Search found 12 matches

by DragonRU
Thu Jun 23, 2016 1:22 am
Forum: Bugs Archive
Topic: [EoR 1.0.3] Savefile corruption on hidden vault leaving
Replies: 2
Views: 2089

Re: [EoR 1.0.3] Savefile corruption on hidden vault leaving

Yes, I did (steam version). maybe steam version did not fix that bug?
by DragonRU
Tue Jun 21, 2016 6:48 am
Forum: Bugs Archive
Topic: [EoR 1.0.3] Savefile corruption on hidden vault leaving
Replies: 2
Views: 2089

[EoR 1.0.3] Savefile corruption on hidden vault leaving

When I left hidden vault, instead bringing me back on previous level, game somehow did try to put me on level ??? of Dominion Port. That persists even after restarting ToME. I keep savefile in case if it will help you to figure out what caused this bug.
by DragonRU
Wed Nov 05, 2014 4:22 pm
Forum: Metaclass: Defilers
Topic: Doombringer guide - melee build 1.24
Replies: 24
Views: 91718

Re: Doombringer guide - melee build 1.24

Flame of Urh'Rok -Kinda disagree since you are Shalore. If you pop grace, which is better, then the global speed benefit is lost. The self heal is nice though (do you get that as destroyer?). Fearscape shift - Maybe I underestimated this skill a bit since I only tried it at low levels when the dama...
by DragonRU
Wed Nov 05, 2014 7:54 am
Forum: Metaclass: Defilers
Topic: Doombringer guide - melee build 1.24
Replies: 24
Views: 91718

Re: Doombringer guide - melee build 1.24

I just finished my doombringer on normal roguelike, and have some suggestions. 1) In my opinion, staves are for weak :) Biggest part of my damage was physical. For example, abduction in high peak did around 1500-2000 physical damage and only 300 fire. 2) I a bit disagree about value of some skills. ...
by DragonRU
Sat Feb 11, 2012 5:38 pm
Forum: Spoilers
Topic: my 1st TW, seems overpowered?
Replies: 4
Views: 2115

Re: my 1st TW, seems overpowered?

In my opinion TW did not need Spin Fate to be overpowered. My melee TW just killed everything before he takes any serious damage. Haste + momentum + all dual weapon cooldowns - and boss is dead before haste falls off. If boss have lots of hp - teleport away, and repeat procedure when cooldowns come ...
by DragonRU
Sat Feb 11, 2012 8:46 am
Forum: General Discussion
Topic: New Player
Replies: 5
Views: 2723

Re: New Player

My build was - skeleton archmage focused on fire (main spec) + frost. Freeze is very good on start, especially in boss fights, and still not bad at end (up to 1.5k damage per hit). Tidal wave and ice storm together give very good defense and should be maxed ASAP. In fire talents I did use flame (mai...
by DragonRU
Wed Feb 08, 2012 8:50 am
Forum: General Discussion
Topic: Bugfix addon for b37
Replies: 26
Views: 14392

Re: Bugfix addon for b37

One more fix for bugfix:

Code: Select all

--	if self:attr("encased_in_ice") then
++	if typ ~= nil and self:attr("encased_in_ice") then
at line 5 of Player.lua

It prevents error messages when you trying to shoot while iceblocked
by DragonRU
Sat Aug 13, 2011 3:33 am
Forum: Bugs Archive
Topic: b31 Bug after crash in the Mark of Spellblaze
Replies: 4
Views: 1298

Re: b31 Bug after crash in the Mark of Spellblaze

Looks like message before backtrace could be more informative, so I saved both of them. Program received signal SIGSEGV, Segmentation fault. 0x004372e3 in map_to_screen (L=0x33601c0) at ../src/map.c:1130 1130 ../src/map.c: No such file or directory. in ../src/map.c (gdb) info stack #0 0x004372e3 in ...
by DragonRU
Tue Aug 09, 2011 4:03 am
Forum: Bugs Archive
Topic: b31 Bug after crash in the Mark of Spellblaze
Replies: 4
Views: 1298

b31 Bug after crash in the Mark of Spellblaze

After my character dies in the zone where Grand Corruptor is teleported him from the Mark of Spellblaze, which crashes the game, I had to rollback to autosave on entering Mark of Spellblaze. However, when I trying to leave zone, game is closing without any messages. If you need archived savegame, I ...
by DragonRU
Sat Jan 29, 2011 1:18 am
Forum: Bugs Archive
Topic: b19 Demon Plane/Grand Corruptor Quest
Replies: 5
Views: 1700

Re: b19 Demon Plane/Grand Corruptor Quest

Is it possible to fix this bug manually by changing some lua code, or only way is to wait for next patch to finish this quest?