Search found 108 matches

by shooth
Wed Oct 09, 2013 12:55 am
Forum: Development
Topic: trying to understand particles...
Replies: 2
Views: 1654

trying to understand particles...

Can someone point me to the relevant code that would show what particles are, how to use, existing particle effects, etc. Specifically, I was looking to understand this kind of block: local grids = self:project(tg, self.x, self.y, DamageType.ARCANE, {dist=3, dam=self:spellCrit(t.getDamage(self, t))}...
by shooth
Thu Dec 01, 2011 4:18 pm
Forum: Bugs Archive
Topic: Missing Mark of the Spellblaze?
Replies: 6
Views: 2252

Re: Missing Mark of the Spellblaze?

I found that when this happened to me, other things less benign had also occurred. The entrance to MageTown, Reknor, and the Last Hope Cemetary also all vanished. The wandering Alchemist had moved. It appeared to me as if the whole worldmap had somehow reset.
by shooth
Fri Nov 18, 2011 7:53 pm
Forum: Ideas
Topic: Nerf slings (and bows, probably)
Replies: 14
Views: 6979

Re: Nerf slings (and bows, probably)

What the raw analysis doesn't (and cant at some level) account for is everything else that acts on the damage output. And that's really where the puddin is. Archers might be straight-forward and "old style", but the are not incredibly over powered. I'm all for exploring new ways to do stam...
by shooth
Wed Nov 09, 2011 5:06 pm
Forum: Ideas
Topic: Levelling is too high in the West now?
Replies: 11
Views: 3062

Re: Levelling is too high in the West now?

How about a shop where you can go to get gimped? This would allow people who feel they are too powerful to get the crap kicked out of them again. Maybe multiple levels of skrinkage? Possible names: "I'm too big for my britches." (mild gimping) "My nuts hang past my knees." (regul...
by shooth
Mon Nov 07, 2011 10:36 pm
Forum: Bugs Archive
Topic: World map and dungeons resetting...
Replies: 7
Views: 4340

Re: World map and dungeons resetting...

I don't play tiles.
by shooth
Mon Nov 07, 2011 3:01 pm
Forum: Bugs Archive
Topic: World map and dungeons resetting...
Replies: 7
Views: 4340

Re: World map and dungeons resetting...

My last three attempts at games with b34 have all resulted in this, making them impossible to complete. Is it possibly something to do with cheat mode saving - I know that at least two of the three characters were on machines with cheat enabled. The thing I noticed was that this often happened when ...
by shooth
Sat Nov 05, 2011 1:39 am
Forum: Dumb Questions
Topic: Dumb questions thread
Replies: 1110
Views: 456207

Re: Dumb questions thread

Easiest if you have two quick cycling spells (like lighting bolt and flame) and of course, phase door. You will also need a manasurge rune. Regeneration infusion (or some hp regen) too, most likely. Rule 1) Defense. Run the hell away, all the time. Always have a plan. Avoid the middle of the map, as...
by shooth
Thu Nov 03, 2011 11:56 am
Forum: Spoilers
Topic: Escort rewards - what's worth it?
Replies: 10
Views: 18778

Re: Escort rewards - what's worth it?

Got staff tree with a current mage... Certainly not yet been worth the cat point and 8 generics I sunk into it for staff beam... Will reserve judgement until I get to the endgame staffs. The stone tree didn't seem like it had much new to offer my mage. Seconding both Providence and premonition, and ...
by shooth
Mon Oct 31, 2011 8:26 pm
Forum: Character Reports
Topic: Spec my Cornac Archmage
Replies: 17
Views: 18307

Re: Spec my Cornac Archmage

Generic points: Probability Travel, even at 1, is VERY worth it. Chances are you wont ever need to invest more in it. Keen senses is nice for the bonus to spell crit. And the whole Aegis tree...I think you will find those generics well invested. AoE: Fireflash is a strong spell, and gets very strong...
by shooth
Mon Oct 31, 2011 4:40 pm
Forum: Character Reports
Topic: Spec my Cornac Archmage
Replies: 17
Views: 18307

Re: Spec my Cornac Archmage

I would caution you not to over-invest in support skills too early in the game. A 5 in eye, phase door, and teleport might be nice, but I dont think at this point they are all required. Might want to spread those generic points into other skills... aegis tree is nice, you will definitely want strong...
by shooth
Mon Oct 31, 2011 1:38 pm
Forum: Spoilers
Topic: question about weapon damage
Replies: 2
Views: 1693

question about weapon damage

How are weapon damage multipliers applied to on-hit damage from weapons? Lets say I have a vanilla offhand dagger and I do 50% damage with my offhand, per skills. It is easy to intuit that I hit for 50% of the total damage of the weapon. Change that to a dagger that does 10 fire damage on hit. Do I ...
by shooth
Fri Oct 28, 2011 4:48 pm
Forum: Ideas
Topic: Probability Travel should be renamed Improbability Travel
Replies: 2
Views: 1374

Probability Travel should be renamed Improbability Travel

Probability Travel should be renamed Improbability Travel.
----
"That's probably not a good idea to walk straight into that wall."
"No, but it improbably is. Later, sucker!"
----
by shooth
Mon Oct 24, 2011 9:04 pm
Forum: General Discussion
Topic: Returning to Tales of the Midd...er, Maj'Eyal
Replies: 50
Views: 15574

Re: Returning to Tales of the Midd...er, Maj'Eyal

I've had to abandon two games in a row because the main map resets and I lose access to critical locations. Both have been b34. Is this issue addressed elsewhere?
by shooth
Mon Oct 10, 2011 4:09 pm
Forum: General Discussion
Topic: Returning to Tales of the Midd...er, Maj'Eyal
Replies: 50
Views: 15574

Re: Returning to Tales of the Midd...er, Maj'Eyal

Do I understand correctly that you are unable to map diagonal movement?
by shooth
Wed Oct 05, 2011 4:33 pm
Forum: Ideas
Topic: separate chat/log window
Replies: 1
Views: 985

separate chat/log window

Would be killer if you could segregate these out to a separate window with tabs for channels/log (as an option even).