Search found 22 matches

by finn
Tue Aug 26, 2014 6:36 am
Forum: Addons
Topic: Class: Glutton [alpha]
Replies: 162
Views: 418572

Re: Class: Glutton [alpha]

Cool mod. Keep it up.

A midge swarm "taught" me "Empty Hand". That does not show up in the skill list page, under active or passive skills. I cannot unlearn it.
by finn
Thu Jun 19, 2014 7:36 pm
Forum: Addons
Topic: Weird Wyrmics
Replies: 37
Views: 19523

Re: Weird Wyrmics

This is a really cool idea. Keep up the good work. -Swallow should not trigger the healing effect from fungus -Swallow is strange. You need about 12 points in that tree until it feels like a good pay off. If it fails to kill a target, or misses, your 12 points in that tree did nothing. It is binary ...
by finn
Sat Apr 27, 2013 5:01 pm
Forum: Addons
Topic: Beta testing for new class: Fated!
Replies: 99
Views: 189832

Re: Beta testing for new class: Fated!

The tool tip idea would go a long way. It makes a bunch of sense. As for the hit me idea, I would suggest starting with hit me, and the game skill at level 1. Each new talent adds a game. The 4th tier talent should do some kind of card manipulation. My idea is to let the players pick up to talent po...
by finn
Wed Apr 24, 2013 8:07 pm
Forum: Addons
Topic: Beta testing for new class: Fated!
Replies: 99
Views: 189832

Re: Beta testing for new class: Fated!

I would like to share my thoughts about this. I am going to mostly post negative feedback, but I only do this because I like the idea so much. I want to see it really hit its stride. Please keep working at this class! 1) What does luck do? What does accident prone do? Is it worth trying to keep it u...
by finn
Sun Jul 01, 2012 9:03 pm
Forum: Bugs Archive
Topic: On hit damage reduced
Replies: 3
Views: 1101

Re: On hit damage reduced

Haha, I did have a damage reduction on me! I did not notice that meditation is now a continuous thing.
by finn
Sun Jul 01, 2012 8:44 pm
Forum: Bugs Archive
Topic: On hit damage reduced
Replies: 3
Views: 1101

Re: On hit damage reduced

I don't have anything that I know that reduces my damage. This was tested against many enemies with varying levels of resist.
by finn
Sun Jul 01, 2012 8:21 pm
Forum: Bugs Archive
Topic: On hit damage reduced
Replies: 3
Views: 1101

On hit damage reduced

I have 3 effects that deal damage to melee attackers. A spiked iron mail which is supposed to deal 11 damage; The tooth of the maw which is supposed to deal 15 damage; Icy Skin which is supposed to deal 15 damage. When I get hit, the enemy takes 6 damage from iron mail, 6 damage from icy skin, and 6...
by finn
Fri May 11, 2012 8:55 am
Forum: Bugs Archive
Topic: b[40] Rand elite breeders
Replies: 4
Views: 1242

b[40] Rand elite breeders

rand elites can be breeders, like green worm masses. It feels very wrong to have multiplying summoner green worm masses on level 1 of trollmire.
by finn
Sun Apr 15, 2012 1:34 am
Forum: Bugs Archive
Topic: [b38] Cursed Predator is game-breaking buggy
Replies: 19
Views: 6977

Re: [b38] Cursed Predator is game-breaking buggy

How do you activate the debug console?
by finn
Fri Dec 30, 2011 3:33 pm
Forum: Spoilers
Topic: Scatter shot of questions
Replies: 1
Views: 1574

Scatter shot of questions

1) Do spitting spiders count for dropping the alchemy giant spider item?
2) Does a psychicly wielded weapon give stats to the main hand? IE, goes a psychic wielded weapon of accuracy also give that accuracy bonus to the normal weapon?
3) Where is the eye for the golem in the golem graveyard?

Thanks!
by finn
Wed Dec 28, 2011 11:47 pm
Forum: Bugs Archive
Topic: [b37] Auto-pickup does not always work.
Replies: 9
Views: 3035

Re: [b37] Auto-pickup does not always work.

I killed the shade and picked up everything except the unidentified object he dropped (Kor's Fall).
by finn
Wed Dec 28, 2011 12:25 pm
Forum: Bugs Archive
Topic: [b37]No trollmire boss
Replies: 6
Views: 1911

Re: [b37]No trollmire boss

Thanks for bearing with me. http://www.mediafire.com/?6b5q7djd0fs7l9m is the zip of the file.
by finn
Wed Dec 28, 2011 10:50 am
Forum: Bugs Archive
Topic: [b37]No trollmire boss
Replies: 6
Views: 1911

Re: [b37]No trollmire boss

Sorry, but which file in specific would you like? The zipped folder is too large. Or I should I use a file hosting service to send the entire zipped folder?
by finn
Wed Dec 28, 2011 5:13 am
Forum: Bugs Archive
Topic: [b37]No trollmire boss
Replies: 6
Views: 1911

Re: [b37]No trollmire boss

ALL. I dug out every part I could not see, just to make sure. I also did not see that troll stew thing that is normally there as well.
by finn
Wed Dec 28, 2011 12:43 am
Forum: Bugs Archive
Topic: [b37]No trollmire boss
Replies: 6
Views: 1911

[b37]No trollmire boss

After clearing all of trollmire, Prox is not here. In this same version I have killed him before, so I guess this bug is sporadic.