Search found 2263 matches

by jenx
Fri Jan 05, 2018 5:51 am
Forum: Spoilers
Topic: [1.5.x] Class/Race Tier List
Replies: 280
Views: 171175

Re: [1.5.x] Class/Race Tier List

Hmm funny that Bulwark was probably my easiest Insane win.. I wouldn't consider them C level.. but I guess you did your research, so who I am to argue... In any case, I actually started winning more when I started ignoring some things that seem to be set in stone when talking about the meta. Things...
by jenx
Mon Dec 04, 2017 4:43 am
Forum: Ideas
Topic: Make Shield Expertise improve Stone Warden talents
Replies: 0
Views: 727

Make Shield Expertise improve Stone Warden talents

For adventurer builds, please :-)
by jenx
Sat Dec 02, 2017 1:07 pm
Forum: Metaclass: Warriors
Topic: Marginal relative utility of armor and defense versus life?
Replies: 10
Views: 6212

Re: Marginal relative utility of armor and defense versus li

Spreeuw wrote:Thanks! Too bad that the armor w/o the health bonus is massive, while the other one is not. Is 'massive' worth -71 life?
It all depends on your level and other gear, your hardiness and total armour. So hard to give an answer without more info....
by jenx
Sat Dec 02, 2017 1:57 am
Forum: Dumb Questions
Topic: How to improve as a beginner?
Replies: 14
Views: 3259

Re: How to improve as a beginner?

Pick one class and play in the arena until you are smashing it out of the park.

Then do main campaign.

I've won insane several times and I still use arena to test run unusual builds etc.
by jenx
Sat Dec 02, 2017 1:53 am
Forum: Metaclass: Warriors
Topic: Marginal relative utility of armor and defense versus life?
Replies: 10
Views: 6212

Re: Marginal relative utility of armor and defense versus li

High Armour with 100% hardiness is brilliant n
by jenx
Mon Oct 30, 2017 1:01 pm
Forum: Bugs Archive
Topic: [1.5.5] ammo_every <= 0 doesn't work
Replies: 2
Views: 600

Re: [1.5.5] ammo_every <= 0 doesn't work

+1 - I've had this error in randarts
by jenx
Sun Oct 15, 2017 3:05 pm
Forum: Addons
Topic: Verbose Addon - deep analysis in the log :-)
Replies: 6
Views: 2013

Re: Verbose Addon - deep analysis in the log :-)

with addons Everything is Unique and Multiclass Challenge, with Adventurer + Mindslayer, lvl 200: $2.2 [attackTargetWith] Player has accuracy 201, damage multiplier 3.94. Target has def 7 $2.5 [attackTargetWith] Player has damage 1037.11, apr 296, accuracy 201, damage multiplier 3.94. Target has def...
by jenx
Tue Oct 10, 2017 2:17 pm
Forum: Bugs Archive
Topic: possible bug in Combat.lua...
Replies: 0
Views: 692

possible bug in Combat.lua...

not sure if the line in here which is if dam.dam > 0 then DT.projector(target, self.x, self.y, typ, dam) end should be if dam.dam > 0 then DT.projector(target, self.x, self.y, typ, dam.dam) end if type(dam) == "number" then if dam > 0 then dr = math.min(dam, fa) print("[ATTACK]\ttarge...
by jenx
Tue Oct 03, 2017 10:24 am
Forum: Addons
Topic: Verbose Addon - deep analysis in the log :-)
Replies: 6
Views: 2013

Re: Verbose Addon - deep analysis in the log :-)

Level 7 Cornac Arcane Blade, wielding staff, to get proc damage bonus for Arcane Combat. Note the damge I'm doing, just at level 7 - almost 300 from Pulverising Augur at 4/5 1.5.5e format $1.0 [attackTarget] Player attempts a new melee attack with one or both weapons... $1.9 [attackTarget] Player at...
by jenx
Tue Oct 03, 2017 9:50 am
Forum: Addons
Topic: Verbose Addon - deep analysis in the log :-)
Replies: 6
Views: 2013

Re: Verbose Addon - deep analysis in the log :-)

Cornac Reaver - level 15 (1.5.5e - with improved reporting for projector) $1.0 [attackTarget] Player attempts a new melee attack with one or both weapons... $1.9 [attackTarget] Player attacking FIRST with mainhand (caustic iron longsword of projection), and triggers [attackTargetWith]... $2.2 [attac...
by jenx
Tue Oct 03, 2017 1:15 am
Forum: Addons
Topic: Verbose Addon - deep analysis in the log :-)
Replies: 6
Views: 2013

Re: Verbose Addon - deep analysis in the log :-)

Level 12 Temporal Warden, hitting with two weapons, the dagger has projection, so triggers another attack. The main weapon is a one handed staff, so one can also see the multiplying effect on the temporal damage proc of Weapon Folding, both for the main attack and the projoection attack. One can als...
by jenx
Mon Oct 02, 2017 11:17 am
Forum: Addons
Topic: Verbose Addon - deep analysis in the log :-)
Replies: 6
Views: 2013

Re: Verbose Addon - deep analysis in the log :-)

Cornac Cursed, with Predator and Stalk $1.0 [attackTarget] Player attempts a new melee attack with one or both weapons... $1.9 [attackTarget] Player attacking FIRST with mainhand (balanced iron longsword), and triggers [attackTargetWith]... $2.2 [attackTargetWith] Player has accuracy 27, damage mult...
by jenx
Mon Oct 02, 2017 10:08 am
Forum: Addons
Topic: Verbose Addon - deep analysis in the log :-)
Replies: 6
Views: 2013

Re: Verbose Addon - deep analysis in the log :-)

Here is the log for a Cornac Adventurer with lots of damage mitigation talents, a type of sawbutcher. Note the effects of Armour, Numbed, Abyssal Shield, Tempest of Metal, Reality Smearing, Deflection, etc $1.0 [attackTarget] Player attempts a new melee attack with one or both weapons... $1.9 [attac...
by jenx
Mon Oct 02, 2017 9:42 am
Forum: Addons
Topic: Verbose Addon - deep analysis in the log :-)
Replies: 6
Views: 2013

Verbose Addon - deep analysis in the log :-)

After many months of coding and testing, I am pleased to release my Verbose Addon. Updates: 1.5.5d - improved reporting of OnTakeHit 1.5.5e - improved reporting of defaultPojector (including indenting it) - it will report more now What does it do? Simply, it changes the log output dramatically, to p...
by jenx
Fri Sep 29, 2017 2:50 pm
Forum: Addons
Topic: Addon HELP please .....
Replies: 5
Views: 1308

Re: Addon HELP please .....

DamageType:loadDefinition(stuff) is only designed for adding/altering damage types, not for changing functions. You will need to use a superload or similar to alter the function code. Actually I solved it by using loadDefinition. I studied every addon that changes the projector and they all do it t...