Search found 5 matches
- Wed Apr 13, 2011 8:08 pm
- Forum: Ideas
- Topic: Rogues in Focus, and a fair number of Cunning Plans...
- Replies: 13
- Views: 4695
Re: Rogues in Focus, and a fair number of Cunning Plans...
I think switch place could be improved if each talent point reduced fatigue cost by 5 And make evasion more valuable by having it avoid spells(this could reduce the anti-magic/gear reliance). As it is, evasion has very limited availably and is not very useful. Keeping sources of evasion at its curre...
- Thu Mar 31, 2011 11:55 pm
- Forum: Bugs Archive
- Topic: [b22]Quick weapon freeze
- Replies: 1
- Views: 765
[b22]Quick weapon freeze
No other actor gets a turn when the player attacks with a quick weapon, none of the nonsters even move. I closed and reloaded the game and got the same result here is the char: http://te4.org/characters/2570/tome/5da1ff1a-5be3-11e0-98b3-001cc000edf0 This is the log of the char killing Bill the stone...
- Mon Mar 28, 2011 8:33 pm
- Forum: Ideas
- Topic: Some ideas for a monkish class.
- Replies: 48
- Views: 10137
Re: Some ideas for a monkish class.
Sorry to go OT, but what does this code mean?: if target:checkHit(self:combatAttackStr(), target:combatPhysicalResist(), 0, 95, 5 - self:getTalentLevel(t) / 2) and target:canBe("stun") then I've seen similar code for the dirty fighting talent, I am mostly interested in how it scales with ...
- Sat Mar 26, 2011 8:55 am
- Forum: Ideas
- Topic: Some ideas for a monkish class.
- Replies: 48
- Views: 10137
Re: Some ideas for a monkish class.
Sorry to go OT, but what does this code mean?: if target:checkHit(self:combatAttackStr(), target:combatPhysicalResist(), 0, 95, 5 - self:getTalentLevel(t) / 2) and target:canBe("stun") then I've seen similar code for the dirty fighting talent, I am mostly interested in how it scales with t...
- Fri Jan 28, 2011 9:26 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 445366
how do I shoot?
My rogue found a sling and some shots, I have both equipped but I still cant shoot. The character sheet shows range as 6, but when I click on a monster I moves towards it.