Search found 56 matches

by complexityQuantifier
Tue Jun 14, 2011 7:47 pm
Forum: Bugs Archive
Topic: Negative stamina regen
Replies: 3
Views: 1022

Negative stamina regen

[svn] I'm playing a Dwarf Berserker, and Bloodbath + Blood Frenzy suffer a lot from the negative stamina regen problems. Blood Frenzy gives me a total of -3 stamina regen per turn, and then level 5 Bloodbath makes it -7. Paying a cost each turn shouldn't be handled the same as regeneration.
by complexityQuantifier
Fri Jun 10, 2011 2:46 pm
Forum: Bugs Archive
Topic: [svn, patch] Power Is Money bonus calculated incorrectly
Replies: 2
Views: 1021

[svn, patch] Power Is Money bonus calculated incorrectly

The bonuses from "Power is Money" are calculated differently for mental and spell saves than they are for physical saves. Right now the Physical save matches the talent description (while the other two saves are getting larger bonuses). This patch makes all three match the description: Ind...
by complexityQuantifier
Thu Jun 09, 2011 5:50 pm
Forum: Development
Topic: Talent levels on randomly-generated monsters
Replies: 5
Views: 1809

Re: Talent levels on randomly-generated monsters

Breaking when the "talent level" is 10 is certainly a bug. But when "points" is defined as 5, and the talent breaks if the "raw talent level" is 6, is that a bug?
by complexityQuantifier
Thu Jun 09, 2011 5:09 pm
Forum: Development
Topic: Talent levels on randomly-generated monsters
Replies: 5
Views: 1809

Talent levels on randomly-generated monsters

It seems like there have been several bugs lately relating to monsters who, through class levels, have more than 5 points in a given talent. Is it intentional that this should be able to happen? When a talent has its "points" attribute set to 5, does that mean that "normal characters&...
by complexityQuantifier
Wed Jun 08, 2011 7:39 pm
Forum: Bugs Archive
Topic: Fractional accuracy changes not displaying in levelup dialog
Replies: 1
Views: 788

Re: Fractional accuracy changes not displaying in levelup di

This may have something to do with using a two-handed weapon? It displays Accuracy +1.0 if I increase my strength by 1.
by complexityQuantifier
Wed Jun 08, 2011 3:27 pm
Forum: Bugs Archive
Topic: Fractional accuracy changes not displaying in levelup dialog
Replies: 1
Views: 788

Fractional accuracy changes not displaying in levelup dialog

(Running svn 3610) In the Levelup tab: If I allocate one point to Dexterity in the "Stats" tab, then switch to the "Summary" tab, fractional changes don't seem to show up. The "Stats" tab claims that my Defense, Ranged Defense, and Accuracy will increase by 0.35, but th...
by complexityQuantifier
Tue Jun 07, 2011 2:48 pm
Forum: Bugs Archive
Topic: [svn 3606] Scroll wheel messes up birth display
Replies: 0
Views: 645

[svn 3606] Scroll wheel messes up birth display

In the new character creation menus (which are absolutely wonderful, by the way!) using the scroll wheel in the "race" or "class" sections makes the display go funny (all of the entries go to the bottom). It's easily recoverable, just a small display problem.
by complexityQuantifier
Sat Jun 04, 2011 9:21 pm
Forum: Bugs Archive
Topic: Resistance penetration penalties (negative number problems)
Replies: 0
Views: 679

Resistance penetration penalties (negative number problems)

Right now, if you have 40% cold resistance penetration (from level 4 Uttercold, say), and you deal cold damage to an enemy with x% cold resistance, you'll deal damage as if they had (x*0.6)% cold resistance. This is true even if their cold resistance was negative (i.e., they're weak against cold). H...
by complexityQuantifier
Thu Jun 02, 2011 8:19 pm
Forum: Bugs
Topic: Tactical AI - Odd behavior?
Replies: 107
Views: 232883

Re: Tactical AI - Odd behavior?

I had an armoured skeleton warrior use the "Disarm" talent while trying to get out of an Ice Block. I guess there's probably a larger problem that the AI doesn't really know that it's in an ice block, but Disarm is just a worse choice than Attack. ============================== TACTICAL AI...
by complexityQuantifier
Wed Jun 01, 2011 11:36 pm
Forum: Bugs Archive
Topic: Dying may not unsustain talents if confused
Replies: 1
Views: 858

Dying may not unsustain talents if confused

If you die and go to the Eidolon plane while you're confused, you can fail to deactivate some of your sustained talents. (It may not matter very much). [LOG] #{bold}#Minotaur killed Rose!#{normal}# [PROFILE] filtering save of deaths to profile online [PROFILE] mounted online on /current-profile [PRO...
by complexityQuantifier
Wed Jun 01, 2011 2:42 pm
Forum: Bugs Archive
Topic: [svn 3526] Lua error in Tarelion's quest
Replies: 4
Views: 1243

[svn 3526] Lua error in Tarelion's quest

Starting a Cornac Archmage and accepting Tarelion's quest gives a lua error at the console (but not a report window in the game). [CHAT] selected [teleport] function: 0x7f897329b070 nil [COROUTINE] registering savefilepipe thread: 0x7f898c78f880 [ZONE] Closed level map 1 [ZONE] Left zone Angolwen [S...
by complexityQuantifier
Thu May 26, 2011 4:44 am
Forum: Bugs Archive
Topic: Odd light behaviour
Replies: 3
Views: 1160

Re: Odd light behaviour

I think the bug they're suggesting is that light radius has a minimum of 0 when you're not-stealthed, but is set to exactly 1 when you're stealthed. So if your light radius is 0, going into stealth actually increases your vision. Presumably the desired situation is either 1) Characters have a minimu...
by complexityQuantifier
Tue May 24, 2011 3:25 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199717

Re: Typos

The description of the Orc Greatmother says that she is "a tremendous form almost the size of the dragon", but in the game she's size Medium.
by complexityQuantifier
Fri May 20, 2011 3:43 am
Forum: Bugs Archive
Topic: "Huge Appetite" acheivement not awarding
Replies: 0
Views: 708

"Huge Appetite" acheivement not awarding

I've been playing a wyrmic who's been using Swallow on pretty much everything, and I haven't earned any points towards Huge Appetite (even on random bosses who aren't immune to the autokill aspects). Looking at achievements/kills.lua, it looks like it's comparing "who.rank" to 35 (thirty-f...
by complexityQuantifier
Tue May 03, 2011 6:42 pm
Forum: Bugs Archive
Topic: [svn, patch]Gather the Threads doesn't prevent new timelines
Replies: 0
Views: 652

[svn, patch]Gather the Threads doesn't prevent new timelines

The checkTimeline function is using the wrong name for the See the Threads effect, so you can start other offshoot timelines during See the Threads. (The game crashed when I tried this, unsurprisingly.) Index: game/modules/tome/data/talents/chronomancy/chronomancer.lua ==============================...