Search found 10 matches
- Fri Mar 25, 2011 4:11 pm
- Forum: General Discussion
- Topic: Another reason we need respec
- Replies: 60
- Views: 20222
Re: Another reason we need respec
In my opinion, the fun comes from experimenting with new skills, not being told which are good and which are bad. Also, descriptions aren't always enough to help player choice. Playing with lightning speed the first time was super fun, however I wouldn't have chosen it based on the description alone...
- Wed Mar 09, 2011 6:59 pm
- Forum: Character Reports
- Topic: b21 Antimagic Wyrmic Winner
- Replies: 8
- Views: 4182
Re: b21 Antimagic Wyrmic Winner
congrats! running a late-game antimagic wyrmic too right now (shield rather than double wield though), agree with all your points. double movement infusions for the win!
- Wed Mar 09, 2011 3:39 pm
- Forum: Spoilers
- Topic: How should "Armor" work?
- Replies: 19
- Views: 8189
Re: How should "Armor" work?
I like the tigereye proposal. Playing a wyrmic through the latest beta (level 43 now) and have been somewhat ignoring armor because its effects are much less noticeable than before. This seems like it would make armor feel more useful without overpowering it.
- Mon Feb 28, 2011 11:14 pm
- Forum: Ideas
- Topic: Mindslayer thoughts
- Replies: 0
- Views: 776
Mindslayer thoughts
Just beat the game for the first time with a L50 mindslayer ( http://te4.org/characters/2267/tome/e7d9b7ec-3d00-11e0-8945-001cc000edf0 ), was a lot of fun! A few thoughts while still fresh in my mind: - The early game was a pretty interesting balancing act which required some shield spiking and mana...
Re: respec
As a fairly new player who loves adventure mode, the Eidolon-respec idea sounds really great. Seems that it would allow more experimentation with different skills and the ability to recover from less-useful choices without starting over. Even limiting it (e.g., one respec per 10 levels, 3 max; limit...
- Tue Feb 15, 2011 9:35 pm
- Forum: General Discussion
- Topic: Disable gray-out on stealth?
- Replies: 5
- Views: 2203
Re: Disable gray-out on stealth?
Thanks, that worked!
I agree that it would be nice to just have a slightly grayed-out version to indicate stealth if possible.
I agree that it would be nice to just have a slightly grayed-out version to indicate stealth if possible.
- Tue Feb 15, 2011 3:26 pm
- Forum: General Discussion
- Topic: Disable gray-out on stealth?
- Replies: 5
- Views: 2203
Disable gray-out on stealth?
While I like the idea of graying things out when activating stealth, it makes it much harder to play the game (e.g., identifying monsters, items, etc.). Is there any way to turn this off? Would be great to have a toggle or something. Thanks!
- Wed Feb 02, 2011 6:43 pm
- Forum: Spoilers
- Topic: Temporal Rift
- Replies: 13
- Views: 6927
Re: Temporal Rift
When I did it I had to kill the boss in each area (I think lumberjack is first) to move on. Maybe bump each square to check?
- Wed Feb 02, 2011 6:32 pm
- Forum: Spoilers
- Topic: Rogue issues in the far east, advice welcome
- Replies: 5
- Views: 1843
Re: Rogue issues in the far east, advice welcome
Thanks all for the advice. Have tried Spydric, phase doors, and even set up a disengage that would land me right next to him, but he teleported away each time before I could hit him. Will wander around and see what else I can find...
- Mon Jan 31, 2011 2:50 pm
- Forum: Spoilers
- Topic: Rogue issues in the far east, advice welcome
- Replies: 5
- Views: 1843
Rogue issues in the far east, advice welcome
Have a level 33 rogue "Jimmy the Hand" in the far east, trying to kill the grand necromancer in the Rath'Kor (?) pride but he keeps teleporting away anytime I get close to him, even with stealth on. Unfortunately don't have the rush tree unlocked, and even when I controlled phase door near...