Search found 9 matches

by lintofdeath
Thu Apr 27, 2017 2:02 am
Forum: Character Reports
Topic: Did I set a record? Slow and steady wins the game!
Replies: 3
Views: 3437

Re: Did I set a record? Slow and steady wins the game!

tabs wrote:Congratulations! Onward to AoA!
Indeed! I've got a Ghoul Reaver going already, going strong at level 15 and only halfway thru Into the Darkness.
by lintofdeath
Wed Apr 26, 2017 8:29 am
Forum: Character Reports
Topic: Did I set a record? Slow and steady wins the game!
Replies: 3
Views: 3437

Did I set a record? Slow and steady wins the game!

http://i.imgur.com/zH1DKBOl.jpg I created my ToME profile 6 years, 13 weeks ago. I rolled my first aspiring hero so long ago that temporal magic and yeeks weren't in the game yet. But on Tuesday, April 26, 2017, I got my very first Winner: Ugnarg the Whitehoof Bulwark... on Normal (Adventure)! I wa...
by lintofdeath
Thu Feb 10, 2011 4:33 am
Forum: General Discussion
Topic: [b20] Anti-magic very much an anti-win now...
Replies: 13
Views: 4156

Re: [b20] Anti-magic very much an anti-win now...

Maybe you could cash in powerful arcane artifacts and harness their power to make items in Zigur? I think this is a good idea. Not only it would make us still want to find those shining artifacts but it would also make sense story wise. We'd be getting arcane powered objects and destroy them in the...
by lintofdeath
Thu Feb 10, 2011 4:24 am
Forum: Ideas
Topic: suggestion: temporal melee tree for temporal worden
Replies: 11
Views: 3491

Re: suggestion: temporal melee tree for temporal worden

wyrmnax wrote:Old guy with a stick?
He could have an AoE talent that would designate a zone to be "His lawn", which all enemies would promptly leave. If they reenter the lawn, the old guy's staff automatically shoots them as a free action.
by lintofdeath
Thu Feb 10, 2011 3:44 am
Forum: Ideas
Topic: Berserkers & Cursed: A bit too powerful
Replies: 43
Views: 11196

Re: Berserkers & Cursed: A bit too powerful

As I said I dont have a problem with some classes being easier, hell I want that. But Being able to kill the boss of the game without ever using an infusion or even any talents and jump bumping into things is *wrong*. Being in the swarm of npcs is fine, being in the swarm of npcs and not even carry...
by lintofdeath
Thu Feb 10, 2011 3:34 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 200110

Re: Typos

Karzon wrote:There's one more that's so funny I think it's an improvement to the item in question and don't want it changed. I'm not telling. :twisted: :lol:
I found it on my own. Our secret will be safe with me, don't you worry.
by lintofdeath
Thu Feb 10, 2011 3:17 am
Forum: Development
Topic: Chart of the survival rate of each class (ohh pretty stats!)
Replies: 20
Views: 5885

Re: Chart of the survival rate of each class (ohh pretty sta

Being apparently one of only 15 or fewer people to have taken a Cursed to level 50 since the vault came online (woah :shock: ), here are my thoughts about the class and why these graphs definitely do not tell the whole story: 1. From my personal experience, yeah, Cursed definitely has a rough time a...
by lintofdeath
Thu Feb 10, 2011 2:54 am
Forum: Development
Topic: Suggested new summoner melee tree damage calculations
Replies: 8
Views: 3502

Re: Suggested new summoner melee tree damage calculations

I can't comment on the formulae, but wanted to chime in that I agree that immobility is the whole point of the Jelly because: blocking a passage or path is pretty frequently a lifesaver, but more importantly you want it to stay and gather enemies around it for when you Detonate it. I say more import...
by lintofdeath
Tue Feb 08, 2011 3:03 pm
Forum: Bugs Archive
Topic: [b20b] Alchemist popular in Elvala
Replies: 0
Views: 589

[b20b] Alchemist popular in Elvala

Brief and to the point: Shalore Alchemist. When I went to Elvala, the one NPC (a red guy) would not stop heckling me for an autograph. Unlike the popular golem bug in b19, the NPC targeted the alchemist himself. I have not tested other classes, nor have I made another alchemist to see if the bug rep...