
Search found 5 matches
- Thu Jan 13, 2011 5:53 am
- Forum: Bugs Archive
- Topic: Looping deaths (B18)
- Replies: 6
- Views: 2060
Re: Looping deaths (B18)
Thanks. I don't speak lua, so I didn't know if there was a try/catch construct or anything like that. I was just looking for a quick fix that would let me keep playing my archmage. 

- Thu Jan 13, 2011 12:21 am
- Forum: Bugs Archive
- Topic: Looping deaths (B18)
- Replies: 6
- Views: 2060
Re: Looping deaths (B18)
Yeah, it's the "unstable sand tunnel" that it's trying to restore resources to before it crashes. This (very hackish) change in DeathDialog.lua (line 144) fixes the death loop: for uid, e in pairs(game.level.entities) do print(e.name) if e.name == "unstable sand tunnel" then prin...
- Wed Jan 12, 2011 12:22 am
- Forum: Bugs Archive
- Topic: Looping deaths (B18)
- Replies: 6
- Views: 2060
Re: Looping deaths (B18)
Sorry, that theory was wrong. I tested it with worms in the trollmires, and it seems like the "findfreegrid" utility function is working fine... The problem seems to be this, though, from the log file immediately after death (frame stuff snipped): [LOG] Black jelly hits Todd for #GREEN#26....
- Tue Jan 11, 2011 11:30 pm
- Forum: Bugs
- Topic: [Beta 18] Negative health on resurrection?
- Replies: 6
- Views: 2641
Re: [Beta 18] Negative health on resurrection?
I think I just posted about the same bug on the ToME4 forums. Here's the relevant part of stdout: [LOG] Black jelly hits Todd for #GREEN#26.00 acid damage#LAST#. [LOG] Black jelly killed Todd! 30 frames in 1.014 seconds = 29.5858 FPS (28 keyframes) [snip frame stuff] 34 frames in 1.013 seconds = 33....
- Tue Jan 11, 2011 11:03 pm
- Forum: Bugs Archive
- Topic: Looping deaths (B18)
- Replies: 6
- Views: 2060
Looping deaths (B18)
I've seen a couple of bug reports about death being broken in B18, particularly in the sandworm lair, and I don't think it's been correctly diagnosed yet. This has happened to me twice, and here's what I think is going on: 1) Die. 2) Have a monster be standing on your respawn spot. 3) HP and Mana ar...