Search found 161 matches

by eronarn
Mon Mar 03, 2014 5:53 am
Forum: Bugs Archive
Topic: Reference counting bug during character generation
Replies: 0
Views: 616

Reference counting bug during character generation

When 'config.settings.tome.autoassign_talents_on_birth' is false, 'game/modules/tome/dialogs/Birther.lua' loops over the table of descriptor-provided talents before calling 'apply()' to actually learn them. Talents that aren't set to 'no_unlearn_last' are set to nil in the table, and the class/gener...
by eronarn
Sun Mar 02, 2014 7:33 pm
Forum: Bugs Archive
Topic: Leaves Tide ignores bleed resistance
Replies: 1
Views: 1301

Leaves Tide ignores bleed resistance

Skeletons have 100% bleed immunity, which like other immunities prevents the relevant debuff from being applied at all. Somehow Leaves Tide is causing the Bleeding debuff despite this resistance; once applied, they take damage from it just like anything else.
by eronarn
Sun Mar 02, 2014 7:30 pm
Forum: Bugs Archive
Topic: Implode talent's description and tooltip are incorrect
Replies: 0
Views: 676

Implode talent's description and tooltip are incorrect

Implode says it's a 50% slow in both places, but it's been a 33% slow on every monster I've used it on. Here's a monster that was at 100% speed right before I used it:

Image

(It would probably also make sense to scale the slow with talent level or mindpower.)
by eronarn
Sun Mar 02, 2014 3:35 am
Forum: Bugs Archive
Topic: Inconsistent behavior when removing talents
Replies: 3
Views: 1360

Re: Inconsistent behavior when removing talents

...OK, and here's Taint: Devourer successfully spiking a removed shield.

Image

What.
by eronarn
Sun Mar 02, 2014 3:10 am
Forum: Bugs Archive
Topic: Inconsistent behavior when removing talents
Replies: 3
Views: 1360

Re: Inconsistent behavior when removing talents

No, it never generated the spike in the first place - no message. Corrupted Negation, 5/5 removed, and ended up with a spiked shield after (the 'protective shield' was Premonition's buff): http://i.imgur.com/t7WSb9w.png Taint: Devourer, 4/4 removed, no shield spikes message or buffs after: http://i....
by eronarn
Sun Mar 02, 2014 2:31 am
Forum: Bugs Archive
Topic: Psi shield damaged through Time Prison
Replies: 0
Views: 728

Psi shield damaged through Time Prison

The Weirdling Beast landed Time Prison on me while I had a spiked Charged Shield up. While I was affected by Time Prison, its Manathrust and Freeze did nothing. However, both casts of Mind Sear caused damage and reduced the shield total (though the duration didn't reduce while out of time, as expect...
by eronarn
Sun Mar 02, 2014 2:25 am
Forum: Bugs Archive
Topic: Inconsistent behavior when removing talents
Replies: 3
Views: 1360

Inconsistent behavior when removing talents

The Weirdling Beast hit me with Corrupted Negation, which removed one of my Mindslayer shields and caused it to spike. A few turns later, it activated Taint: Devourer and removed two other Mindslayer shields, but neither of them spiked. (If it helps, in both cases I received messages that I'd deacti...
by eronarn
Sun Mar 02, 2014 1:21 am
Forum: Bugs Archive
Topic: Forgery of Haze gives alchemy ingredients
Replies: 0
Views: 882

Forgery of Haze gives alchemy ingredients

If you kill a Forgery, it'll give the same kind of ingredient the actual monster would.
by eronarn
Sat Mar 01, 2014 8:43 pm
Forum: Ideas
Topic: Split the 'tool' slot into 'charm' and 'trophy'
Replies: 1
Views: 1290

Split the 'tool' slot into 'charm' and 'trophy'

It's very rare that someone actually puts a 'tool' in the tool slot now that diggers don't need to be there. This slot has a variety of items with three different effects: a charm with a shared cooldown (psychoportation torque), a non-charm with its own energy reserve, (Eye of the Dreaming One), or ...
by eronarn
Sat Mar 01, 2014 7:43 pm
Forum: Ideas
Topic: Any plan to rework the mindslayer?
Replies: 20
Views: 6536

Re: Any plan to rework the mindslayer?

Also, I'd love to see an (unlockable?) telekinetic archery talent tree for Mindslayers that gives you something like: When Beyond the Flesh is sustained with a launcher, it will fire independently at your closest enemies (at speed 1.00) based on Willpower instead of Strength and Cunning instead of D...
by eronarn
Sat Mar 01, 2014 5:59 pm
Forum: Ideas
Topic: Any plan to rework the mindslayer?
Replies: 20
Views: 6536

Re: Any plan to rework the mindslayer?

Agree with bpat. While Mindslayers can be plenty powerful, they are not very fun compared to other classes. I'd suggest these changes, which include some of bpat's: Tree access: 1. Augmented Mobility is unlocked and doesn't require level 10. Also, reduce the psi cost of Mindhook and Quick as Thought...
by eronarn
Fri Feb 28, 2014 12:06 am
Forum: Bugs Archive
Topic: Unintentional save deletion by creating a new character
Replies: 0
Views: 780

Unintentional save deletion by creating a new character

I had a character named 'Ero~', logged in, saved. I made a new character called 'Ero!' to test something, and then saved it. My original character's save file was deleted - they both get saved to 'ero_' in the saves folder. No prompt, notice, anything.
by eronarn
Sat Jan 25, 2014 9:10 pm
Forum: Bugs Archive
Topic: Limmir quest reward affected by timeline splitting
Replies: 0
Views: 760

Limmir quest reward affected by timeline splitting

http://i.imgur.com/dpgyrxv.png I used a timeline splitting ability to hand in the same gems three times, yielding three different amulets. Being a TW/PM shouldn't make you better at random quest rewards, and it certainly shouldn't do so by encouraging you to do something so repetitive... (Also, the...
by eronarn
Sat Jan 25, 2014 7:31 pm
Forum: Ideas
Topic: Have Limmir join your party during the jeweler quest
Replies: 1
Views: 10202

Have Limmir join your party during the jeweler quest

One simple reason: it would make it less annoying to track his current HP. (But don't allow giving him orders or swapping, of course.)
by eronarn
Sat Jan 25, 2014 6:19 pm
Forum: Bugs Archive
Topic: Buggy graves after Onslaught event
Replies: 2
Views: 1144

Buggy graves after Onslaught event

There was a cluster of graves in the Golem Graveyard. I opened it up and triggered the cave event ('Onslaught' unlock). After leaving that event, only one grave was open, but all of them showed up as level changes when stepped on. None of them allowed travel back into the event area, but they also c...