Cool mod. Keep it up.
A midge swarm "taught" me "Empty Hand". That does not show up in the skill list page, under active or passive skills. I cannot unlearn it.
Search found 22 matches
- Tue Aug 26, 2014 6:36 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 418572
- Thu Jun 19, 2014 7:36 pm
- Forum: Addons
- Topic: Weird Wyrmics
- Replies: 37
- Views: 19523
Re: Weird Wyrmics
This is a really cool idea. Keep up the good work. -Swallow should not trigger the healing effect from fungus -Swallow is strange. You need about 12 points in that tree until it feels like a good pay off. If it fails to kill a target, or misses, your 12 points in that tree did nothing. It is binary ...
- Sat Apr 27, 2013 5:01 pm
- Forum: Addons
- Topic: Beta testing for new class: Fated!
- Replies: 99
- Views: 189832
Re: Beta testing for new class: Fated!
The tool tip idea would go a long way. It makes a bunch of sense. As for the hit me idea, I would suggest starting with hit me, and the game skill at level 1. Each new talent adds a game. The 4th tier talent should do some kind of card manipulation. My idea is to let the players pick up to talent po...
- Wed Apr 24, 2013 8:07 pm
- Forum: Addons
- Topic: Beta testing for new class: Fated!
- Replies: 99
- Views: 189832
Re: Beta testing for new class: Fated!
I would like to share my thoughts about this. I am going to mostly post negative feedback, but I only do this because I like the idea so much. I want to see it really hit its stride. Please keep working at this class! 1) What does luck do? What does accident prone do? Is it worth trying to keep it u...
- Sun Jul 01, 2012 9:03 pm
- Forum: Bugs Archive
- Topic: On hit damage reduced
- Replies: 3
- Views: 1101
Re: On hit damage reduced
Haha, I did have a damage reduction on me! I did not notice that meditation is now a continuous thing.
- Sun Jul 01, 2012 8:44 pm
- Forum: Bugs Archive
- Topic: On hit damage reduced
- Replies: 3
- Views: 1101
Re: On hit damage reduced
I don't have anything that I know that reduces my damage. This was tested against many enemies with varying levels of resist.
- Sun Jul 01, 2012 8:21 pm
- Forum: Bugs Archive
- Topic: On hit damage reduced
- Replies: 3
- Views: 1101
On hit damage reduced
I have 3 effects that deal damage to melee attackers. A spiked iron mail which is supposed to deal 11 damage; The tooth of the maw which is supposed to deal 15 damage; Icy Skin which is supposed to deal 15 damage. When I get hit, the enemy takes 6 damage from iron mail, 6 damage from icy skin, and 6...
- Fri May 11, 2012 8:55 am
- Forum: Bugs Archive
- Topic: b[40] Rand elite breeders
- Replies: 4
- Views: 1242
b[40] Rand elite breeders
rand elites can be breeders, like green worm masses. It feels very wrong to have multiplying summoner green worm masses on level 1 of trollmire.
- Sun Apr 15, 2012 1:34 am
- Forum: Bugs Archive
- Topic: [b38] Cursed Predator is game-breaking buggy
- Replies: 19
- Views: 6977
Re: [b38] Cursed Predator is game-breaking buggy
How do you activate the debug console?
- Fri Dec 30, 2011 3:33 pm
- Forum: Spoilers
- Topic: Scatter shot of questions
- Replies: 1
- Views: 1574
Scatter shot of questions
1) Do spitting spiders count for dropping the alchemy giant spider item?
2) Does a psychicly wielded weapon give stats to the main hand? IE, goes a psychic wielded weapon of accuracy also give that accuracy bonus to the normal weapon?
3) Where is the eye for the golem in the golem graveyard?
Thanks!
2) Does a psychicly wielded weapon give stats to the main hand? IE, goes a psychic wielded weapon of accuracy also give that accuracy bonus to the normal weapon?
3) Where is the eye for the golem in the golem graveyard?
Thanks!
- Wed Dec 28, 2011 11:47 pm
- Forum: Bugs Archive
- Topic: [b37] Auto-pickup does not always work.
- Replies: 9
- Views: 3035
Re: [b37] Auto-pickup does not always work.
I killed the shade and picked up everything except the unidentified object he dropped (Kor's Fall).
- Wed Dec 28, 2011 12:25 pm
- Forum: Bugs Archive
- Topic: [b37]No trollmire boss
- Replies: 6
- Views: 1911
Re: [b37]No trollmire boss
Thanks for bearing with me. http://www.mediafire.com/?6b5q7djd0fs7l9m is the zip of the file.
- Wed Dec 28, 2011 10:50 am
- Forum: Bugs Archive
- Topic: [b37]No trollmire boss
- Replies: 6
- Views: 1911
Re: [b37]No trollmire boss
Sorry, but which file in specific would you like? The zipped folder is too large. Or I should I use a file hosting service to send the entire zipped folder?
- Wed Dec 28, 2011 5:13 am
- Forum: Bugs Archive
- Topic: [b37]No trollmire boss
- Replies: 6
- Views: 1911
Re: [b37]No trollmire boss
ALL. I dug out every part I could not see, just to make sure. I also did not see that troll stew thing that is normally there as well.
- Wed Dec 28, 2011 12:43 am
- Forum: Bugs Archive
- Topic: [b37]No trollmire boss
- Replies: 6
- Views: 1911
[b37]No trollmire boss
After clearing all of trollmire, Prox is not here. In this same version I have killed him before, so I guess this bug is sporadic.