Search found 227 matches

by CaptainTrips
Sun Mar 09, 2014 5:29 pm
Forum: Ideas
Topic: Some way to turn off the Starter Trans Chest
Replies: 1
Views: 1367

Re: Some way to turn off the Starter Trans Chest

Sounds like something that should be easier to handle over an addon, and given the quite small number of people I'd imagine being interested in this option, it's probably best handled so.
by CaptainTrips
Thu Nov 28, 2013 2:09 pm
Forum: Addons
Topic: Addons and Steam Workshop: addon devs, I need your help
Replies: 31
Views: 11253

Re: Addons and Steam Workshop: addon devs, I need your help

I neither have time to do this, nor a non-OSX machine, but DG or anyone else is welcome to update/upload my addons. See also: http://forums.te4.org/viewtopic.php?f=50&t=39239
by CaptainTrips
Mon Nov 18, 2013 7:08 pm
Forum: Addons
Topic: Looking for someone to take over my addons, e.g. Rest Tweaks
Replies: 2
Views: 2401

Re: Looking for someone to take over my addons, e.g. Rest Tw

I agree that the option would make a reasonable addition to the main game, but my version is more or less hacked together, I'm sure DG would find a much more elegant way to go about it.
by CaptainTrips
Fri Nov 15, 2013 9:38 am
Forum: Addons
Topic: Looking for someone to take over my addons, e.g. Rest Tweaks
Replies: 2
Views: 2401

Looking for someone to take over my addons, e.g. Rest Tweaks

I don't really have the time to update my addons right now, and I don't really anticipate finding the time in the near future. Anyone interested in taking them over? Most important would be the Rest Tweaks addon, but it would be great if somebody were willing to take over the others as well. Here's ...
by CaptainTrips
Fri Sep 13, 2013 5:57 am
Forum: Character Reports
Topic: That bloody cave of death from disturbing a grave.
Replies: 8
Views: 5357

Re: That bloody cave of death from disturbing a grave.

I've always loved the cave! I like that it is such a different playstyle, so much of the game is just killing and resting over and over. It adds a different challenge that keeps me on my toes. I always look twice at my resources before entry, make sure I've got an up-to-date manasurge rune or whate...
by CaptainTrips
Thu Sep 05, 2013 5:51 am
Forum: General Discussion
Topic: Icons from ToME appearing in another game?
Replies: 2
Views: 2037

Re: Icons from ToME appearing in another game?

Shockbolt is indeed responsible for the majority of in-game graphics (along with rexorcorum with some recent additions), but the talent icons are taken from http://game-icons.net/ and are under Creative Commons license.
by CaptainTrips
Sun Sep 01, 2013 7:55 pm
Forum: Bugs Archive
Topic: [1.0.4] Something very wrong with resting routine...
Replies: 3
Views: 1356

Re: [1.0.4] Something very wrong with resting routine...

I can't think of anything in the Rest Tweaks addon that would cause this.
by CaptainTrips
Sun Sep 01, 2013 7:48 pm
Forum: General Discussion
Topic: [1.0.4] ARGGHH - the farportal from Hell !!!!!!
Replies: 19
Views: 6081

Re: [1.0.4] ARGGHH - the farportal from Hell !!!!!!

My condolences, but that pic is hilarious, and I'm surprised you survived six turns.
by CaptainTrips
Sat Aug 31, 2013 12:23 pm
Forum: Ideas
Topic: Training Dummy
Replies: 7
Views: 4732

Re: Training Dummy

This was suggested a few years back as well, here's the thread for reference/ideas: http://forums.te4.org/viewtopic.php?f=39&t=26855
by CaptainTrips
Thu Aug 08, 2013 2:06 pm
Forum: Addons
Topic: Turtles
Replies: 208
Views: 137839

Re: Turtle Race

80% global speed penalty? :shock:
by CaptainTrips
Tue Jul 30, 2013 7:29 am
Forum: Addons
Topic: Beholder race/classes
Replies: 186
Views: 133846

Re: Beholder race/classes

Great work. I like most of the changes, with the possible exception of the hard limit of 50 damage on Extraplanar Origin, but we'll see how that works out. The change to growth makes the progression much smoother and seems like it should peak out right on time. Two more suggestions: 1) It feels like...
by CaptainTrips
Sun Jul 28, 2013 2:23 pm
Forum: Addons
Topic: Beholder race/classes
Replies: 186
Views: 133846

Re: Beholder race/classes

Most of the issues would only take moments to address, but I cannot work on it during the weekend. I'll likely have a quick release to fix most the issues early AM on Monday. Have to also make the phase effect of second racial trigger for only hits over 50 or so :) should make it less annoying. Set...
by CaptainTrips
Sun Jul 28, 2013 9:52 am
Forum: Addons
Topic: Beholder race/classes
Replies: 186
Views: 133846

Re: Beholder race/classes

Good idea, but until Beholders get their cat points back this also won't help. BTW, any word on when the new version with some of the bigger 'bugs' fixed (cat points, frost focus...) might be coming? I'm trying to decide if I should keep going with my current character or just do something else for ...
by CaptainTrips
Sat Jul 27, 2013 11:33 pm
Forum: Addons
Topic: Beholder race/classes
Replies: 186
Views: 133846

Re: Beholder race/classes

The class is quite fun so far, keep up the good work. One thing that I'm missing and would be thematic is a Conveyance(-like) tree.
by CaptainTrips
Tue Jul 23, 2013 8:07 pm
Forum: Spoilers
Topic: Question about the merchant "superitem"
Replies: 14
Views: 10921

Re: Question about the merchant "superitem"

Create a file cheat.cfg in your settings folder (...\T-Engine\4.0\settings on Windows), with the line

cheat = true

then start the game, open the Lua console (Ctrl + L) and use

game.player:incMoney(x)

where x is the amount of gold you want.