Search found 19 matches
- Tue Apr 05, 2011 6:56 am
- Forum: Bugs Archive
- Topic: [svn 3151] zlib library version error
- Replies: 6
- Views: 1573
Re: [svn 3151] zlib library version error
Maybe we should build using the user's zlib instead of the out of date zlib provided? I'm out of my element here.
- Tue Apr 05, 2011 6:52 am
- Forum: Bugs Archive
- Topic: [svn 3151] zlib library version error
- Replies: 6
- Views: 1573
Re: [svn 3151] zlib library version error
I'm getting the same result on my archlinux machine. Zlib has been 1.2.5 for quite some time, I don't know exactly what I should do.
- Sun Apr 03, 2011 12:15 am
- Forum: Bugs Archive
- Topic: [svn3144] engine fails to load
- Replies: 2
- Views: 806
Re: [svn3144] engine fails to load
This worked for me. I can't beleive I didn't think of that... I guess that's what I get for trying to shorten compile times.
- Sat Apr 02, 2011 5:19 pm
- Forum: Bugs Archive
- Topic: [svn3144] engine fails to load
- Replies: 2
- Views: 806
[svn3144] engine fails to load
When I run the t-engine executable, the window opens for a moment and then closes. Console output follows. NO SELFEXE: bootstrapping from CWD Booting T-Engine from: /opt/tome4/t-engine SelfExe gave us app directory of: /opt/tome4/ Looking for cores te4core -1 <=> te4core-12.tec Possible engine core ...
- Fri Mar 18, 2011 1:59 am
- Forum: Bugs Archive
- Topic: [svn]Totality description bug.
- Replies: 1
- Views: 846
[svn]Totality description bug.
The description for totality says that the light/dark resistance penetration scales with cunning, but in the desctiption, it is the duration that scales. The actual effect is correct. For example, the description says I get 31 turns of 11% damage penetration; when I use the ability, I get 11 turns o...
- Sat Mar 12, 2011 7:24 pm
- Forum: Bugs Archive
- Topic: [svn 2998] Strange first round in lone bear encounter.
- Replies: 1
- Views: 719
Re: [svn 2998] Strange first round in lone bear encounter.
*EDIT*
In my previous post I said the issue never happened in the pack of wolves encounter. First thing after I post I have the above issue in the pack of wolves encounter.
It happens every time against the lone bear, and some times against the wolves. Maybe the number of actors changes things?
In my previous post I said the issue never happened in the pack of wolves encounter. First thing after I post I have the above issue in the pack of wolves encounter.
It happens every time against the lone bear, and some times against the wolves. Maybe the number of actors changes things?
- Sat Mar 12, 2011 7:14 pm
- Forum: Bugs Archive
- Topic: [svn 2998] Strange first round in lone bear encounter.
- Replies: 1
- Views: 719
[svn 2998] Strange first round in lone bear encounter.
This behavior happens every time in the lone bear ambush in May Eyal. I could not reproduce against the pack of wolves, and I haven't found a dragon to test. If I use a talent on the first combat round after the ambush begins, the talent cost is refunded and the talent is taken off cooldown. If I us...
- Fri Mar 11, 2011 10:46 am
- Forum: Bugs Archive
- Topic: [svn2991] No worldmap encounters.
- Replies: 4
- Views: 1226
Re: [svn2991] No worldmap encounters.
A clarification:
Random hostiles like orc groups in the east or bears and wolves in the west show up. It's the encounters that I want that aren't here. No lumberjack villiage, lost merchant quest etc...
Random hostiles like orc groups in the east or bears and wolves in the west show up. It's the encounters that I want that aren't here. No lumberjack villiage, lost merchant quest etc...
- Fri Mar 11, 2011 7:37 am
- Forum: Bugs Archive
- Topic: [svn2991] No worldmap encounters.
- Replies: 4
- Views: 1226
[svn2991] No worldmap encounters.
Generic hostile and allied patrols show up, but after spending nearly an hour running in the appropriate places, the quest related encounters never trigger. No lost merchant, lumberjack, or apprentice mage quests for me, or any random dungeon spaws. I watched the stdout live as I wandered the worldm...
- Mon Feb 21, 2011 11:07 pm
- Forum: Development
- Topic: Unofficial Exherbo ebuild (...of interest to Gentoo users)
- Replies: 6
- Views: 3016
Re: Unofficial Exherbo ebuild (...of interest to Gentoo user
[*]ToME4 fails under libpng >= 1.4.0. Actually, this was a bit major. Mostly because there were no configuration, compilation, or linker warnings or errors and the runtime error "t-engine" was spitting out wasn't particularly helpful. I'm afraid I didn't log it. I can certainly replicate ...
- Sat Jan 15, 2011 8:56 am
- Forum: Bugs Archive
- Topic: [svn] Storm drake is lowercase
- Replies: 0
- Views: 516
[svn] Storm drake is lowercase
Thinking an adult drake was a hatchling taught me a new lesson in pain.
- Sat Jan 15, 2011 5:31 am
- Forum: Bugs Archive
- Topic: [svn] new difficulty descriptors overflow window
- Replies: 1
- Views: 559
[svn] new difficulty descriptors overflow window
It appears that the word wrap code doesn't account for the increased width of boldface characters.
- Wed Jan 12, 2011 5:13 pm
- Forum: Bugs Archive
- Topic: [svn] Oppontent's spell usage can fail antimagic quest
- Replies: 4
- Views: 1532
[svn] Oppontent's spell usage can fail antimagic quest
This particular failure happened during the combat trial at the end of the antimagic quest, but I've noticed failures that I couldn't account for that also might be related. [CHAT] selected I am ready for the test nil test 8 frames in 1.077 seconds = 7.42804 FPS (32 keyframes) [CHAT] selected But wh...
- Wed Jan 12, 2011 4:16 pm
- Forum: Bugs Archive
- Topic: Gaining level can deactivate sustained wild gifts
- Replies: 5
- Views: 1422
Gaining level can deactivate sustained wild gifts
So during a pitched battle I level and decide to assign the stat point and talents to improve my chances.
So much for improving my chances.
Code: Select all
You deactivate Icy Skin
You fail to use Icy Skin due to your equilibrium
- Mon Jan 10, 2011 3:34 am
- Forum: Bugs Archive
- Topic: Antimagic quest is broken in svn
- Replies: 1
- Views: 716
Antimagic quest is broken in svn
I don't know if it's appropriate to report svn bugs in this forum, but here goes anyway. If I accept the antimagic quest in Zigur, I lose access to the quest menu. relevant stdout: Lua Error: /data/quests/antimagic.lua:24: attempt to call method 'findMember' (a nil value) At [C]:-1 findMember At /da...