Search found 71 matches
- Tue Feb 07, 2012 8:30 pm
- Forum: General Discussion
- Topic: Please make escorts tougher
- Replies: 10
- Views: 4229
Re: Please make escorts tougher
At least it was just a loremaster.
- Tue Feb 07, 2012 8:26 pm
- Forum: Spoilers
- Topic: Fearscape fizzles
- Replies: 5
- Views: 2931
Fearscape fizzles
I've currently got a Yeek Corruptor up to the mid-30s, just finished Dreadfell. Really fun character so far, and my first guy to ever make use of fearscape. While that skill is really awesome, there are some areas where it just fizzles--it's unusable. And while one lost turn isn't so bad, sometimes ...
- Sat Nov 05, 2011 4:39 am
- Forum: Ideas
- Topic: Dungeon Log
- Replies: 4
- Views: 1298
Re: Dungeon Log
Right, and I mentioned the quest log in the original post. I use it frequently for checking alchemist quests and fortress energy for farportals. It's just not terribly helpful when picking up a character that hasn't played for a while. The quest log gives a really rough idea where you are in the gam...
- Fri Nov 04, 2011 3:48 pm
- Forum: Ideas
- Topic: Why symmetric line of sight is undesirable
- Replies: 21
- Views: 5932
Re: Why symmetric line of sight is undesirable
So the symmetric line of sight system--will that have any effect on AOE talents? What I mean is, currently targetting an AOE talent around a corner carves out a hole for the caster: ############ # 00000# # 00000# # 000*0# ##########0# ##########@# ########## # Where "*" is the targetted sp...
- Fri Nov 04, 2011 3:19 pm
- Forum: Ideas
- Topic: Dungeon Log
- Replies: 4
- Views: 1298
Dungeon Log
One feature I'd love to see is simply a log that displays dungeons visited, and max depth visited at each. I currently have 10 or 15 different characters that I've started and go back to periodically. Whenever I load up an older character, there's no quick way to tell (so far as i know), at a glance...
- Mon Oct 31, 2011 1:03 am
- Forum: Character Reports
- Topic: Spec my Cornac Archmage
- Replies: 17
- Views: 18108
Re: Spec my Cornac Archmage
* I'm a big fan of keen senses for the 20% or so boost to spell crit. * Illuminate at 3 blinds, which is useful throughout the game. * Meta is a popular tree to unlock: Spell shaping is good if you decide to pump inferno, and Quicken spells will lower cooldowns on spells and runes. * I used to rely ...
- Sat Oct 15, 2011 9:25 pm
- Forum: Spoilers
- Topic: Dark Crypt
- Replies: 12
- Views: 8989
Re: Dark Crypt
On the other hand, I've reluctantly decided that the quest is generally worth doing for melee characters, even without saving the girl. I used to just skip it with my melee guys, but then realized I almost always find the Titanic shield in there, as well as a number of other good drops. Actually, th...
- Tue Oct 04, 2011 12:04 am
- Forum: General Discussion
- Topic: Compiling TOME and SDL 1.3 on OSX 10.4 and 10.5
- Replies: 2
- Views: 1244
Re: Compiling TOME and SDL 1.3 on OSX 10.4 and 10.5
Has anyone gotten a version higher than b31 working on a pre-10.6 osx yet? I spent another couple hours working on it today and still no good. I copied the sdl frameworks and libpng14.dylib file from the official download on te4.org into a folder in my T-engine directory. After adding in various hea...
- Sun Sep 25, 2011 7:12 pm
- Forum: Ideas
- Topic: Remove the Combat Accuracy talent
- Replies: 22
- Views: 4896
Re: Remove the Combat Accuracy talent
I think I got this thread a little off track. I guess I was talking more about a general sense of "where you should be" at various points in the game, with regard to accuracy. For instance, in tome2, I think it was generally accepted that 30 points in weaponmastery was a good number to sho...
- Sat Sep 24, 2011 4:43 pm
- Forum: Spoilers
- Topic: Swapping equipment to invest in talents - fun? intended?
- Replies: 17
- Views: 7325
Re: Swapping equipment to invest in talents - fun? intended?
Could just split the difference on Grey and Edge's idea and remove the stat requirements for generic trees only. Stat requirements generally shouldn't be a problem on class trees, but can be a huge impediment on generics and that is probably where most of the equipment swapping comes in.
- Sat Sep 24, 2011 5:21 am
- Forum: Ideas
- Topic: Renaming Fighters
- Replies: 45
- Views: 11204
Re: Renaming Fighters
I actually kind of like Defender. To me it sounds like a callback to the defender ego from Angband, which kind of fits conceptually, as defender weapons generally made you more impervious to stuff. It also draws a more obvious contrast to berserkers on its face: What do berserkers do? They go berser...
- Sat Sep 24, 2011 4:30 am
- Forum: Ideas
- Topic: Remove the Combat Accuracy talent
- Replies: 22
- Views: 4896
Re: Remove the Combat Accuracy talent
Yes please. I would prefer this and would be willing to invest points even if it was still 10 points. I say merge the respective mastery talent with combat accuracy. I'd be more willing to invest in other generic trees with the freed up points--survival, harmony, antimagic, escort trees, etc..... Cu...
- Mon Sep 19, 2011 7:28 pm
- Forum: Ideas
- Topic: Assault: you get two free attack turns and 100% crit
- Replies: 17
- Views: 6134
Re: Assault: you get two free attack turns and 100% crit
Why do they have archery? It is completely useless (unless someone corrects me and tells me they actually spend a category point in it?). Well there's at least one winner that went heavily into archery (the last one before me in the character vault). And it makes some sense--fighters typically max ...
- Mon Sep 19, 2011 3:02 pm
- Forum: General Discussion
- Topic: OSX Build
- Replies: 10
- Views: 4087
Re: OSX Build
I believe tht you can also do it when within Xcode by just changing the selection in the pulldown in the upper left-hand corner of the base Xcode window. Well, at least in my version of Xcode, that menu only sets the active (or base) SDK--the version you're building on , rather that the version you...
- Fri Sep 16, 2011 8:23 pm
- Forum: Ideas
- Topic: Can we make the confusion timed effect "mental"?
- Replies: 4
- Views: 1198
Re: Can we make the confusion timed effect "mental"?
So....does it use mental save or spell save?