Search found 21 matches
- Sat Feb 12, 2011 3:23 pm
- Forum: Character Reports
- Topic: Fluffy the Yeek Mindslayer has slain his own Shade...
- Replies: 3
- Views: 1961
Re: Fluffy the Yeek Mindslayer has slain his own Shade...
All your damage is currently split up into small increments between your weapons. This won't get past your shields since they act as direct reductions after resists. To kill your shade, aka to kill yourself, you need fewer attacks that do drastically more damage. A good idea would also be to stack +...
- Sat Feb 12, 2011 1:38 am
- Forum: Character Reports
- Topic: Timmy Thirdeye, winrar Mindslayer and class comments
- Replies: 0
- Views: 1015
Timmy Thirdeye, winrar Mindslayer and class comments
http://te4.org/characters/2647/tome/31fc97fe-339d-11e0-98de-001cc000edf0 Timmy Thirdeye. Conquerer of women's undergarments and men's pocketbooks. Class comments: The Mindslayer DPS is not currently overly high, excepting the case of using dual wield with conduit. Conduit applies to both weapons, gi...
- Fri Feb 11, 2011 10:30 pm
- Forum: Development
- Topic: Late game identification of blues quest
- Replies: 2
- Views: 1128
Late game identification of blues quest
I think it'd be great to add some sort of quest after a particular phase in the game (keeping this spoiler free...) that causes an upgrade in identification. This would make blue items also be identified without having to "scry" for the ID. The late game seems to be almost completely full ...
- Mon Feb 07, 2011 8:10 pm
- Forum: Bugs Archive
- Topic: Massive slowdown
- Replies: 95
- Views: 44650
Re: Massive slowdown
After running a couple of characters from levels 1 to 25 and 1 to 27 respectively, the game runs a lot better without page files enabled in Windows. However certain areas are still lagging horribly though other areas that used to lag horribly aren't lagging at all. The game seems faster across the b...
- Mon Feb 07, 2011 1:46 pm
- Forum: General Discussion
- Topic: [b20] Anti-magic very much an anti-win now...
- Replies: 13
- Views: 4027
Re: [b20] Anti-magic very much an anti-win now...
Oh yeah, forgot to mention the broken Rod of Recall... I just counted it as a bug and didn't think it belonged in a mechanics post.
- Mon Feb 07, 2011 7:17 am
- Forum: General Discussion
- Topic: Arcane Blade's Dex requirement is odd...
- Replies: 8
- Views: 2267
Re: Arcane Blade's Dex requirement is odd...
Take a look at Shadowblade. You need Dex, Cun, Mag, but everything requiring Mag requires massive mana and thus Wil... plus Con if you don't want to die.
Arcane Blade at least can get by with one less stat.
Arcane Blade at least can get by with one less stat.
- Mon Feb 07, 2011 7:15 am
- Forum: General Discussion
- Topic: [b20] Anti-magic very much an anti-win now...
- Replies: 13
- Views: 4027
[b20] Anti-magic very much an anti-win now...
Almost every item that gives resists is powered by "Arcane Forces". Meaning with Anti-Magic you get the skills from the tree... and then can't wear anything that gives resists in the first place. This makes it absurdly difficult to get stun resist capped. Even more so though its completely...
- Mon Feb 07, 2011 4:56 am
- Forum: Bugs Archive
- Topic: [b20b] Anti-magic quest repeatable
- Replies: 2
- Views: 932
Re: [b20b] Anti-magic quest repeatable
Expansion on this bug: When you "fail" this quest after completing it, you can't fight Urkis later on. The quest giver in town will always say "Come back to me when you have taken the test"
- Mon Feb 07, 2011 4:54 am
- Forum: Bugs Archive
- Topic: [b20] Is the rod of recall using arcane forces a bug?
- Replies: 4
- Views: 1378
Re: [b20] Is the rod of recall using arcane forces a bug?
Anyway to fix this in a current game?
- Sun Feb 06, 2011 10:16 pm
- Forum: Bugs Archive
- Topic: Urkis has unlimited non-los dependent range?
- Replies: 2
- Views: 1032
Re: Urkis has unlimited non-los dependent range?
I saw the hurricane effect, and it did hit me. I ran around for several minutes getting cast at from other spells in the combat log besides just hurricane without him being on screen. I managed to teleport 4 times if that gives you any idea.
- Sun Feb 06, 2011 6:12 pm
- Forum: Bugs Archive
- Topic: Shaloren, no escort quests?
- Replies: 6
- Views: 2230
Re: Shaloren, no escort quests?
Also probably a related problem, the Arena quest isn't appearing with these characters either. So no more 2 generic talent points there, no escort points... Its really quite frustrating.
- Sun Feb 06, 2011 6:10 pm
- Forum: Bugs Archive
- Topic: Urkis has unlimited non-los dependent range?
- Replies: 2
- Views: 1032
Urkis has unlimited non-los dependent range?
Died to Urkis the High Tempest just now. Found him so I teleported to try to clear out the rest of the level. For some reason he managed to keep casting spells at me even though he wasn't anywhere near me. Kept teleporting and running around trying to get away, to no avail, but after activating him ...
- Sun Feb 06, 2011 1:30 pm
- Forum: Bugs Archive
- Topic: Shaloren, no escort quests?
- Replies: 6
- Views: 2230
Shaloren, no escort quests?
I've cleared through Ruins of Kor'pul, Trollmire, Old Forrest, Shaloren Camp, and Crystalline Cave area several times with different Shaloren Shadowblades and haven't seen a single escort quest. Now I guess it makes sense that Kor'Pul and Trollmire don't have escorts... if your not intended to go th...
- Sun Feb 06, 2011 1:14 pm
- Forum: Bugs Archive
- Topic: b20b - Green Worm Mass won't die. Has negative hp!
- Replies: 7
- Views: 1940
Re: b20b - Green Worm Mass won't die. Has negative hp!
I've seen this bug myself with a different character... the text log stated that I killed the worm mass every turn but it was still there. Got no exp and couldn't be hit by it but the mass wouldn't actually die.
- Fri Feb 04, 2011 9:36 pm
- Forum: Spoilers
- Topic: Monster level questions
- Replies: 1
- Views: 1120
Monster level questions
Are monster levels determined in relation to character level when you enter a dungeon for the first time, and then locked at that level if you leave and come back at a later time? Is there any sort of a cap on the levels based on location? How are monster levels determined? I tried searching the for...