Go Zizzo!
Search found 100 matches
- Sat Nov 09, 2013 7:56 am
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12720799
Re: Porting ToME2 to the T4 engine
I am *really* pumped about this!! I've been playing since the Pernangband days, and I logged countless hours in T2, and saved innumerable princesses lol
Go Zizzo!
Go Zizzo!
- Wed Jul 10, 2013 1:09 am
- Forum: Addons
- Topic: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"
- Replies: 15
- Views: 8747
Re: [1.0.4] Bunnymorph race
Haha this is great!
- Thu Jul 04, 2013 3:33 am
- Forum: Addons
- Topic: [1.0.4] Conveyance Reward for Tempest Peak
- Replies: 8
- Views: 5529
Re: [1.0.4] Conveyance Reward for Tempest Peak
Excellent idea! Good job.
- Thu Jun 27, 2013 7:18 am
- Forum: Addons
- Topic: Fixed Grappling Addon
- Replies: 1
- Views: 1597
Re: Fixed Grappling Addon
Nice!! It's been quite a while since I've played Brawler, so I didn't know that this was an issue. Hopefully this gets officially added soon. 
- Fri Jun 14, 2013 2:12 am
- Forum: Development
- Topic: Change ToME's code repository
- Replies: 4
- Views: 4279
Re: Change ToME's code repository
I noticed something was wrong when my poor TortoiseSVN couldn't update to the latest code! Is there a way to do this from the new Git instead of manually downloading and applying the .diff files?
- Tue Apr 09, 2013 6:46 am
- Forum: Addons
- Topic: [V.1.0.1] Race: Undead/Shadow race
- Replies: 17
- Views: 13165
Re: [V.1.0.1] Race: Undead/Shadow race
On a side note, that explanation for crosses repelling vampires is a modern literary contrivance. Vampires were repelled by crosses in the earliest stories because they literally represented the power of Christ, which was given to be a real force and most often the very power that cursed them. Hence...
- Thu Mar 28, 2013 9:32 pm
- Forum: Ideas
- Topic: Autouse options for item abilites
- Replies: 3
- Views: 1530
Re: Autouse options for item abilites
Yeah, I actually looked at the code for it last night and tried to implement it, but I was quickly lost on how to go about it. I have barely functional knowledge of LUA- I've only managed text changes and some ugly hacks. Well it's heartening to see that there is a good number of people with a desir...
- Thu Mar 28, 2013 4:22 pm
- Forum: Ideas
- Topic: Shadow Similacrum and Temporal Clone
- Replies: 2
- Views: 1083
Re: Shadow Similacrum and Temporal Clone
Or much better- have them work. After all, Inner Demons works on Bosses and that didn't break the game.
- Thu Mar 28, 2013 8:33 am
- Forum: Ideas
- Topic: Autouse options for item abilites
- Replies: 3
- Views: 1530
Autouse options for item abilites
Now that we have expanded options for auto-use (which I *love*), I think that it would be nice to give players the convenience of being able to do the same with abilities from items, as well as totem/torque/wands. For example, Spectral Cage's ability is neat- but with the summoned will 'o the wisp d...
- Mon Mar 11, 2013 2:28 pm
- Forum: General Discussion
- Topic: Orcs Campaign: How, When , Why, What! [important]
- Replies: 130
- Views: 124901
Re: Orcs Campaign: How, When , Why, What! [important]
That's one way to do it. Depending on the story, we could also have an end game ally be one of our previous winners instead of an NPC(Think of a certain person who can join the player against the sorcerers now). That would be really cool.
- Mon Mar 11, 2013 6:56 am
- Forum: Ideas
- Topic: Vault contest!
- Replies: 73
- Views: 179856
Re: Vault contest!
Well done, Hachem.
I'm practicing creating vaults now, but that one of yours looks masterfully done. And a necessary addition to the game!
- Mon Mar 11, 2013 5:07 am
- Forum: General Discussion
- Topic: Orcs Campaign: How, When , Why, What! [important]
- Replies: 130
- Views: 124901
Re: Orcs Campaign: How, When , Why, What! [important]
Well I for one am super flipping pumped about steampunk orcs, giants, and everything else planned. The hints at other upcoming campaigns are also really exciting. I can't help but think of how these could all be integrated into the main campaign- maybe one could travel to these areas and experience ...
- Fri Mar 08, 2013 12:44 am
- Forum: Bugs Archive
- Topic: Wormhole and Rush, Derth Arena, etc
- Replies: 0
- Views: 792
Wormhole and Rush, Derth Arena, etc
My apologies if this has already been reported and I didn't see it. Two things, both dealing with the Paradox Mage ability Wormhole: 1. An enemy that uses rush will be unaffected by the talent Wormhole, ending right on *top of it* and still attacking. This is bothersome as it defeated the purpose of...
- Wed Nov 28, 2012 5:26 am
- Forum: Addons
- Topic: Addon: Wights(OP obsolete, always get last release!)
- Replies: 123
- Views: 55996
Re: New Addon: Wights(updated, check OP)
No problem, Zonk! Btw, I didn't remove "monstrosity", I just changed the misspelling from "monstruosity" in the original. But good catch on the cloak! I never thought to check the original >_< I'm glad you found the rest useful though! I see this as possibly being an official rac...
- Fri Nov 23, 2012 10:40 am
- Forum: Addons
- Topic: Addon: Wights(OP obsolete, always get last release!)
- Replies: 123
- Views: 55996
Re: New Addon: Wights(updated, check OP)
Zonk, you're very welcome! I'm looking forward to playing your next version 