Search found 17 matches
- Tue Jan 18, 2011 4:55 pm
- Forum: Ideas
- Topic: Bosses & OOD monsters get a different colour tactical border
- Replies: 4
- Views: 1331
Re: Bosses & OOD monsters get a different colour tactical bo
Only boss I recognize currently is Bill, and that's just because he's killed me so many times. I'd like a different border. And I actually would like one for items as well, they're hard to see especially in the maze.
- Tue Jan 11, 2011 9:54 pm
- Forum: General Discussion
- Topic: Poll: What should Normal/Hardcore be renamed to?
- Replies: 23
- Views: 6418
Re: Poll: What should Normal/Hardcore be renamed to?
I'd prefer normal to stay as normal, but adventure isn't that bad. But Arcade? Am I supposed to chip dimes into my cd slot drive?
- Sat Jan 01, 2011 8:57 pm
- Forum: Spoilers
- Topic: Sher'Tul? FIRST!!! *I think!*
- Replies: 31
- Views: 10299
Re: Sher'Tul? FIRST!!! *I think!*
Beat it too now that I learnt I didn't need to get a water breathing item. First used Earth's Eyes to find the exit then returning to the stairs to fight if I found a mob on the way. The boss was silly easy. One golem and one ritch flamespitter beat him while I was watching. I did use the burninator...
- Thu Dec 30, 2010 11:20 am
- Forum: Bugs Archive
- Topic: Shops and quest log stopped working (b17)
- Replies: 4
- Views: 1301
Re: Shops and quest log stopped working (b17)
Thanks. The quest log and quitting works now, but I still can't enter any store. I don't think I did anything special... I went back to town after lvl 3 of trollshaws iirc. Then when I went back down I found one Summertide Phial on lvl 3 (my first artifact), and another one on lvl 4. Then I killed B...
- Wed Dec 29, 2010 8:58 pm
- Forum: Bugs Archive
- Topic: Shops and quest log stopped working (b17)
- Replies: 4
- Views: 1301
- Wed Dec 29, 2010 8:19 pm
- Forum: Bugs Archive
- Topic: Shops and quest log stopped working (b17)
- Replies: 4
- Views: 1301
Shops and quest log stopped working (b17)
So suddenly when starting to play today I can't go into any shops nor access the quest log. I also get stuck while Quitting (after "Saving done."), having to force quit the app. Everything else seems to work fine (didn't try to go into a dungeon). There's no error when trying to go into sh...
- Tue Dec 28, 2010 10:37 pm
- Forum: Bugs Archive
- Topic: War hound bugged (b17)?
- Replies: 7
- Views: 1708
War hound bugged (b17)?
No matter how many times I try, I can't seem to summon a War hound. It says I'm summoning, but after targeting it just doesn't appear, and the spell does not go to cooldown. No info on stdout/stderr AFACS.
I'm on OS X 10.6, built from svn r2210 (b17).
I'm on OS X 10.6, built from svn r2210 (b17).
- Tue Dec 28, 2010 10:20 pm
- Forum: Bugs Archive
- Topic: Artifact Duplication - Is this a bug?
- Replies: 20
- Views: 8463
Re: Artifact Duplication - Is this a bug?
Not fixed in b17 it seems. I just found 2 Summertide Phials on my trollshaw run (and Bill dropped the Wintertide one!). Can be seen here (but likely to be gone by tomorrow):
http://te4.org/characters/24/tome/995be ... 1cc000edf0
http://te4.org/characters/24/tome/995be ... 1cc000edf0
- Tue Dec 28, 2010 6:37 pm
- Forum: Development
- Topic: Release <-> SVN revision <-> Git checkout map
- Replies: 12
- Views: 30504
Re: Release <-> SVN revision map
Have you considered switching to bazaar? The commands are quite similar, you can import your svn repo with full history, and the launchpad.net website is pretty cool IMO.
- Tue Dec 28, 2010 4:59 pm
- Forum: Development
- Topic: Comments on contributing (1.0.0beta16)
- Replies: 2
- Views: 1146
Re: Comments on contributing (1.0.0beta16)
Easiest way is probably to make anything you contribute BSD licensed. That way you keep copyright and attribution is required but the full code can be released with almost any license.
- Tue Dec 28, 2010 12:55 pm
- Forum: General Discussion
- Topic: Stealth
- Replies: 2
- Views: 956
Re: Stealth
Thanks. I noticed in b16 an efficiency number is added to the talent description.
- Tue Dec 28, 2010 12:39 pm
- Forum: General Discussion
- Topic: Compiling ToME under Mac OSX
- Replies: 76
- Views: 23607
Re: Compiling ToME under Mac OSX
I uploaded a bit updated project settings here: http://bazaar.launchpad.net/~pelle-morth/+junk/te4-project-settings/revision/2155 Realised afterwards that it was a 100M+ upload so I hope they'll let it stay. :) Anyway, it's an update of the general build settings, using current mac os for debug, and...
- Tue Dec 28, 2010 11:40 am
- Forum: General Discussion
- Topic: Compiling ToME under Mac OSX
- Replies: 76
- Views: 23607
Re: Compiling ToME under Mac OSX
I don't think Xcode will find "SDL.h" in the SDL framework by default. The path has to be "SDL/SDL.h" for that to work. The workaround is to add the SDL Headers folder to the project: 1: Select Frameworks in the left bar 2: Use project => add to project 3: Navigate to /Library/Fr...
- Mon Dec 27, 2010 8:44 pm
- Forum: General Discussion
- Topic: Stealth
- Replies: 2
- Views: 956
Stealth
So, a newbie question. Does my level in stealth actually affect anything except the minimum distance from monsters I can stealth? The description doesn't mention anything else.
- Sun Dec 26, 2010 3:54 pm
- Forum: General Discussion
- Topic: Too few mobs in starting zone now?
- Replies: 9
- Views: 2416
Re: Too few mobs in starting zone now?
I find trollshaws quite easy. I certainly don't have to go up to town, but like I said in the OP I feel I'm to low level once I get to the boss. Perhaps it is possible to handle him at clvl 3-4, but with all the other monsters appearing as well it gets really tough.