Search found 17 matches

by Morth
Tue Jan 18, 2011 4:55 pm
Forum: Ideas
Topic: Bosses & OOD monsters get a different colour tactical border
Replies: 4
Views: 1331

Re: Bosses & OOD monsters get a different colour tactical bo

Only boss I recognize currently is Bill, and that's just because he's killed me so many times. I'd like a different border. And I actually would like one for items as well, they're hard to see especially in the maze.
by Morth
Tue Jan 11, 2011 9:54 pm
Forum: General Discussion
Topic: Poll: What should Normal/Hardcore be renamed to?
Replies: 23
Views: 6418

Re: Poll: What should Normal/Hardcore be renamed to?

I'd prefer normal to stay as normal, but adventure isn't that bad. But Arcade? Am I supposed to chip dimes into my cd slot drive?
by Morth
Sat Jan 01, 2011 8:57 pm
Forum: Spoilers
Topic: Sher'Tul? FIRST!!! *I think!*
Replies: 31
Views: 10299

Re: Sher'Tul? FIRST!!! *I think!*

Beat it too now that I learnt I didn't need to get a water breathing item. First used Earth's Eyes to find the exit then returning to the stairs to fight if I found a mob on the way. The boss was silly easy. One golem and one ritch flamespitter beat him while I was watching. I did use the burninator...
by Morth
Thu Dec 30, 2010 11:20 am
Forum: Bugs Archive
Topic: Shops and quest log stopped working (b17)
Replies: 4
Views: 1301

Re: Shops and quest log stopped working (b17)

Thanks. The quest log and quitting works now, but I still can't enter any store. I don't think I did anything special... I went back to town after lvl 3 of trollshaws iirc. Then when I went back down I found one Summertide Phial on lvl 3 (my first artifact), and another one on lvl 4. Then I killed B...
by Morth
Wed Dec 29, 2010 8:19 pm
Forum: Bugs Archive
Topic: Shops and quest log stopped working (b17)
Replies: 4
Views: 1301

Shops and quest log stopped working (b17)

So suddenly when starting to play today I can't go into any shops nor access the quest log. I also get stuck while Quitting (after "Saving done."), having to force quit the app. Everything else seems to work fine (didn't try to go into a dungeon). There's no error when trying to go into sh...
by Morth
Tue Dec 28, 2010 10:37 pm
Forum: Bugs Archive
Topic: War hound bugged (b17)?
Replies: 7
Views: 1708

War hound bugged (b17)?

No matter how many times I try, I can't seem to summon a War hound. It says I'm summoning, but after targeting it just doesn't appear, and the spell does not go to cooldown. No info on stdout/stderr AFACS.

I'm on OS X 10.6, built from svn r2210 (b17).
by Morth
Tue Dec 28, 2010 10:20 pm
Forum: Bugs Archive
Topic: Artifact Duplication - Is this a bug?
Replies: 20
Views: 8463

Re: Artifact Duplication - Is this a bug?

Not fixed in b17 it seems. I just found 2 Summertide Phials on my trollshaw run (and Bill dropped the Wintertide one!). Can be seen here (but likely to be gone by tomorrow):
http://te4.org/characters/24/tome/995be ... 1cc000edf0
by Morth
Tue Dec 28, 2010 6:37 pm
Forum: Development
Topic: Release <-> SVN revision <-> Git checkout map
Replies: 12
Views: 30504

Re: Release <-> SVN revision map

Have you considered switching to bazaar? The commands are quite similar, you can import your svn repo with full history, and the launchpad.net website is pretty cool IMO.
by Morth
Tue Dec 28, 2010 4:59 pm
Forum: Development
Topic: Comments on contributing (1.0.0beta16)
Replies: 2
Views: 1146

Re: Comments on contributing (1.0.0beta16)

Easiest way is probably to make anything you contribute BSD licensed. That way you keep copyright and attribution is required but the full code can be released with almost any license.
by Morth
Tue Dec 28, 2010 12:55 pm
Forum: General Discussion
Topic: Stealth
Replies: 2
Views: 956

Re: Stealth

Thanks. I noticed in b16 an efficiency number is added to the talent description.
by Morth
Tue Dec 28, 2010 12:39 pm
Forum: General Discussion
Topic: Compiling ToME under Mac OSX
Replies: 76
Views: 23607

Re: Compiling ToME under Mac OSX

I uploaded a bit updated project settings here: http://bazaar.launchpad.net/~pelle-morth/+junk/te4-project-settings/revision/2155 Realised afterwards that it was a 100M+ upload so I hope they'll let it stay. :) Anyway, it's an update of the general build settings, using current mac os for debug, and...
by Morth
Tue Dec 28, 2010 11:40 am
Forum: General Discussion
Topic: Compiling ToME under Mac OSX
Replies: 76
Views: 23607

Re: Compiling ToME under Mac OSX

I don't think Xcode will find "SDL.h" in the SDL framework by default. The path has to be "SDL/SDL.h" for that to work. The workaround is to add the SDL Headers folder to the project: 1: Select Frameworks in the left bar 2: Use project => add to project 3: Navigate to /Library/Fr...
by Morth
Mon Dec 27, 2010 8:44 pm
Forum: General Discussion
Topic: Stealth
Replies: 2
Views: 956

Stealth

So, a newbie question. Does my level in stealth actually affect anything except the minimum distance from monsters I can stealth? The description doesn't mention anything else.
by Morth
Sun Dec 26, 2010 3:54 pm
Forum: General Discussion
Topic: Too few mobs in starting zone now?
Replies: 9
Views: 2416

Re: Too few mobs in starting zone now?

I find trollshaws quite easy. I certainly don't have to go up to town, but like I said in the OP I feel I'm to low level once I get to the boss. Perhaps it is possible to handle him at clvl 3-4, but with all the other monsters appearing as well it gets really tough.