Search found 10 matches

by efr33t
Fri Mar 25, 2011 4:11 pm
Forum: General Discussion
Topic: Another reason we need respec
Replies: 60
Views: 20222

Re: Another reason we need respec

In my opinion, the fun comes from experimenting with new skills, not being told which are good and which are bad. Also, descriptions aren't always enough to help player choice. Playing with lightning speed the first time was super fun, however I wouldn't have chosen it based on the description alone...
by efr33t
Wed Mar 09, 2011 6:59 pm
Forum: Character Reports
Topic: b21 Antimagic Wyrmic Winner
Replies: 8
Views: 4182

Re: b21 Antimagic Wyrmic Winner

congrats! running a late-game antimagic wyrmic too right now (shield rather than double wield though), agree with all your points. double movement infusions for the win!
by efr33t
Wed Mar 09, 2011 3:39 pm
Forum: Spoilers
Topic: How should "Armor" work?
Replies: 19
Views: 8189

Re: How should "Armor" work?

I like the tigereye proposal. Playing a wyrmic through the latest beta (level 43 now) and have been somewhat ignoring armor because its effects are much less noticeable than before. This seems like it would make armor feel more useful without overpowering it.
by efr33t
Mon Feb 28, 2011 11:14 pm
Forum: Ideas
Topic: Mindslayer thoughts
Replies: 0
Views: 776

Mindslayer thoughts

Just beat the game for the first time with a L50 mindslayer ( http://te4.org/characters/2267/tome/e7d9b7ec-3d00-11e0-8945-001cc000edf0 ), was a lot of fun! A few thoughts while still fresh in my mind: - The early game was a pretty interesting balancing act which required some shield spiking and mana...
by efr33t
Wed Feb 16, 2011 3:19 pm
Forum: Ideas
Topic: respec
Replies: 20
Views: 9355

Re: respec

As a fairly new player who loves adventure mode, the Eidolon-respec idea sounds really great. Seems that it would allow more experimentation with different skills and the ability to recover from less-useful choices without starting over. Even limiting it (e.g., one respec per 10 levels, 3 max; limit...
by efr33t
Tue Feb 15, 2011 9:35 pm
Forum: General Discussion
Topic: Disable gray-out on stealth?
Replies: 5
Views: 2203

Re: Disable gray-out on stealth?

Thanks, that worked!

I agree that it would be nice to just have a slightly grayed-out version to indicate stealth if possible.
by efr33t
Tue Feb 15, 2011 3:26 pm
Forum: General Discussion
Topic: Disable gray-out on stealth?
Replies: 5
Views: 2203

Disable gray-out on stealth?

While I like the idea of graying things out when activating stealth, it makes it much harder to play the game (e.g., identifying monsters, items, etc.). Is there any way to turn this off? Would be great to have a toggle or something. Thanks!
by efr33t
Wed Feb 02, 2011 6:43 pm
Forum: Spoilers
Topic: Temporal Rift
Replies: 13
Views: 6927

Re: Temporal Rift

When I did it I had to kill the boss in each area (I think lumberjack is first) to move on. Maybe bump each square to check?
by efr33t
Wed Feb 02, 2011 6:32 pm
Forum: Spoilers
Topic: Rogue issues in the far east, advice welcome
Replies: 5
Views: 1843

Re: Rogue issues in the far east, advice welcome

Thanks all for the advice. Have tried Spydric, phase doors, and even set up a disengage that would land me right next to him, but he teleported away each time before I could hit him. Will wander around and see what else I can find...
by efr33t
Mon Jan 31, 2011 2:50 pm
Forum: Spoilers
Topic: Rogue issues in the far east, advice welcome
Replies: 5
Views: 1843

Rogue issues in the far east, advice welcome

Have a level 33 rogue "Jimmy the Hand" in the far east, trying to kill the grand necromancer in the Rath'Kor (?) pride but he keeps teleporting away anytime I get close to him, even with stealth on. Unfortunately don't have the rush tree unlocked, and even when I controlled phase door near...