Search found 227 matches
- Sun Mar 09, 2014 5:29 pm
- Forum: Ideas
- Topic: Some way to turn off the Starter Trans Chest
- Replies: 1
- Views: 1367
Re: Some way to turn off the Starter Trans Chest
Sounds like something that should be easier to handle over an addon, and given the quite small number of people I'd imagine being interested in this option, it's probably best handled so.
- Thu Nov 28, 2013 2:09 pm
- Forum: Addons
- Topic: Addons and Steam Workshop: addon devs, I need your help
- Replies: 31
- Views: 11253
Re: Addons and Steam Workshop: addon devs, I need your help
I neither have time to do this, nor a non-OSX machine, but DG or anyone else is welcome to update/upload my addons. See also: http://forums.te4.org/viewtopic.php?f=50&t=39239
- Mon Nov 18, 2013 7:08 pm
- Forum: Addons
- Topic: Looking for someone to take over my addons, e.g. Rest Tweaks
- Replies: 2
- Views: 2401
Re: Looking for someone to take over my addons, e.g. Rest Tw
I agree that the option would make a reasonable addition to the main game, but my version is more or less hacked together, I'm sure DG would find a much more elegant way to go about it.
- Fri Nov 15, 2013 9:38 am
- Forum: Addons
- Topic: Looking for someone to take over my addons, e.g. Rest Tweaks
- Replies: 2
- Views: 2401
Looking for someone to take over my addons, e.g. Rest Tweaks
I don't really have the time to update my addons right now, and I don't really anticipate finding the time in the near future. Anyone interested in taking them over? Most important would be the Rest Tweaks addon, but it would be great if somebody were willing to take over the others as well. Here's ...
- Fri Sep 13, 2013 5:57 am
- Forum: Character Reports
- Topic: That bloody cave of death from disturbing a grave.
- Replies: 8
- Views: 5357
Re: That bloody cave of death from disturbing a grave.
I've always loved the cave! I like that it is such a different playstyle, so much of the game is just killing and resting over and over. It adds a different challenge that keeps me on my toes. I always look twice at my resources before entry, make sure I've got an up-to-date manasurge rune or whate...
- Thu Sep 05, 2013 5:51 am
- Forum: General Discussion
- Topic: Icons from ToME appearing in another game?
- Replies: 2
- Views: 2037
Re: Icons from ToME appearing in another game?
Shockbolt is indeed responsible for the majority of in-game graphics (along with rexorcorum with some recent additions), but the talent icons are taken from http://game-icons.net/ and are under Creative Commons license.
- Sun Sep 01, 2013 7:55 pm
- Forum: Bugs Archive
- Topic: [1.0.4] Something very wrong with resting routine...
- Replies: 3
- Views: 1356
Re: [1.0.4] Something very wrong with resting routine...
I can't think of anything in the Rest Tweaks addon that would cause this.
- Sun Sep 01, 2013 7:48 pm
- Forum: General Discussion
- Topic: [1.0.4] ARGGHH - the farportal from Hell !!!!!!
- Replies: 19
- Views: 6081
Re: [1.0.4] ARGGHH - the farportal from Hell !!!!!!
My condolences, but that pic is hilarious, and I'm surprised you survived six turns.
- Sat Aug 31, 2013 12:23 pm
- Forum: Ideas
- Topic: Training Dummy
- Replies: 7
- Views: 4732
Re: Training Dummy
This was suggested a few years back as well, here's the thread for reference/ideas: http://forums.te4.org/viewtopic.php?f=39&t=26855
Re: Turtle Race
80% global speed penalty? 

- Tue Jul 30, 2013 7:29 am
- Forum: Addons
- Topic: Beholder race/classes
- Replies: 186
- Views: 133846
Re: Beholder race/classes
Great work. I like most of the changes, with the possible exception of the hard limit of 50 damage on Extraplanar Origin, but we'll see how that works out. The change to growth makes the progression much smoother and seems like it should peak out right on time. Two more suggestions: 1) It feels like...
- Sun Jul 28, 2013 2:23 pm
- Forum: Addons
- Topic: Beholder race/classes
- Replies: 186
- Views: 133846
Re: Beholder race/classes
Most of the issues would only take moments to address, but I cannot work on it during the weekend. I'll likely have a quick release to fix most the issues early AM on Monday. Have to also make the phase effect of second racial trigger for only hits over 50 or so :) should make it less annoying. Set...
- Sun Jul 28, 2013 9:52 am
- Forum: Addons
- Topic: Beholder race/classes
- Replies: 186
- Views: 133846
Re: Beholder race/classes
Good idea, but until Beholders get their cat points back this also won't help. BTW, any word on when the new version with some of the bigger 'bugs' fixed (cat points, frost focus...) might be coming? I'm trying to decide if I should keep going with my current character or just do something else for ...
- Sat Jul 27, 2013 11:33 pm
- Forum: Addons
- Topic: Beholder race/classes
- Replies: 186
- Views: 133846
Re: Beholder race/classes
The class is quite fun so far, keep up the good work. One thing that I'm missing and would be thematic is a Conveyance(-like) tree.
- Tue Jul 23, 2013 8:07 pm
- Forum: Spoilers
- Topic: Question about the merchant "superitem"
- Replies: 14
- Views: 10921
Re: Question about the merchant "superitem"
Create a file cheat.cfg in your settings folder (...\T-Engine\4.0\settings on Windows), with the line
cheat = true
then start the game, open the Lua console (Ctrl + L) and use
game.player:incMoney(x)
where x is the amount of gold you want.
cheat = true
then start the game, open the Lua console (Ctrl + L) and use
game.player:incMoney(x)
where x is the amount of gold you want.