Search found 888 matches

by tiger_eye
Thu Sep 21, 2017 7:44 pm
Forum: Development
Topic: Field of View/FOW
Replies: 3
Views: 8624

Re: Field of View/FOW

My knowledge of t-engine and ToME4 are rusty, but I would look at the debug dialogue if I were you: game/modules/tome/dialogs/debug/DebugMain.lua There is a "godmode" option that provides "game.player.esp_all = 1" and "game.player.esp_range = 50". There is also a "...
by tiger_eye
Wed Aug 16, 2017 7:30 pm
Forum: Addons
Topic: How to scale the max health of every creature
Replies: 2
Views: 1887

Re: How to scale the max health of every creature

I did this years ago with this addon. I don't know if it still works:

https://te4.org/games/addons/tome/double-npc-life

Other, similar (and simple) addons to make things a little more difficult:

https://te4.org/games/addons/tome/half-xp
https://te4.org/games/addons/tome/half-damage
by tiger_eye
Sat Nov 07, 2015 8:22 pm
Forum: General Discussion
Topic: Smart lines and targeting
Replies: 4
Views: 10396

Re: Smart lines and targeting

Also, if you want to know more about the FOV algorithm used in ToME, see here: http://forums.te4.org/viewtopic.php?f=45&t=35232 Creating "smart lines" for the basic recursive shadowcasting algorithm is much simpler. Perhaps you should start here: http://git.net-core.org/tome/t-engine4/...
by tiger_eye
Sat Nov 07, 2015 8:14 pm
Forum: General Discussion
Topic: Smart lines and targeting
Replies: 4
Views: 10396

Re: Smart lines and targeting

In Maj'Eyal, lines sort of avoid obstacles to some extent Only sort of?! It doesn't avoid obstacles that the user can't see or doesn't know about, but it should do a good job otherwise! Heh, although it may try to shoot through tiles such as friendly units. Do you have examples where this doesn't p...
by tiger_eye
Sun Oct 11, 2015 12:41 am
Forum: General Discussion
Topic: Tome four years later...
Replies: 3
Views: 2846

Re: Tome four years later...

Welcome back, Sus! I look forward to your many new contributions ;)

(I too have been away for a while--a couple-ish years?--but I still lurk occasionally)
by tiger_eye
Sat Jun 21, 2014 9:16 pm
Forum: Ideas
Topic: Physical Power and Physical Save
Replies: 44
Views: 11921

Re: Physical Power and Physical Save

The discussions in this thread seem to have gone a little off course. I like to keep things simple, so here are my thoughts. Regarding edge2054's original suggestion, lowering the power given by weapon masteries seems perfectly reasonable. Similar small tweaks and changes could be done for accuracy ...
by tiger_eye
Mon Feb 03, 2014 4:46 am
Forum: General Discussion
Topic: Map Editor (works with hex grids)
Replies: 7
Views: 4755

Re: Map Editor (works with hex grids)

I added some features to the map editor that should make it easier to use. Here are the highlights Configuration file ("configs.py") to let you easily change default behavior Command line arguments (run "python main_pygame.py --help" to see usage) Examples of making a new map wit...
by tiger_eye
Sat Feb 01, 2014 6:42 am
Forum: General Discussion
Topic: Map Editor (works with hex grids)
Replies: 7
Views: 4755

Map Editor (works with hex grids)

Hey guys and gals, I made something that I want to share: https://gitorious.org/tome_map_editor/tome_map_editor This is a GUI application that can modify existing ToME4 maps! The documentation on the website is a little sparse, so this forum post will serve as the primary documentation for the momen...
by tiger_eye
Fri Jan 24, 2014 11:59 pm
Forum: Ideas
Topic: Hexagons
Replies: 27
Views: 11677

Re: Hexagons

Interested in playing ToME with hexagonal grids? Then please help make it a reality! This is officially a call for contributors and for volunteers who can provide feedback. There was a "tome-hex" addon for beta-38 that demonstrated it is feasible to play ToME with hex grids. It worked, but...
by tiger_eye
Tue Jan 07, 2014 5:53 pm
Forum: Ideas
Topic: Making the Breeding Pits Less Disgusting
Replies: 163
Views: 72999

Re: Making the Breeding Pits Less Disgusting

How is killing defenseless babies any better? Tweaking the description of the mothers and adding the random encounter dialogue should be plenty imho.
by tiger_eye
Fri Nov 01, 2013 8:19 pm
Forum: Spoilers
Topic: Bloodcaller: who is it actually good for?
Replies: 13
Views: 8717

Re: Bloodcaller: who is it actually good for?

Expected heal value is 4.5% as others have said (0.3 * 0.15 * 100 = 4.5). Hence, if you do 1000 damage over multiple attacks (like an AoE effect), then the expected return is 45 life gained. Not too bad for classes that can dish out a lot of damage quickly, which is most of them. IIRC, heal modifier...
by tiger_eye
Wed Oct 30, 2013 4:35 pm
Forum: Ideas
Topic: Hexagons
Replies: 27
Views: 11677

Re: Hexagons

Hexagonal Infinite Dungeon? Aha, good idea! Movement seems fairly intuitive, 789, and 123 on the numpad. 5 for wait. 4/6 either not used, or double move to move laterally. Yup! There is (or can be) some zig-zag logic that makes moving east/west with 4 and 6 pretty intuitive too. There's also a &quo...
by tiger_eye
Thu Oct 17, 2013 3:38 pm
Forum: Ideas
Topic: Hexagons
Replies: 27
Views: 11677

Re: Hexagons

Although not perfect, I had modified the pretty tile rules for hex in the addon I made for b38. Here is the world map using Shockbolt tiles (note that the minimap properly reflects the hex map too!): http://i.imgur.com/D6Zp9.jpg Here is almost the same image using ascii: http://i.imgur.com/CcdOu.png...
by tiger_eye
Thu Oct 17, 2013 4:13 am
Forum: Ideas
Topic: Hexagons
Replies: 27
Views: 11677

Re: Hexagons

Rectangular with a bit of a zig-zag is about right. For example, the very first posted image of hex grids in ToME is in Derth: http://forums.te4.org/download/file.php?id=1156 Movement is actually pretty intuitive when using a numpad (even though most exploration is still done via auto-explore!). Mod...
by tiger_eye
Wed Oct 16, 2013 8:56 pm
Forum: Ideas
Topic: Hexagons
Replies: 27
Views: 11677

Re: Hexagons

See: http://forums.te4.org/viewtopic.php?f=46&t=30875 http://forums.te4.org/viewtopic.php?f=50&t=33182 http://forums.te4.org/viewtopic.php?f=45&t=35232 http://forums.te4.org/viewtopic.php?f=40&t=34473 http://7drl.org/author/yufra/ Screenshots from Grey 's "Rogue Rage": http...