Great idea, I will give it a go!!
~Robin
Search found 98 matches
- Mon Jul 21, 2014 2:10 pm
- Forum: Addons
- Topic: The Randventurer Class [1.2.3]
- Replies: 33
- Views: 16242
- Fri May 23, 2014 2:57 pm
- Forum: Addons
- Topic: Adventurer Plus (v1.5)
- Replies: 50
- Views: 25589
Re: Adventurer Plus (v1.5)
I would very much like to try this out but do not see the option in my birth generation screen?
Do I need to select certain races first?
Are there known conflicts which make it not show up?
Help, plz.
And thanks!
~Robin
Do I need to select certain races first?
Are there known conflicts which make it not show up?
Help, plz.
And thanks!
~Robin
- Mon Jan 27, 2014 3:00 pm
- Forum: Addons
- Topic: [v1.0.1] Old RPG Tileset & Darkwood UI
- Replies: 328
- Views: 342122
Re: [v1.0.1] Old RPG Tileset & Darkwood UI
Looking great Dafti!
- Tue Dec 03, 2013 2:57 pm
- Forum: Modules
- Topic: Gatecrashers!
- Replies: 31
- Views: 65770
Re: Gatecrashers!
Super cool! Keep it up and keep us all informed 
~R

~R
- Wed Jul 03, 2013 3:25 pm
- Forum: Addons
- Topic: [v1.0.4] Adjustable Exp
- Replies: 16
- Views: 11324
Re: [v1.0.4] Adjustable Exp
You rock!
And many thanks. I was thinking along those lines
Cheers,
~Robin
And many thanks. I was thinking along those lines

Cheers,
~Robin
- Thu Jun 27, 2013 1:34 pm
- Forum: Addons
- Topic: [v1.0.4] Adjustable Exp
- Replies: 16
- Views: 11324
Re: [v1.0.4] Adjustable Exp
The only other addon I have installed is the : Arcanum Class Pack v1.1
I ran into this experience lock issue first on a character using on of new arcanum classes. Then thought it may be conflict, so began a new toon with a basic character = same issue once I hit vl 18.
Thoughts? And thanks!
~R
I ran into this experience lock issue first on a character using on of new arcanum classes. Then thought it may be conflict, so began a new toon with a basic character = same issue once I hit vl 18.
Thoughts? And thanks!
~R
- Tue Jun 25, 2013 11:21 am
- Forum: Addons
- Topic: [v1.0.4] Adjustable Exp
- Replies: 16
- Views: 11324
Re: [v1.0.4] Adjustable Exp
Hello,
In testing this mod I have noticed that once I hit lv 18 I stop gaining exp completely. This was done with two characters, exp set to 1000 right at the beginning for each.
Thoughts?
Thanks!
~R
In testing this mod I have noticed that once I hit lv 18 I stop gaining exp completely. This was done with two characters, exp set to 1000 right at the beginning for each.
Thoughts?
Thanks!
~R
- Sun Jun 23, 2013 1:23 pm
- Forum: Addons
- Topic: [v1.0.1] Old RPG Tileset & Darkwood UI
- Replies: 328
- Views: 342122
Re: [v1.0.1] Old RPG Tileset & Darkwood UI
Excited for 1.04s release.
Great work as always!
Great work as always!
- Sun Jun 23, 2013 1:12 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12380283
Re: Porting ToME2 to the T4 engine
This project is super, super cool. I know it's hard work - but there are many of us who are cheering you on and excited for the future
Thanks!!

Thanks!!
- Mon Apr 22, 2013 2:11 pm
- Forum: General Discussion
- Topic: Petition for Bigger fonts
- Replies: 2
- Views: 1357
- Wed Jan 23, 2013 3:22 pm
- Forum: Bugs Archive
- Topic: [1.0] character locked in the Mouse Maze of the Crater Zone
- Replies: 1
- Views: 1263
[1.0] character locked in the Mouse Maze of the Crater Zone
Greetings, My 21st lv Necro became locked as a mouse in the cat-maze of the crater/caldera instance. How? Well, when the timer ran out it ported all my necro pets to the mouse mini-zone. They are surrounding my character, are not decaying & cannot be moved through as friendly pets. They just sta...
- Wed Nov 21, 2012 12:52 pm
- Forum: Ideas
- Topic: Splashscreens based on game progress
- Replies: 3
- Views: 2143
Re: Splashscreens based on game progress
Super agree... such as showing recent unlocks... hints of the 'greater quest' or teasers of future development.
Essentially.. rotating (or random) new material
~R
Essentially.. rotating (or random) new material

~R
- Tue Aug 28, 2012 2:39 pm
- Forum: Ideas
- Topic: Adventurer parties should fight each other
- Replies: 2
- Views: 1542
Re: Adventurer parties should fight each other
Or have factioned adventure parties? Perhaps ones which a player can ally through quests? How about themes 'adventuring parties'? Undead groups from the Masters Tower Giants from the Mountain Hostile elven forces from the renegades A rare Orc party It would be nice to have variety to the existing ad...
- Wed Aug 22, 2012 2:03 pm
- Forum: Addons
- Topic: Addon Creator
- Replies: 15
- Views: 8354
Re: Addon Creator
Looking great!
- Mon Aug 13, 2012 3:25 pm
- Forum: Ideas
- Topic: My Thoughts on the future of TOME 4!
- Replies: 8
- Views: 3719
Re: My Thoughts on the future of TOME 4!
It's like the old gaming group thing, everyone wants to play and no one wants to be the Dungeon Master. I hear ya. I've been exclusively a DM for thirty years (D&D, AD&D, GURPS, D20, Pathfinder, et all).. hence my interest in content. I'm just not a programmer *grin* And your point is well ...