Search found 71 matches

by kazak 2
Tue Feb 07, 2012 8:30 pm
Forum: General Discussion
Topic: Please make escorts tougher
Replies: 10
Views: 4229

Re: Please make escorts tougher

At least it was just a loremaster.
by kazak 2
Tue Feb 07, 2012 8:26 pm
Forum: Spoilers
Topic: Fearscape fizzles
Replies: 5
Views: 2931

Fearscape fizzles

I've currently got a Yeek Corruptor up to the mid-30s, just finished Dreadfell. Really fun character so far, and my first guy to ever make use of fearscape. While that skill is really awesome, there are some areas where it just fizzles--it's unusable. And while one lost turn isn't so bad, sometimes ...
by kazak 2
Sat Nov 05, 2011 4:39 am
Forum: Ideas
Topic: Dungeon Log
Replies: 4
Views: 1298

Re: Dungeon Log

Right, and I mentioned the quest log in the original post. I use it frequently for checking alchemist quests and fortress energy for farportals. It's just not terribly helpful when picking up a character that hasn't played for a while. The quest log gives a really rough idea where you are in the gam...
by kazak 2
Fri Nov 04, 2011 3:48 pm
Forum: Ideas
Topic: Why symmetric line of sight is undesirable
Replies: 21
Views: 5932

Re: Why symmetric line of sight is undesirable

So the symmetric line of sight system--will that have any effect on AOE talents? What I mean is, currently targetting an AOE talent around a corner carves out a hole for the caster: ############ # 00000# # 00000# # 000*0# ##########0# ##########@# ########## # Where "*" is the targetted sp...
by kazak 2
Fri Nov 04, 2011 3:19 pm
Forum: Ideas
Topic: Dungeon Log
Replies: 4
Views: 1298

Dungeon Log

One feature I'd love to see is simply a log that displays dungeons visited, and max depth visited at each. I currently have 10 or 15 different characters that I've started and go back to periodically. Whenever I load up an older character, there's no quick way to tell (so far as i know), at a glance...
by kazak 2
Mon Oct 31, 2011 1:03 am
Forum: Character Reports
Topic: Spec my Cornac Archmage
Replies: 17
Views: 18108

Re: Spec my Cornac Archmage

* I'm a big fan of keen senses for the 20% or so boost to spell crit. * Illuminate at 3 blinds, which is useful throughout the game. * Meta is a popular tree to unlock: Spell shaping is good if you decide to pump inferno, and Quicken spells will lower cooldowns on spells and runes. * I used to rely ...
by kazak 2
Sat Oct 15, 2011 9:25 pm
Forum: Spoilers
Topic: Dark Crypt
Replies: 12
Views: 8989

Re: Dark Crypt

On the other hand, I've reluctantly decided that the quest is generally worth doing for melee characters, even without saving the girl. I used to just skip it with my melee guys, but then realized I almost always find the Titanic shield in there, as well as a number of other good drops. Actually, th...
by kazak 2
Tue Oct 04, 2011 12:04 am
Forum: General Discussion
Topic: Compiling TOME and SDL 1.3 on OSX 10.4 and 10.5
Replies: 2
Views: 1244

Re: Compiling TOME and SDL 1.3 on OSX 10.4 and 10.5

Has anyone gotten a version higher than b31 working on a pre-10.6 osx yet? I spent another couple hours working on it today and still no good. I copied the sdl frameworks and libpng14.dylib file from the official download on te4.org into a folder in my T-engine directory. After adding in various hea...
by kazak 2
Sun Sep 25, 2011 7:12 pm
Forum: Ideas
Topic: Remove the Combat Accuracy talent
Replies: 22
Views: 4896

Re: Remove the Combat Accuracy talent

I think I got this thread a little off track. I guess I was talking more about a general sense of "where you should be" at various points in the game, with regard to accuracy. For instance, in tome2, I think it was generally accepted that 30 points in weaponmastery was a good number to sho...
by kazak 2
Sat Sep 24, 2011 4:43 pm
Forum: Spoilers
Topic: Swapping equipment to invest in talents - fun? intended?
Replies: 17
Views: 7325

Re: Swapping equipment to invest in talents - fun? intended?

Could just split the difference on Grey and Edge's idea and remove the stat requirements for generic trees only. Stat requirements generally shouldn't be a problem on class trees, but can be a huge impediment on generics and that is probably where most of the equipment swapping comes in.
by kazak 2
Sat Sep 24, 2011 5:21 am
Forum: Ideas
Topic: Renaming Fighters
Replies: 45
Views: 11204

Re: Renaming Fighters

I actually kind of like Defender. To me it sounds like a callback to the defender ego from Angband, which kind of fits conceptually, as defender weapons generally made you more impervious to stuff. It also draws a more obvious contrast to berserkers on its face: What do berserkers do? They go berser...
by kazak 2
Sat Sep 24, 2011 4:30 am
Forum: Ideas
Topic: Remove the Combat Accuracy talent
Replies: 22
Views: 4896

Re: Remove the Combat Accuracy talent

Yes please. I would prefer this and would be willing to invest points even if it was still 10 points. I say merge the respective mastery talent with combat accuracy. I'd be more willing to invest in other generic trees with the freed up points--survival, harmony, antimagic, escort trees, etc..... Cu...
by kazak 2
Mon Sep 19, 2011 7:28 pm
Forum: Ideas
Topic: Assault: you get two free attack turns and 100% crit
Replies: 17
Views: 6134

Re: Assault: you get two free attack turns and 100% crit

Why do they have archery? It is completely useless (unless someone corrects me and tells me they actually spend a category point in it?). Well there's at least one winner that went heavily into archery (the last one before me in the character vault). And it makes some sense--fighters typically max ...
by kazak 2
Mon Sep 19, 2011 3:02 pm
Forum: General Discussion
Topic: OSX Build
Replies: 10
Views: 4087

Re: OSX Build

I believe tht you can also do it when within Xcode by just changing the selection in the pulldown in the upper left-hand corner of the base Xcode window. Well, at least in my version of Xcode, that menu only sets the active (or base) SDK--the version you're building on , rather that the version you...
by kazak 2
Fri Sep 16, 2011 8:23 pm
Forum: Ideas
Topic: Can we make the confusion timed effect "mental"?
Replies: 4
Views: 1198

Re: Can we make the confusion timed effect "mental"?

So....does it use mental save or spell save?