Search found 6 matches
- Sun Jan 01, 2012 11:18 am
- Forum: Development
- Topic: Improvements to the default keyboard layout
- Replies: 13
- Views: 6017
Re: Improvements to the default keyboard layout
For starters, Darkgod setting up new defaults would save the effort for hundreds of players. And I'm not really sure I have to actually argue that it's worth dev time to set up good default controls. Your argument that existing players shouldn't have to learn new controls is exactly what I mean by l...
- Sat Dec 31, 2011 8:53 pm
- Forum: Development
- Topic: Improvements to the default keyboard layout
- Replies: 13
- Views: 6017
Re: Improvements to the default keyboard layout
Actually the best option is yuhjklbn as it does everything numpad does while working on laptops and keeping you right hand near the 6-= hotkeys. Regardless, my proposal would allow for more comfortable playing even with the numpad, as, when currently playing with numpad, neither hand is normally nea...
- Sat Dec 31, 2011 11:17 am
- Forum: Development
- Topic: Improvements to the default keyboard layout
- Replies: 13
- Views: 6017
Re: Improvements to the default keyboard layout
It works out for me on a laptop with the large exception of diagonals. What I'd like is something I saw in another roguelike (Elona, IIRC). What's done there is holding Control forces diagonal input only, i.e. it won't accept arrow-up, arrow-down, arrow-right and arrow-left; only up + right, up + l...
- Fri Dec 30, 2011 8:43 pm
- Forum: Development
- Topic: Improvements to the default keyboard layout
- Replies: 13
- Views: 6017
Improvements to the default keyboard layout
The current default keyboard layout is really uncomfortable to use, as it uses buttons from all over the keyboard, meaning that you have to move your hands back and forth, even though the game has a relatively limited input set for a roguelike. It also lacks support for the yuhjklbn movement set, wh...
- Wed Feb 23, 2011 10:28 pm
- Forum: Ideas
- Topic: "Run for it!" order for escorts
- Replies: 1
- Views: 822
"Run for it!" order for escorts
Being able to order escorts to run for the portal without engaging monsters would have often come in hand when they stay to fight as we're getting surrounded and cut off from the portal, and feels thematically appropriate, with the adventurer holding off the oncoming horde while the defenseless/woun...
- Sat Feb 19, 2011 10:43 pm
- Forum: Ideas
- Topic: Less verbose elemental damage
- Replies: 1
- Views: 837
Less verbose elemental damage
My character had and elemental axe of daylight giving 6 elements on offense and a chant, a hymn and the elemental crown giving 6 elements on defense. This made the message log completely unreadable in battle, giving 50+ elemental damage messages a round when surrounded. I propose that damage is inst...