Search found 1712 matches
- Fri Nov 03, 2023 1:12 am
- Forum: Bugs
- Topic: [1.7.6] Mind Parasite on levelup
- Replies: 0
- Views: 37263
[1.7.6] Mind Parasite on levelup
Mind Parasite triggers for each of your sustained talents when you reactivate them after leaving the levelup screen, placing EVERYTHING on cooldown.
- Sun Oct 29, 2023 10:34 pm
- Forum: Development
- Topic: Minor change to Resilient Bones
- Replies: 0
- Views: 41511
Minor change to Resilient Bones
Change Resilient Bones to use "reduce_detrimental_status_effects_time" instead of a custom call.
This would allow it to add to the effects from Molten Iron Blood, Time Shield, Fade From Time, Out of Phase, and Forge Giant demon seeds (body slot), as well as cleaning up the code a bit.
This would allow it to add to the effects from Molten Iron Blood, Time Shield, Fade From Time, Out of Phase, and Forge Giant demon seeds (body slot), as well as cleaning up the code a bit.
- Sat Oct 21, 2023 2:59 am
- Forum: Bugs
- Topic: Poison Groove tinker is 1/6 effective
- Replies: 0
- Views: 37536
Poison Groove tinker is 1/6 effective
The description of Poison Groove says it deals 35 damage per turn, however I was noticing it dealt 6.4 damage per turn instead. Looking at the code, I believe I found the culprit. In damage_types.lua, the "POISON" damage type applies a dam/6 power poison effect, for six hits. The tinker gi...
- Thu Mar 30, 2017 5:26 am
- Forum: Bugs Archive
- Topic: [1.5.2] Lunge not checking disarm immunity
- Replies: 0
- Views: 1912
[1.5.2] Lunge not checking disarm immunity
Lunge (in the techniques/duelist tree) applies the disarmed status effect without first checking if the target can be disarmed, making disarming immunity useless against it.
- Tue Mar 28, 2017 9:02 pm
- Forum: Bugs Archive
- Topic: High level Psi Shield draining Psi
- Replies: 0
- Views: 1769
High level Psi Shield draining Psi
There's no cap on how much damage it takes for Thermal/Kinetic/Charged shield to gain a point of energy, which can result in it getting negative numbers. Specifically, when self:combatTalentMindDamage(t, 40, 50) is greater than 100, you can recover negative Psi per hit. Lines 35-37 in data/talents/p...
- Sat Mar 25, 2017 10:18 pm
- Forum: Bugs Archive
- Topic: Steamsaw damage display bug
- Replies: 0
- Views: 1866
Steamsaw damage display bug
I think that wearing a steamsaw with a shield ego that adds something to special_combat in your mainhand or both your main- and off- hands creates a display bug on your char sheet where it calculates the damage based on your shield combat instead of steamsaw combat.
- Fri Mar 24, 2017 5:41 am
- Forum: Bugs Archive
- Topic: Tinker effect not removed
- Replies: 0
- Views: 1558
Tinker effect not removed
I removed a mastercraft focus lens form my hat, but the hat still gave me blindfight.
- Thu Mar 23, 2017 6:05 pm
- Forum: Bugs Archive
- Topic: Mindstar set not forming
- Replies: 0
- Views: 1731
Mindstar set not forming
Playing as an orc gunslinger, I wore a horrifying thorny mindstar of storms and a wyrm's vined mindstar of flames, but didn't get any set bonuses, and it didn't show up as a completed set.
- Fri Jun 12, 2015 7:49 pm
- Forum: Addons
- Topic: Certain scripting possibilities?
- Replies: 10
- Views: 6403
Re: Certain scripting possibilities?
1: look at _M:addCombatTraining in Combat.lua for how to do this. IIRC the donator class (forget the name, the dwarf with shields) uses this so you can steal it there. 2: not sure what's happening here. 3: Your file structure goes [zip file] -> [tome-ranger folder] -> [init, data, overload, etc.], a...
- Fri Jun 12, 2015 4:43 am
- Forum: Addons
- Topic: [1.3.1] Magebow class
- Replies: 57
- Views: 32962
Re: [1.3.1] Magebow class
v20 out.
- minor bugfix. You can now look at bows without throwing an error.
- minor bugfix. You can now look at bows without throwing an error.
- Thu Jun 11, 2015 2:46 am
- Forum: Addons
- Topic: [1.3.1] Magebow class
- Replies: 57
- Views: 32962
Re: [1.3.1] Magebow class
...I had plans for an entire class based around a mage who uses arrows without actually having a bow. Do it! There's always room for more classes, even more mana-using, non-bow-wielding, archer/mage hybrid classes. Everyone has their own ideas, and it would be a shame to lose out on yours just beca...
- Wed Jun 10, 2015 5:57 am
- Forum: Addons
- Topic: [1.3.1] Magebow class
- Replies: 57
- Views: 32962
Re: [1.3.1] Magebow class
Magebow v19 out - Fixed compatibility issues, hopefully. The two superloads now call back the base functions instead of replacing them. - Fixed a bug with Magical Draw always giving 70% DEX/50% MAG scaling regardless of level. Now it properly gives 70% DEX/40% STR/10% MAG at level 1, 70/30/20 at lvl...
- Sun Jun 07, 2015 5:49 am
- Forum: Addons
- Topic: [Request] Corrupted Strength in it's own talent category
- Replies: 7
- Views: 6572
Re: [Request] Corrupted Strength in it's own talent category
Ah, that's a second problem you'll have to deal with. Adventurers get their talents by looking at all of the existing classes and grabbing the categories from there. You need to make a class with your custom talent tree in it, even if it isn't a playable class. EDIT: oops, it looks like you've cover...
- Sat Jun 06, 2015 11:58 pm
- Forum: Addons
- Topic: [Request] Corrupted Strength in it's own talent category
- Replies: 7
- Views: 6572
Re: [Request] Corrupted Strength in it's own talent category
For that melee attack, you need to look at mod/class/Actor.lua, find "function _M:postUseTalent(ab, ret, silent)" (which contains Corrupted Strength's code) and use a hook/superload to add your own version of that bit.
- Sat Jun 06, 2015 10:19 pm
- Forum: Addons
- Topic: [1.3.1] Magebow class
- Replies: 57
- Views: 32962
Re: [1.3.1] Magebow class
v18 is out after a >1 year break... - Magical Feed buffed: Now it drains resources at raw talent level, and gives it at effective talent level. - Code cleanup: Elemental/Disable gets its numbers from the right place and displays it in the info. Magical Throw's mana drain no longer uses hooks. - Supe...