Search found 19 matches

by TheDevilWearsPravda
Tue Apr 05, 2011 6:56 am
Forum: Bugs Archive
Topic: [svn 3151] zlib library version error
Replies: 6
Views: 1573

Re: [svn 3151] zlib library version error

Maybe we should build using the user's zlib instead of the out of date zlib provided? I'm out of my element here.
by TheDevilWearsPravda
Tue Apr 05, 2011 6:52 am
Forum: Bugs Archive
Topic: [svn 3151] zlib library version error
Replies: 6
Views: 1573

Re: [svn 3151] zlib library version error

I'm getting the same result on my archlinux machine. Zlib has been 1.2.5 for quite some time, I don't know exactly what I should do.
by TheDevilWearsPravda
Sun Apr 03, 2011 12:15 am
Forum: Bugs Archive
Topic: [svn3144] engine fails to load
Replies: 2
Views: 806

Re: [svn3144] engine fails to load

This worked for me. I can't beleive I didn't think of that... I guess that's what I get for trying to shorten compile times.
by TheDevilWearsPravda
Sat Apr 02, 2011 5:19 pm
Forum: Bugs Archive
Topic: [svn3144] engine fails to load
Replies: 2
Views: 806

[svn3144] engine fails to load

When I run the t-engine executable, the window opens for a moment and then closes. Console output follows. NO SELFEXE: bootstrapping from CWD Booting T-Engine from: /opt/tome4/t-engine SelfExe gave us app directory of: /opt/tome4/ Looking for cores te4core -1 <=> te4core-12.tec Possible engine core ...
by TheDevilWearsPravda
Fri Mar 18, 2011 1:59 am
Forum: Bugs Archive
Topic: [svn]Totality description bug.
Replies: 1
Views: 846

[svn]Totality description bug.

The description for totality says that the light/dark resistance penetration scales with cunning, but in the desctiption, it is the duration that scales. The actual effect is correct. For example, the description says I get 31 turns of 11% damage penetration; when I use the ability, I get 11 turns o...
by TheDevilWearsPravda
Sat Mar 12, 2011 7:24 pm
Forum: Bugs Archive
Topic: [svn 2998] Strange first round in lone bear encounter.
Replies: 1
Views: 719

Re: [svn 2998] Strange first round in lone bear encounter.

*EDIT*

In my previous post I said the issue never happened in the pack of wolves encounter. First thing after I post I have the above issue in the pack of wolves encounter.

It happens every time against the lone bear, and some times against the wolves. Maybe the number of actors changes things?
by TheDevilWearsPravda
Sat Mar 12, 2011 7:14 pm
Forum: Bugs Archive
Topic: [svn 2998] Strange first round in lone bear encounter.
Replies: 1
Views: 719

[svn 2998] Strange first round in lone bear encounter.

This behavior happens every time in the lone bear ambush in May Eyal. I could not reproduce against the pack of wolves, and I haven't found a dragon to test. If I use a talent on the first combat round after the ambush begins, the talent cost is refunded and the talent is taken off cooldown. If I us...
by TheDevilWearsPravda
Fri Mar 11, 2011 10:46 am
Forum: Bugs Archive
Topic: [svn2991] No worldmap encounters.
Replies: 4
Views: 1226

Re: [svn2991] No worldmap encounters.

A clarification:

Random hostiles like orc groups in the east or bears and wolves in the west show up. It's the encounters that I want that aren't here. No lumberjack villiage, lost merchant quest etc...
by TheDevilWearsPravda
Fri Mar 11, 2011 7:37 am
Forum: Bugs Archive
Topic: [svn2991] No worldmap encounters.
Replies: 4
Views: 1226

[svn2991] No worldmap encounters.

Generic hostile and allied patrols show up, but after spending nearly an hour running in the appropriate places, the quest related encounters never trigger. No lost merchant, lumberjack, or apprentice mage quests for me, or any random dungeon spaws. I watched the stdout live as I wandered the worldm...
by TheDevilWearsPravda
Mon Feb 21, 2011 11:07 pm
Forum: Development
Topic: Unofficial Exherbo ebuild (...of interest to Gentoo users)
Replies: 6
Views: 3016

Re: Unofficial Exherbo ebuild (...of interest to Gentoo user

[*]ToME4 fails under libpng >= 1.4.0. Actually, this was a bit major. Mostly because there were no configuration, compilation, or linker warnings or errors and the runtime error "t-engine" was spitting out wasn't particularly helpful. I'm afraid I didn't log it. I can certainly replicate ...
by TheDevilWearsPravda
Sat Jan 15, 2011 8:56 am
Forum: Bugs Archive
Topic: [svn] Storm drake is lowercase
Replies: 0
Views: 516

[svn] Storm drake is lowercase

Thinking an adult drake was a hatchling taught me a new lesson in pain.
littledrake1.png
littledrake1.png (176.77 KiB) Viewed 516 times
by TheDevilWearsPravda
Sat Jan 15, 2011 5:31 am
Forum: Bugs Archive
Topic: [svn] new difficulty descriptors overflow window
Replies: 1
Views: 559

[svn] new difficulty descriptors overflow window

It appears that the word wrap code doesn't account for the increased width of boldface characters.
dialog.png
dialog.png (25.82 KiB) Viewed 559 times
by TheDevilWearsPravda
Wed Jan 12, 2011 5:13 pm
Forum: Bugs Archive
Topic: [svn] Oppontent's spell usage can fail antimagic quest
Replies: 4
Views: 1532

[svn] Oppontent's spell usage can fail antimagic quest

This particular failure happened during the combat trial at the end of the antimagic quest, but I've noticed failures that I couldn't account for that also might be related. [CHAT] selected I am ready for the test nil test 8 frames in 1.077 seconds = 7.42804 FPS (32 keyframes) [CHAT] selected But wh...
by TheDevilWearsPravda
Wed Jan 12, 2011 4:16 pm
Forum: Bugs Archive
Topic: Gaining level can deactivate sustained wild gifts
Replies: 5
Views: 1422

Gaining level can deactivate sustained wild gifts

So during a pitched battle I level and decide to assign the stat point and talents to improve my chances.

Code: Select all

You deactivate Icy Skin
You fail to use Icy Skin due to your equilibrium
So much for improving my chances.
by TheDevilWearsPravda
Mon Jan 10, 2011 3:34 am
Forum: Bugs Archive
Topic: Antimagic quest is broken in svn
Replies: 1
Views: 716

Antimagic quest is broken in svn

I don't know if it's appropriate to report svn bugs in this forum, but here goes anyway. If I accept the antimagic quest in Zigur, I lose access to the quest menu. relevant stdout: Lua Error: /data/quests/antimagic.lua:24: attempt to call method 'findMember' (a nil value) At [C]:-1 findMember At /da...