Search found 20 matches
- Wed Mar 02, 2011 10:31 pm
- Forum: Spoilers
- Topic: Am i screwed?
- Replies: 8
- Views: 3567
Re: Am i screwed?
A better cheat would be to go to level four and use summon creature cheat to summon the boss and kill him for the stuff.
- Mon Feb 28, 2011 4:35 pm
- Forum: Spoilers
- Topic: disarm resist/disarm idea
- Replies: 16
- Views: 3599
Re: disarm resist/disarm idea
You can find items with disarm resist on them, but they are rare enough and a low enough resist <20% that getting a good resist going would likely mean sacrificing some more important resist. Like having Do Not Die at less than 100% (stun resist).
- Fri Feb 25, 2011 3:32 pm
- Forum: Character Reports
- Topic: Whodunit? The classic murder mystery.
- Replies: 6
- Views: 2916
Re: Whodunit? The classic murder mystery.
Does no one else see the beautiful irony of McBeth killing trees? This proves games can be art.
- Thu Feb 24, 2011 11:38 pm
- Forum: Spoilers
- Topic: Flame shock damage correct?
- Replies: 3
- Views: 1530
Re: Flame shock damage correct?
All of the flame spells that do damage over time show the total damage that will be inflicted instead of the per round damage. You see the same thing in weapons with added poison damage. I was very excited to see a double poison weapon with an absurd damage additive, but most things were dead long b...
- Wed Feb 23, 2011 3:42 pm
- Forum: Spoilers
- Topic: Refreshed Bosses
- Replies: 7
- Views: 2364
Refreshed Bosses
I've seen discussion here and there of bosses in the starting areas being refreshed after you return from the east and I was wondering if anyone had an up to date list of the zones that refresh so I don't have to dive every zone and search every corner looking for a boss that doesn't exist.
- Mon Feb 21, 2011 10:50 pm
- Forum: Character Reports
- Topic: High level alchemists lag behind
- Replies: 4
- Views: 2405
Re: High level alchemists lag behind
doesn't address the real problem of high level play which is that all your damage numbers are just to low, even using the other bomb types you just can't outpace the healing on the high HP foes. It just takes to long to do any appreciable amount of damage. With the low cost of rest and healing burst...
Re: respec
When I've been trying out a new class I usually figure out what I've done wrong around lvl 30, which is also a good marker for the start of the endgame. Maybe handing out one respec at that lvl. Alternatively a full respec as you pass through the portal to the far east might be appropriate. Yes you ...
- Mon Feb 14, 2011 4:55 pm
- Forum: Character Reports
- Topic: Orc patrols... anyone else having trouble?
- Replies: 7
- Views: 2957
Re: Orc patrols... anyone else having trouble?
I hope the patrols get tweaked, right now they seem like one of the major roadblocks for quite a few characters. My warrior rouge hadn't lost a life until he went east and had to contend with multi-pyro/necro patrols.
- Sun Feb 13, 2011 10:44 pm
- Forum: Development
- Topic: playing in development mode
- Replies: 9
- Views: 5336
Re: playing in development mode
In C:User/Your user name/T-engine/4.0/settings create a .cfg file called cheat.cfg. inside the file write cheat = true. Not all programs can create .cfg I use notepad ++ witch is free online. Then in game press ctrl + a
- Sun Feb 13, 2011 9:26 pm
- Forum: Spoilers
- Topic: Saving the town and anti-magic
- Replies: 1
- Views: 1002
Saving the town and anti-magic
With the new anti-magic rules is it possible to exit confrontation with the tempest without using the rod of recall? If it isn't then does opening the city of mages still disable the anti-magic challenge?
- Sun Feb 13, 2011 5:39 pm
- Forum: Spoilers
- Topic: Weapon damage
- Replies: 14
- Views: 5014
Re: Weapon damage
This is a definite yes, there have been a number of times I've had to beat a headless physical immune guy to death using the +1 light damage off my belt while my 200+ damage swings were negated.Sirrocco wrote:Does the rider damage still kick in if armor reduces the base damage below zero?
- Fri Feb 11, 2011 7:05 pm
- Forum: Spoilers
- Topic: Rune of the Rift: does it really work?
- Replies: 7
- Views: 4814
Re: Rune of the Rift: does it really work?
Waste of a turn against bosses, I have yet to meet one that won't shrug off the effect if the rune doesn't fizzle to begin with.
- Fri Feb 11, 2011 7:03 pm
- Forum: Spoilers
- Topic: Crystal Focus
- Replies: 1
- Views: 1058
Crystal Focus
Is this a one time use artifact or can I re-meld it when I get a better weapon?
- Sun Feb 06, 2011 5:00 pm
- Forum: Spoilers
- Topic: Mindslayer Aura Choice
- Replies: 3
- Views: 1239
Re: Mindslayer Aura Choice
Does anyone know if conduit works on a gem focus? will it smash people for the aura damage?
- Sat Feb 05, 2011 11:56 pm
- Forum: Spoilers
- Topic: Mindslayer Aura Choice
- Replies: 3
- Views: 1239
Mindslayer Aura Choice
Any tips on which aura to focus on as a mindslayer? I plan on going caster heavy so the physical one seems tempting but if lightning resistance is rare outside the storm quest line the lightning aura may be more effective. Any opinions?