Search found 2263 matches
- Fri Jan 05, 2018 5:51 am
- Forum: Spoilers
- Topic: [1.5.x] Class/Race Tier List
- Replies: 280
- Views: 934713
Re: [1.5.x] Class/Race Tier List
Hmm funny that Bulwark was probably my easiest Insane win.. I wouldn't consider them C level.. but I guess you did your research, so who I am to argue... In any case, I actually started winning more when I started ignoring some things that seem to be set in stone when talking about the meta. Things...
- Mon Dec 04, 2017 4:43 am
- Forum: Ideas
- Topic: Make Shield Expertise improve Stone Warden talents
- Replies: 0
- Views: 2023
Make Shield Expertise improve Stone Warden talents
For adventurer builds, please 

- Sat Dec 02, 2017 1:07 pm
- Forum: Metaclass: Warriors
- Topic: Marginal relative utility of armor and defense versus life?
- Replies: 10
- Views: 21030
Re: Marginal relative utility of armor and defense versus li
It all depends on your level and other gear, your hardiness and total armour. So hard to give an answer without more info....Spreeuw wrote:Thanks! Too bad that the armor w/o the health bonus is massive, while the other one is not. Is 'massive' worth -71 life?
- Sat Dec 02, 2017 1:57 am
- Forum: Dumb Questions
- Topic: How to improve as a beginner?
- Replies: 14
- Views: 7999
Re: How to improve as a beginner?
Pick one class and play in the arena until you are smashing it out of the park.
Then do main campaign.
I've won insane several times and I still use arena to test run unusual builds etc.
Then do main campaign.
I've won insane several times and I still use arena to test run unusual builds etc.
- Sat Dec 02, 2017 1:53 am
- Forum: Metaclass: Warriors
- Topic: Marginal relative utility of armor and defense versus life?
- Replies: 10
- Views: 21030
Re: Marginal relative utility of armor and defense versus li
High Armour with 100% hardiness is brilliant n
- Mon Oct 30, 2017 1:01 pm
- Forum: Bugs Archive
- Topic: [1.5.5] ammo_every <= 0 doesn't work
- Replies: 2
- Views: 1964
Re: [1.5.5] ammo_every <= 0 doesn't work
+1 - I've had this error in randarts
- Sun Oct 15, 2017 3:05 pm
- Forum: Addons
- Topic: Verbose Addon - deep analysis in the log :-)
- Replies: 6
- Views: 10043
Re: Verbose Addon - deep analysis in the log :-)
with addons Everything is Unique and Multiclass Challenge, with Adventurer + Mindslayer, lvl 200: $2.2 [attackTargetWith] Player has accuracy 201, damage multiplier 3.94. Target has def 7 $2.5 [attackTargetWith] Player has damage 1037.11, apr 296, accuracy 201, damage multiplier 3.94. Target has def...
- Tue Oct 10, 2017 2:17 pm
- Forum: Bugs Archive
- Topic: possible bug in Combat.lua...
- Replies: 0
- Views: 1961
possible bug in Combat.lua...
not sure if the line in here which is if dam.dam > 0 then DT.projector(target, self.x, self.y, typ, dam) end should be if dam.dam > 0 then DT.projector(target, self.x, self.y, typ, dam.dam) end if type(dam) == "number" then if dam > 0 then dr = math.min(dam, fa) print("[ATTACK]\ttarge...
- Tue Oct 03, 2017 10:24 am
- Forum: Addons
- Topic: Verbose Addon - deep analysis in the log :-)
- Replies: 6
- Views: 10043
Re: Verbose Addon - deep analysis in the log :-)
Level 7 Cornac Arcane Blade, wielding staff, to get proc damage bonus for Arcane Combat. Note the damge I'm doing, just at level 7 - almost 300 from Pulverising Augur at 4/5 1.5.5e format $1.0 [attackTarget] Player attempts a new melee attack with one or both weapons... $1.9 [attackTarget] Player at...
- Tue Oct 03, 2017 9:50 am
- Forum: Addons
- Topic: Verbose Addon - deep analysis in the log :-)
- Replies: 6
- Views: 10043
Re: Verbose Addon - deep analysis in the log :-)
Cornac Reaver - level 15 (1.5.5e - with improved reporting for projector) $1.0 [attackTarget] Player attempts a new melee attack with one or both weapons... $1.9 [attackTarget] Player attacking FIRST with mainhand (caustic iron longsword of projection), and triggers [attackTargetWith]... $2.2 [attac...
- Tue Oct 03, 2017 1:15 am
- Forum: Addons
- Topic: Verbose Addon - deep analysis in the log :-)
- Replies: 6
- Views: 10043
Re: Verbose Addon - deep analysis in the log :-)
Level 12 Temporal Warden, hitting with two weapons, the dagger has projection, so triggers another attack. The main weapon is a one handed staff, so one can also see the multiplying effect on the temporal damage proc of Weapon Folding, both for the main attack and the projoection attack. One can als...
- Mon Oct 02, 2017 11:17 am
- Forum: Addons
- Topic: Verbose Addon - deep analysis in the log :-)
- Replies: 6
- Views: 10043
Re: Verbose Addon - deep analysis in the log :-)
Cornac Cursed, with Predator and Stalk $1.0 [attackTarget] Player attempts a new melee attack with one or both weapons... $1.9 [attackTarget] Player attacking FIRST with mainhand (balanced iron longsword), and triggers [attackTargetWith]... $2.2 [attackTargetWith] Player has accuracy 27, damage mult...
- Mon Oct 02, 2017 10:08 am
- Forum: Addons
- Topic: Verbose Addon - deep analysis in the log :-)
- Replies: 6
- Views: 10043
Re: Verbose Addon - deep analysis in the log :-)
Here is the log for a Cornac Adventurer with lots of damage mitigation talents, a type of sawbutcher. Note the effects of Armour, Numbed, Abyssal Shield, Tempest of Metal, Reality Smearing, Deflection, etc $1.0 [attackTarget] Player attempts a new melee attack with one or both weapons... $1.9 [attac...
- Mon Oct 02, 2017 9:42 am
- Forum: Addons
- Topic: Verbose Addon - deep analysis in the log :-)
- Replies: 6
- Views: 10043
Verbose Addon - deep analysis in the log :-)
After many months of coding and testing, I am pleased to release my Verbose Addon. Updates: 1.5.5d - improved reporting of OnTakeHit 1.5.5e - improved reporting of defaultPojector (including indenting it) - it will report more now What does it do? Simply, it changes the log output dramatically, to p...
- Fri Sep 29, 2017 2:50 pm
- Forum: Addons
- Topic: Addon HELP please .....
- Replies: 5
- Views: 5919
Re: Addon HELP please .....
DamageType:loadDefinition(stuff) is only designed for adding/altering damage types, not for changing functions. You will need to use a superload or similar to alter the function code. Actually I solved it by using loadDefinition. I studied every addon that changes the projector and they all do it t...