Search found 65 matches

by scul
Sat Dec 09, 2023 4:14 am
Forum: Addons
Topic: White Monk - A Warrior Subclass
Replies: 142
Views: 1021967

Re: White Monk - A Warrior Subclass

Aaah! :shock: Ok, you managed to catch three bugs. ... Thanks again for the feedback, apologies once again for the bugs, and enjoy! Just providing a little bit more feedback. I just won the game with a Way of the Flying arrow white monk. Had to take a break after my last character basically got los...
by scul
Sat Sep 23, 2023 6:56 pm
Forum: Addons
Topic: White Monk - A Warrior Subclass
Replies: 142
Views: 1021967

Re: White Monk - A Warrior Subclass

Still playing quite a bit of this. I will try out more of the evolutions once I get there! A really good idea. also the change to Aura blast was one that always bothered me, in that it seemed really low range compared to other abilities in the same line. A great change in my opinion. Also a quick qu...
by scul
Sat Sep 02, 2023 4:10 pm
Forum: Addons
Topic: White Monk - A Warrior Subclass
Replies: 142
Views: 1021967

Re: White Monk - A Warrior Subclass

For a moment I thought you were adding 9 new class trees and I said to myself "are they adding 30 class points to the addon as well?! Where am I going to find the class points to get all of these? A level 100 Cornac?!" Then I realized they are evolutions and that is a much better idea and ...
by scul
Sat Aug 26, 2023 4:24 am
Forum: Addons
Topic: White Monk - A Warrior Subclass
Replies: 142
Views: 1021967

Re: White Monk - A Warrior Subclass

Well, if you are inspired to work on it, I would never stand in the way of that. To be honest I had no expectation for you to fix anything after all this time and perhaps to not even read this. But I am glad you did. Revive had only 1 point in it though I do (still alive so far! blood of life) have ...
by scul
Tue Aug 22, 2023 8:17 pm
Forum: Addons
Topic: White Monk - A Warrior Subclass
Replies: 142
Views: 1021967

Re: White Monk - A Warrior Subclass

Hello once more, I just realized I was the first to comment when you released the class. And here we are several years later. You may be done tweaking this but just in case you are not just giving more feedback. Somehow I had a very similar even to when I first commented like 7 years(!) ago. Playing...
by scul
Sat Aug 12, 2023 4:17 pm
Forum: Addons
Topic: Inferno Race Pack
Replies: 103
Views: 463726

Re: Inferno Race Pack

Hmm, I have played with addons for many years now. Somehow I never have used any of your races while using some of your other addons. I do not know how or why that is! But I am enjoying this one a great deal without even exploring all the new races yet. Not sure if you are still updating this. But i...
by scul
Sat Aug 12, 2023 2:28 am
Forum: Addons
Topic: Class: Hunted (v1.0!)
Replies: 16
Views: 20681

Re: Class: Hunted (v1.0!)

Thanks for the Addon, lots of fun! On thing I have noticed is that Takedown seems to not hit the enemy about half the time without a message, so it does not seem like I am missing, it just rushes and does not appear to make any attack.
by scul
Fri Jul 21, 2023 3:41 pm
Forum: Addons
Topic: The Harrier (Throwing-Knives: The Class)
Replies: 13
Views: 15213

Re: The Harrier (Throwing-Knives: The Class)

I really enjoy playing your class as well as the additional challenge/variety it gives to rare and unique enemies. One thing that I was curious about, you mentioned that scaling damage was eliminated for greatknives wielded by NPCs. I was just one shotted for about 1650 damage. Granted my physical r...
by scul
Sat Sep 03, 2022 5:52 pm
Forum: Addons
Topic: Skirmisher Evolutions
Replies: 11
Views: 4695

Re: Skirmisher Evolutions

This was one I was meaning to come back to. Thanks for these, I am going to try a few. Looking good as always!
by scul
Sat Sep 04, 2021 6:22 pm
Forum: Addons
Topic: Class: Hunted (v1.0!)
Replies: 16
Views: 20681

Re: Class: Hunted

Just trying this out and I am liking it so far! One small thing is I think you forgot a "-" in the first part of the skill Nocturnal in the Cursed/Prowl line, have not tested it with 2 points, but with one point it is most certainly ADDING to equilibrium while in stealth instead of reducin...
by scul
Mon Jun 29, 2020 3:17 am
Forum: Addons
Topic: Frost Invoker - A Mage Subclass
Replies: 39
Views: 43141

Re: Frost Invoker v1.2.4

Your changes are really messing with me... By that I mean that most of the things you have changed today were things on my list of things to mention as I have leveled up in this play through. :) Definitely still enjoying it, nice work! Edit - Since the update, whenever I teleport it seems to or from...
by scul
Sat Jun 20, 2020 3:44 am
Forum: Addons
Topic: Frost Invoker - A Mage Subclass
Replies: 39
Views: 43141

Re: Frost Invoker v1.1.0

As usual, thanks for the addon. I have enjoyed it. Though I have died before getting to high peak with 2 characters in a row which is unusual for me. I have not tried all my "goto" race combinations but I am noticing some things. I feel like it is really close to being great. It just feels...
by scul
Wed Oct 30, 2019 10:54 am
Forum: Bugs Archive
Topic: [1.6] 1600 damage torque?
Replies: 0
Views: 2460

[1.6] 1600 damage torque?

So just died on my cursed that was fairly well equipped. Playing nightmare with no game altering mods (a few to add classes, but none that add random items). At almost full health I blindsided a normal cultist. Not a boss or rare. He was able to use acid wave rune, then cast grace of eternals, then ...
by scul
Sun Sep 22, 2019 4:40 pm
Forum: Addons
Topic: Mindslinger v1.0.6
Replies: 14
Views: 6306

Re: Mindslinger v1.0.1

Yes. I spent my last category point in AM just for the extra damage reduction. Resolve is so nice for those big damage bursts that you happen to have charged shield up instead of thermal. And +5 resolve plus am shield are just really nice. Especially with Yeek health. So I never took discharge. Soli...
by scul
Fri Sep 20, 2019 8:56 pm
Forum: Addons
Topic: Mindslinger v1.0.6
Replies: 14
Views: 6306

Re: Mindslinger v1.0.1

Really enjoying this. I said I would post after I won and died, but I have a minute now. Even with balance changes, still fairly strong since you have 2 shots. though I definitely do not think more downward changes are needed. It seems to do what you set out for it to do. the only issue I am facing ...