Search found 445 matches

by rexorcorum
Tue Dec 09, 2025 10:18 am
Forum: Addons
Topic: [v1.2.0+] Semi-Roguelike Mode
Replies: 30
Views: 19718

Re: [v1.2.0+] Semi-Roguelike Mode

Great! :)
by rexorcorum
Mon Dec 08, 2025 11:19 am
Forum: Addons
Topic: [v1.2.0+] Semi-Roguelike Mode
Replies: 30
Views: 19718

Re: [v1.2.0+] Semi-Roguelike Mode

Heya, Zizzo! I have shared the achievement frames in ToME discord some time ago, but as you aren't really there here is the link to the .psd master file with all the frames and all :) https://cdn.discordapp.com/attachments/434394801916477450/879644927863169044/ACHIEVEMENTS_MASTER_FRAMES.psd?ex=6937d...
by rexorcorum
Sat May 18, 2024 10:46 pm
Forum: Addons
Topic: QUICK Campaign
Replies: 19
Views: 17174

Re: QUICK Campaign

I just remembered to check the ingredients list ingame and they are dropping and collected, after all. Looks like I was just unlucky with the troll intestines drops in that run. But still their drop rate and availability will need some adjustment. So, false alarm, sorry. :)
by rexorcorum
Sat May 18, 2024 8:55 pm
Forum: Addons
Topic: QUICK Campaign
Replies: 19
Views: 17174

Re: QUICK Campaign

A quick addendum: I somehow have gathered a few minotaur noses! :mrgreen:
Image
by rexorcorum
Sat May 18, 2024 7:58 pm
Forum: Addons
Topic: QUICK Campaign
Replies: 19
Views: 17174

Re: QUICK Campaign

Further reporting from the Tinker/Wanderer front: If you are a Wanderer and have a Tinker category unlocked, but haven't learned a talent yet, you can still pay the 500 gold to the AAT and it hands you the APE along as unlocking the 2 categories, as intended But if you have put a point into a Tinker...
by rexorcorum
Sat May 18, 2024 10:31 am
Forum: Addons
Topic: QUICK Campaign
Replies: 19
Views: 17174

Re: QUICK Campaign

And the Krog guy happened to get a win :). After which I happen to lock myself, again, this in the spaceship cave under the Golem graveyard :mrgreen:, but I was just fooling around and don't really plan on continuing the character, so no need to worry. After Dreadfell I got the Bearscape and Poosh a...
by rexorcorum
Thu May 16, 2024 5:17 pm
Forum: Addons
Topic: QUICK Campaign
Replies: 19
Views: 17174

Re: QUICK Campaign

Ah, yes, you have a point to not de-quicken it :D
by rexorcorum
Thu May 16, 2024 2:21 pm
Forum: Addons
Topic: QUICK Campaign
Replies: 19
Views: 17174

Re: QUICK Campaign

Heh, glad to be of service. :) I will wait for the patch, no problem. I will probably die in the Prides anyway, so ... Btw, have you considered adding some extra minilevels / bossrooms (like Bill's glade or the Weirdling beast in the fortress or an arena level, for example) with a couple more bosses...
by rexorcorum
Wed May 15, 2024 9:46 pm
Forum: Addons
Topic: QUICK Campaign
Replies: 19
Views: 17174

Re: QUICK Campaign

Heya nsrr, I was able to finally beat the Master with my Krog Mindslayer on 0.0.9 (game was also created on that version) , but it looks like I got softlocked in the Ambush level :). I story-died there and now can't use neither the RoR, nor the exit, hehe. Here is the character in question: https://...
by rexorcorum
Sat May 04, 2024 8:49 am
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 15
Views: 17532

Re: [v1.7.0+] Chat/Quest Tweaks

Yey, superb work, as always, Zizzo! No more Attack talent portraits granting you 2 generics in Derth's Arena!

I will look into the images at some point and nudge DG to move it upstream :)
by rexorcorum
Thu Mar 14, 2024 7:52 am
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 15
Views: 17532

Re: [v1.7.0+] Chat/Quest Tweaks

Aha, so we've missed some of those. I guess, I'll have to upscale this guy a bit as well, having a blurry chat portrait surely hurts my eyes. :)
by rexorcorum
Sat Sep 30, 2023 8:46 am
Forum: Addons
Topic: Weaver Class
Replies: 21
Views: 40005

Re: Weaver Class

That was super fast! :)

Thank you!
by rexorcorum
Sat Sep 30, 2023 7:41 am
Forum: Addons
Topic: Weaver Class
Replies: 21
Views: 40005

Re: Weaver Class

Lovely! Thanks for the changes and catering to my graphics obsession! :) The gameplay is more fluid now and shields get into play just at the right time, for me at least. Got 2 (or just 1 actually?) new errors to report, which afaik are resulting from gloves with uncommon procs, that fail to trigger...
by rexorcorum
Thu Sep 28, 2023 7:59 pm
Forum: Addons
Topic: Weaver Class
Replies: 21
Views: 40005

Re: Weaver Class

Ah, I have an error to report as well, forgot about it :) You can't use Skullcracker helmets, it seems: Game version (character creation): tome-1.7.6 Lua Error: /mod/class/Player.lua:1515: /mod/class/Object.lua:262: /data-weaver_class/talents/weaver-anatomy.lua:180: attempt to index local 'weapon' (...
by rexorcorum
Thu Sep 28, 2023 7:54 pm
Forum: Addons
Topic: Weaver Class
Replies: 21
Views: 40005

Re: Weaver Class

Heya there! I have tried me some weavers as well and got to lvl 20 in the ID on Nightmare with the last one, so definitely having fun with them. I love the gfx. They have great potential and I agree with nsrr that with little reshuffling they can shine even more. :) A couple of small nitpicks, mostl...