Search found 161 matches
- Mon Mar 03, 2014 5:53 am
- Forum: Bugs Archive
- Topic: Reference counting bug during character generation
- Replies: 0
- Views: 616
Reference counting bug during character generation
When 'config.settings.tome.autoassign_talents_on_birth' is false, 'game/modules/tome/dialogs/Birther.lua' loops over the table of descriptor-provided talents before calling 'apply()' to actually learn them. Talents that aren't set to 'no_unlearn_last' are set to nil in the table, and the class/gener...
- Sun Mar 02, 2014 7:33 pm
- Forum: Bugs Archive
- Topic: Leaves Tide ignores bleed resistance
- Replies: 1
- Views: 1301
Leaves Tide ignores bleed resistance
Skeletons have 100% bleed immunity, which like other immunities prevents the relevant debuff from being applied at all. Somehow Leaves Tide is causing the Bleeding debuff despite this resistance; once applied, they take damage from it just like anything else.
- Sun Mar 02, 2014 7:30 pm
- Forum: Bugs Archive
- Topic: Implode talent's description and tooltip are incorrect
- Replies: 0
- Views: 676
- Sun Mar 02, 2014 3:35 am
- Forum: Bugs Archive
- Topic: Inconsistent behavior when removing talents
- Replies: 3
- Views: 1360
Re: Inconsistent behavior when removing talents
...OK, and here's Taint: Devourer successfully spiking a removed shield.

What.

What.
- Sun Mar 02, 2014 3:10 am
- Forum: Bugs Archive
- Topic: Inconsistent behavior when removing talents
- Replies: 3
- Views: 1360
Re: Inconsistent behavior when removing talents
No, it never generated the spike in the first place - no message. Corrupted Negation, 5/5 removed, and ended up with a spiked shield after (the 'protective shield' was Premonition's buff): http://i.imgur.com/t7WSb9w.png Taint: Devourer, 4/4 removed, no shield spikes message or buffs after: http://i....
- Sun Mar 02, 2014 2:31 am
- Forum: Bugs Archive
- Topic: Psi shield damaged through Time Prison
- Replies: 0
- Views: 728
Psi shield damaged through Time Prison
The Weirdling Beast landed Time Prison on me while I had a spiked Charged Shield up. While I was affected by Time Prison, its Manathrust and Freeze did nothing. However, both casts of Mind Sear caused damage and reduced the shield total (though the duration didn't reduce while out of time, as expect...
- Sun Mar 02, 2014 2:25 am
- Forum: Bugs Archive
- Topic: Inconsistent behavior when removing talents
- Replies: 3
- Views: 1360
Inconsistent behavior when removing talents
The Weirdling Beast hit me with Corrupted Negation, which removed one of my Mindslayer shields and caused it to spike. A few turns later, it activated Taint: Devourer and removed two other Mindslayer shields, but neither of them spiked. (If it helps, in both cases I received messages that I'd deacti...
- Sun Mar 02, 2014 1:21 am
- Forum: Bugs Archive
- Topic: Forgery of Haze gives alchemy ingredients
- Replies: 0
- Views: 882
Forgery of Haze gives alchemy ingredients
If you kill a Forgery, it'll give the same kind of ingredient the actual monster would.
- Sat Mar 01, 2014 8:43 pm
- Forum: Ideas
- Topic: Split the 'tool' slot into 'charm' and 'trophy'
- Replies: 1
- Views: 1290
Split the 'tool' slot into 'charm' and 'trophy'
It's very rare that someone actually puts a 'tool' in the tool slot now that diggers don't need to be there. This slot has a variety of items with three different effects: a charm with a shared cooldown (psychoportation torque), a non-charm with its own energy reserve, (Eye of the Dreaming One), or ...
- Sat Mar 01, 2014 7:43 pm
- Forum: Ideas
- Topic: Any plan to rework the mindslayer?
- Replies: 20
- Views: 6536
Re: Any plan to rework the mindslayer?
Also, I'd love to see an (unlockable?) telekinetic archery talent tree for Mindslayers that gives you something like: When Beyond the Flesh is sustained with a launcher, it will fire independently at your closest enemies (at speed 1.00) based on Willpower instead of Strength and Cunning instead of D...
- Sat Mar 01, 2014 5:59 pm
- Forum: Ideas
- Topic: Any plan to rework the mindslayer?
- Replies: 20
- Views: 6536
Re: Any plan to rework the mindslayer?
Agree with bpat. While Mindslayers can be plenty powerful, they are not very fun compared to other classes. I'd suggest these changes, which include some of bpat's: Tree access: 1. Augmented Mobility is unlocked and doesn't require level 10. Also, reduce the psi cost of Mindhook and Quick as Thought...
- Fri Feb 28, 2014 12:06 am
- Forum: Bugs Archive
- Topic: Unintentional save deletion by creating a new character
- Replies: 0
- Views: 780
Unintentional save deletion by creating a new character
I had a character named 'Ero~', logged in, saved. I made a new character called 'Ero!' to test something, and then saved it. My original character's save file was deleted - they both get saved to 'ero_' in the saves folder. No prompt, notice, anything.
- Sat Jan 25, 2014 9:10 pm
- Forum: Bugs Archive
- Topic: Limmir quest reward affected by timeline splitting
- Replies: 0
- Views: 760
Limmir quest reward affected by timeline splitting
http://i.imgur.com/dpgyrxv.png I used a timeline splitting ability to hand in the same gems three times, yielding three different amulets. Being a TW/PM shouldn't make you better at random quest rewards, and it certainly shouldn't do so by encouraging you to do something so repetitive... (Also, the...
- Sat Jan 25, 2014 7:31 pm
- Forum: Ideas
- Topic: Have Limmir join your party during the jeweler quest
- Replies: 1
- Views: 10202
Have Limmir join your party during the jeweler quest
One simple reason: it would make it less annoying to track his current HP. (But don't allow giving him orders or swapping, of course.)
- Sat Jan 25, 2014 6:19 pm
- Forum: Bugs Archive
- Topic: Buggy graves after Onslaught event
- Replies: 2
- Views: 1144
Buggy graves after Onslaught event
There was a cluster of graves in the Golem Graveyard. I opened it up and triggered the cave event ('Onslaught' unlock). After leaving that event, only one grave was open, but all of them showed up as level changes when stepped on. None of them allowed travel back into the event area, but they also c...