Search found 163 matches
- Tue Feb 04, 2014 5:03 am
- Forum: Modules
- Topic: 7DRL Challenge 2014
- Replies: 12
- Views: 21602
Re: 7DRL Challenge 2014
mmmm. 7drl are just so much fun. I got an idea or two that may be suitable. Time to dust off my lua knowledge. I am currently thinking as my basic premise as Follows: A ordinary human thrown into hell and must survive. The challenge is to set up a stealth system and bargaining with different faction...
- Mon Apr 15, 2013 3:17 pm
- Forum: Modules
- Topic: addon not showing up
- Replies: 2
- Views: 3515
Re: addon not showing up
Well there could be lots of things wrong but chances are its the init.lua file thats incorrect. A version number may be wrong or some other minor detail.
- Sun Mar 10, 2013 10:46 pm
- Forum: Modules
- Topic: The Quest to Slay Darkgod
- Replies: 7
- Views: 12775
Re: The Quest to Slay Darkgod - 7DRL 2013
This will be the best 7drl ever right?
- Sat Mar 09, 2013 2:17 pm
- Forum: Modules
- Topic: Seven Day Roguelike Challenge 2013
- Replies: 8
- Views: 8344
Re: Seven Day Roguelike Challenge 2013
I will be participating. My 7drl will be called Steam and Iron. The only details I have decided on is there will be steam powered robots that the player can build. I guess more details to come. Also good luck to anyone else participating.
- Fri Feb 01, 2013 12:45 am
- Forum: Modules
- Topic: How do I generate a map in various ways?
- Replies: 6
- Views: 13249
Re: How do I generate a map in various ways?
So to see the files and such look at game\engines\default\engine\generator and that will have all the actual generators. For implementing them I suggest taking a look at tome. Generally you just need to add some extra parameters. They are supposed to be used so go a head. If you have a particular on...
- Wed Jan 30, 2013 11:53 pm
- Forum: Modules
- Topic: Roguelike Radio ep on T-Engine modules
- Replies: 20
- Views: 13625
Re: Roguelike Radio ep on T-Engine modules
here it is.http://te4.org/docs/t-engine4/1.0.0/index.html
Tiger_eye could you make a sticky thread with this
Tiger_eye could you make a sticky thread with this
- Tue Jan 29, 2013 1:40 am
- Forum: General Discussion
- Topic: Comic: Escorting
- Replies: 19
- Views: 11190
Re: Comic: Escorting
you know with the custom boot module this could be the background.... need something to go in the background though
*edit*
Any chance you could rearrange it into a 800*600? it would then fit the tome splash screen
*edit*
Any chance you could rearrange it into a 800*600? it would then fit the tome splash screen
- Mon Jan 28, 2013 4:29 pm
- Forum: Modules
- Topic: Roguelike Radio ep on T-Engine modules
- Replies: 20
- Views: 13625
Re: Roguelike Radio ep on T-Engine modules
I can Also make it
- Wed Jan 02, 2013 4:58 am
- Forum: Modules
- Topic: T-Engine4 modules contest is open! Join in!
- Replies: 44
- Views: 75272
Re: T-Engine4 modules contest is open! Join in!
I am in!
Now I just need to figure out what cool things to make
Now I just need to figure out what cool things to make
- Tue Dec 11, 2012 2:39 am
- Forum: Ideas
- Topic: A way to watch npcs
- Replies: 0
- Views: 1425
A way to watch npcs
So during long fights with random creatures I often find myself inspecting the same creature to check how much mana (or some other resources) or current effects/sustains. So a possible solution is to add a "watch npc" function/button. The idea is I select a npc and set it to watch. Then a ...
- Thu Dec 06, 2012 11:04 pm
- Forum: Development
- Topic: T-Engine 4 & ToME 4 announcement, kinda
- Replies: 8
- Views: 4295
Re: T-Engine 4 & ToME 4 announcement, kinda
DO NOT GET YOUR HOPE UP, I want to be really warry this time and not promise stuff I wont followup to. Yet I feel a pleasure coding it that I did not feel for a very long time. So I missed the 3 year anniversary by a few days but I hope you are happy with what you have done. 109 years, almost 1 mil...
- Sun Oct 07, 2012 12:51 pm
- Forum: General Discussion
- Topic: multi tile enemies
- Replies: 10
- Views: 22857
multi tile enemies
So does anyone one have on how to make a multi tile enemy in the t-engine? how would this work for graphics and such.
- Thu Sep 27, 2012 6:12 pm
- Forum: Ideas
- Topic: new Unlock: create level 10 character
- Replies: 1
- Views: 1969
Re: new Unlock: create level 10 character
I would love the option of skipping the first 2.5 dungeons. Perhaps even give you the two generics from the arena quest since you can't do it at level 10. A question to answer is will there still be all the bosses. This would allow the player to advance further without the use of farportals. One nat...
- Wed Sep 05, 2012 4:08 am
- Forum: Development
- Topic: How to best get started
- Replies: 3
- Views: 4384
Re: How to best get started
yeah the general t-engine sub forum is great for that. The best way to start is to modify existing modules be that ToME, the example or some random 7drl. If you are stuck of have a specific question we have a channel and generally someone can help you. The channel is irc.rizon.net #tome. You can pos...
- Sat Jul 14, 2012 9:31 pm
- Forum: Ideas
- Topic: Strategy games for T-Engine?
- Replies: 1
- Views: 9287
Re: Strategy games for T-Engine?
if it fits on a grid and is turned based the t-egnine should work. A hero's esque game should be very doable