Search found 22 matches
- Sun Aug 25, 2019 9:47 pm
- Forum: Bugs Archive
- Topic: Permanently Lobotomized
- Replies: 5
- Views: 5448
Re: Permanently Lobotomized
I was very bored with my current character run so i was going to quit anyways but as what made me quit was this exact bug with the infinite negative lobotomy bug (that no infusion , event the Primal one can remove), i prefer to report it here then that this bug still exist in the current version of ...
- Thu Dec 12, 2013 2:48 pm
- Forum: Ideas
- Topic: So you say you're saved the world ? who cares ?
- Replies: 20
- Views: 7839
Re: So you say you're saved the world ? who cares ?
Those are good ideas, i agree, the Orcs Pride leaders are rather important characters, and having some kind of (even simple) announcement/dialogue would certainly increase the atmosphere like in the Sanctum battle. Additionally, from the lore gathered they seem to hate each other, a nice touch could...
- Thu Dec 12, 2013 2:37 pm
- Forum: General Discussion
- Topic: fluff vs gameplay disargeements
- Replies: 56
- Views: 17760
Re: fluff vs gameplay disargeements
The Way is the worst of the evil. It will remove your individuality and free will ! See that video about Wayists and you will understand immediately how bigger as a threat than Orcs and Urh'Rok the Way can be ! http://www.youtube.com/watch?feature=player_detailpage&v=t8_a-zhQEUg#t=35 Destroy all...
- Wed Dec 19, 2012 8:30 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 456113
Re: Dumb questions thread
Thank you, i didn't thought about turning the aura off to let them die, though it's a hard decision as in the same time the skeleton mages are -extremely- good at what they do (especially when they're at high level) and you really want to have them with you in some situation. But in a corridor, they...
- Tue Dec 18, 2012 6:37 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 456113
Re: Dumb questions thread
Is there a way to prevent my summoned skeleton mages to ignore lines of sight and so stop them from shooting their death ray through me at any possible occasion ? While at low level, the damage is managable, once the summons start to be of stronger levels, it hurts a very lot. The worst is when this...
- Tue Dec 18, 2012 5:49 pm
- Forum: Bugs Archive
- Topic: [RC1]Automatic window sizing freeze
- Replies: 1
- Views: 1403
Re: [RC1]Automatic window sizing freeze
bug is still there in RC1 : I have RC1 running and was having lot of fun in windowed 800x600 (as RC1 was using the same resolution setting i had to manually setup in the resolution.txt as mentionned in previous post, or it wouldn't launch) At some point of the game i decided to switch to 1024x768 , ...
- Tue Aug 28, 2012 7:06 pm
- Forum: General Discussion
- Topic: Saves seem faster in 42
- Replies: 8
- Views: 2621
Re: Saves seem faster in 42
Hello, is there some way to disable completely any kind of auto save and let me save only when i want to do so ? After some back and forth between some places, it starts to be very annoying to have that save (and double save when it comes to dungeon/world swapping) interrupting gameplay for longer t...
- Fri Aug 24, 2012 2:54 pm
- Forum: General Discussion
- Topic: Saves seem faster in 42
- Replies: 8
- Views: 2621
Re: Saves seem faster in 42
Could it be possible to stop that "double saving" that happen in that sequence and get a single saving time instead : -currently exit dungeon/exit worldmap -the game saves -the game load the next worldmap/dungeon -the game saves again (obviously withe the "Save in Background" and...
- Wed Aug 22, 2012 8:33 am
- Forum: Bugs Archive
- Topic: [RC1]Automatic window sizing freeze
- Replies: 1
- Views: 1403
[RC1]Automatic window sizing freeze
Hello, On my windowXP 32 bits , i was unable to launch ToME4 B42, the window seems to get an automatic size that cover a bit more than half my screen in height and the full of it in width (my monitor is 1024*768) and seems stuck there. After a while it's obvious the game is frozen and i have to kill...
- Sat Apr 28, 2012 12:15 am
- Forum: Spoilers
- Topic: Insufficient warning for Atamathon
- Replies: 35
- Views: 21943
Re: Insufficient warning for Atamathon
Never tried to waste a character on it, so i can't know, what does the player earn from defeating this overpowered unique ?
- Fri Mar 04, 2011 12:15 am
- Forum: Bugs Archive
- Topic: Massive slowdown
- Replies: 95
- Views: 45329
Re: Massive slowdown
I played a long session tonight with beta21 in a single seating during which i cleaned both Trollmire and Kor'Pul successively . Then i went in the new version of Derth with the bunch of invading monsters (difficult to avoid them coming 1 by 1 with the new town design) shooting lightning at my chara...
- Fri Mar 04, 2011 12:09 am
- Forum: Bugs Archive
- Topic: Kor-pul mini map (others too)
- Replies: 19
- Views: 6061
Re: Kor-pul mini map (others too)
Didn't had this problem in b18/b19/b20 but encountered this problem in b21 when starting my 1st character with it tonight.
As suggested in this thread, quitting completely Tome4 and relaunching it then loading the save fixed this.
As suggested in this thread, quitting completely Tome4 and relaunching it then loading the save fixed this.
- Tue Mar 01, 2011 6:24 pm
- Forum: Bugs Archive
- Topic: Massive slowdown
- Replies: 95
- Views: 45329
Re: Massive slowdown
Ok people who have lags can you please try that: Edit the file game/loader/pre-init.lua and add collectgarbage("setpause",100) collectgarbage("setstepmul",400) collectgarbage("restart") at the top of it Then run the game and see how it feels I just got some time and la...
- Sat Feb 05, 2011 8:51 pm
- Forum: Bugs Archive
- Topic: Spell list difficult to use
- Replies: 2
- Views: 3526
Re: Spell list difficult to use
Thank you, i didn't knew this pageup/pagedown trick in the ability panel.
It works very good.
It works very good.
- Sat Feb 05, 2011 6:57 pm
- Forum: Bugs Archive
- Topic: Spell list difficult to use
- Replies: 2
- Views: 3526
Spell list difficult to use
Hello, As it's my first time playing a magic user character, i found something that may be an interface bug. Unlike my previous warrior-like characters that had their new abilities/infusion/rune appearing in the lower right panel as expected, the new spells i am learning are not appearing there. htt...