbers. Specifically, when self:combatTalentMindDamage(t, 40, 50) is greater than 100, you can recover negative Psi per hit. Lines 35-37 in data/talents/p...
by lukep
Sat Mar 25, 2017 10:18 pm
Forum: Bugs Archive
Topic: Steamsaw damage display bug
Replies: 0
Views: 1866

Steamsaw damage display bug

I think that wearing a steamsaw with a shield ego that adds something to special_combat in your mainhand or both your main- and off- hands creates a display bug on your char sheet where it calculates the damage based on your shield combat instead of steamsaw combat.
by lukep
Fri Mar 24, 2017 5:41 am
Forum: Bugs Archive
Topic: Tinker effect not removed
Replies: 0
Views: 1558

Tinker effect not removed

I removed a mastercraft focus lens form my hat, but the hat still gave me blindfight.
by lukep
Thu Mar 23, 2017 6:05 pm
Forum: Bugs Archive
Topic: Mindstar set not forming
Replies: 0
Views: 1731

Mindstar set not forming

Playing as an orc gunslinger, I wore a horrifying thorny mindstar of storms and a wyrm's vined mindstar of flames, but didn't get any set bonuses, and it didn't show up as a completed set.
by lukep
Fri Jun 12, 2015 7:49 pm
Forum: Addons
Topic: Certain scripting possibilities?
Replies: 10
Views: 6403

Re: Certain scripting possibilities?

1: look at _M:addCombatTraining in Combat.lua for how to do this. IIRC the donator class (forget the name, the dwarf with shields) uses this so you can steal it there. 2: not sure what's happening here. 3: Your file structure goes [zip file] -> [tome-ranger folder] -> [init, data, overload, etc.], a...
by lukep
Fri Jun 12, 2015 4:43 am
Forum: Addons
Topic: [1.3.1] Magebow class
Replies: 57
Views: 32962

Re: [1.3.1] Magebow class

v20 out.

- minor bugfix. You can now look at bows without throwing an error.
by lukep
Thu Jun 11, 2015 2:46 am
Forum: Addons
Topic: [1.3.1] Magebow class
Replies: 57
Views: 32962

Re: [1.3.1] Magebow class

...I had plans for an entire class based around a mage who uses arrows without actually having a bow. Do it! There's always room for more classes, even more mana-using, non-bow-wielding, archer/mage hybrid classes. Everyone has their own ideas, and it would be a shame to lose out on yours just beca...
by lukep
Wed Jun 10, 2015 5:57 am
Forum: Addons
Topic: [1.3.1] Magebow class
Replies: 57
Views: 32962

Re: [1.3.1] Magebow class

Magebow v19 out - Fixed compatibility issues, hopefully. The two superloads now call back the base functions instead of replacing them. - Fixed a bug with Magical Draw always giving 70% DEX/50% MAG scaling regardless of level. Now it properly gives 70% DEX/40% STR/10% MAG at level 1, 70/30/20 at lvl...
by lukep
Sun Jun 07, 2015 5:49 am
Forum: Addons
Topic: [Request] Corrupted Strength in it's own talent category
Replies: 7
Views: 6572

Re: [Request] Corrupted Strength in it's own talent category

Ah, that's a second problem you'll have to deal with. Adventurers get their talents by looking at all of the existing classes and grabbing the categories from there. You need to make a class with your custom talent tree in it, even if it isn't a playable class. EDIT: oops, it looks like you've cover...
by lukep
Sat Jun 06, 2015 11:58 pm
Forum: Addons
Topic: [Request] Corrupted Strength in it's own talent category
Replies: 7
Views: 6572

Re: [Request] Corrupted Strength in it's own talent category

For that melee attack, you need to look at mod/class/Actor.lua, find "function _M:postUseTalent(ab, ret, silent)" (which contains Corrupted Strength's code) and use a hook/superload to add your own version of that bit.
by lukep
Sat Jun 06, 2015 10:19 pm
Forum: Addons
Topic: [1.3.1] Magebow class
Replies: 57
Views: 32962

Re: [1.3.1] Magebow class

v18 is out after a >1 year break... - Magical Feed buffed: Now it drains resources at raw talent level, and gives it at effective talent level. - Code cleanup: Elemental/Disable gets its numbers from the right place and displays it in the info. Magical Throw's mana drain no longer uses hooks. - Supe...