Search found 163 matches

by Goblinz
Tue Feb 04, 2014 5:03 am
Forum: Modules
Topic: 7DRL Challenge 2014
Replies: 12
Views: 21602

Re: 7DRL Challenge 2014

mmmm. 7drl are just so much fun. I got an idea or two that may be suitable. Time to dust off my lua knowledge. I am currently thinking as my basic premise as Follows: A ordinary human thrown into hell and must survive. The challenge is to set up a stealth system and bargaining with different faction...
by Goblinz
Mon Apr 15, 2013 3:17 pm
Forum: Modules
Topic: addon not showing up
Replies: 2
Views: 3515

Re: addon not showing up

Well there could be lots of things wrong but chances are its the init.lua file thats incorrect. A version number may be wrong or some other minor detail.
by Goblinz
Sun Mar 10, 2013 10:46 pm
Forum: Modules
Topic: The Quest to Slay Darkgod
Replies: 7
Views: 12775

Re: The Quest to Slay Darkgod - 7DRL 2013

This will be the best 7drl ever right?
by Goblinz
Sat Mar 09, 2013 2:17 pm
Forum: Modules
Topic: Seven Day Roguelike Challenge 2013
Replies: 8
Views: 8344

Re: Seven Day Roguelike Challenge 2013

I will be participating. My 7drl will be called Steam and Iron. The only details I have decided on is there will be steam powered robots that the player can build. I guess more details to come. Also good luck to anyone else participating.
by Goblinz
Fri Feb 01, 2013 12:45 am
Forum: Modules
Topic: How do I generate a map in various ways?
Replies: 6
Views: 13249

Re: How do I generate a map in various ways?

So to see the files and such look at game\engines\default\engine\generator and that will have all the actual generators. For implementing them I suggest taking a look at tome. Generally you just need to add some extra parameters. They are supposed to be used so go a head. If you have a particular on...
by Goblinz
Wed Jan 30, 2013 11:53 pm
Forum: Modules
Topic: Roguelike Radio ep on T-Engine modules
Replies: 20
Views: 13625

Re: Roguelike Radio ep on T-Engine modules

here it is.http://te4.org/docs/t-engine4/1.0.0/index.html
Tiger_eye could you make a sticky thread with this
by Goblinz
Tue Jan 29, 2013 1:40 am
Forum: General Discussion
Topic: Comic: Escorting
Replies: 19
Views: 11190

Re: Comic: Escorting

you know with the custom boot module this could be the background.... need something to go in the background though

*edit*
Any chance you could rearrange it into a 800*600? it would then fit the tome splash screen
by Goblinz
Mon Jan 28, 2013 4:29 pm
Forum: Modules
Topic: Roguelike Radio ep on T-Engine modules
Replies: 20
Views: 13625

Re: Roguelike Radio ep on T-Engine modules

I can Also make it
by Goblinz
Wed Jan 02, 2013 4:58 am
Forum: Modules
Topic: T-Engine4 modules contest is open! Join in!
Replies: 44
Views: 75272

Re: T-Engine4 modules contest is open! Join in!

I am in!

Now I just need to figure out what cool things to make
by Goblinz
Tue Dec 11, 2012 2:39 am
Forum: Ideas
Topic: A way to watch npcs
Replies: 0
Views: 1425

A way to watch npcs

So during long fights with random creatures I often find myself inspecting the same creature to check how much mana (or some other resources) or current effects/sustains. So a possible solution is to add a "watch npc" function/button. The idea is I select a npc and set it to watch. Then a ...
by Goblinz
Thu Dec 06, 2012 11:04 pm
Forum: Development
Topic: T-Engine 4 & ToME 4 announcement, kinda
Replies: 8
Views: 4295

Re: T-Engine 4 & ToME 4 announcement, kinda

DO NOT GET YOUR HOPE UP, I want to be really warry this time and not promise stuff I wont followup to. Yet I feel a pleasure coding it that I did not feel for a very long time. So I missed the 3 year anniversary by a few days but I hope you are happy with what you have done. 109 years, almost 1 mil...
by Goblinz
Sun Oct 07, 2012 12:51 pm
Forum: General Discussion
Topic: multi tile enemies
Replies: 10
Views: 22857

multi tile enemies

So does anyone one have on how to make a multi tile enemy in the t-engine? how would this work for graphics and such.
by Goblinz
Thu Sep 27, 2012 6:12 pm
Forum: Ideas
Topic: new Unlock: create level 10 character
Replies: 1
Views: 1969

Re: new Unlock: create level 10 character

I would love the option of skipping the first 2.5 dungeons. Perhaps even give you the two generics from the arena quest since you can't do it at level 10. A question to answer is will there still be all the bosses. This would allow the player to advance further without the use of farportals. One nat...
by Goblinz
Wed Sep 05, 2012 4:08 am
Forum: Development
Topic: How to best get started
Replies: 3
Views: 4384

Re: How to best get started

yeah the general t-engine sub forum is great for that. The best way to start is to modify existing modules be that ToME, the example or some random 7drl. If you are stuck of have a specific question we have a channel and generally someone can help you. The channel is irc.rizon.net #tome. You can pos...
by Goblinz
Sat Jul 14, 2012 9:31 pm
Forum: Ideas
Topic: Strategy games for T-Engine?
Replies: 1
Views: 9287

Re: Strategy games for T-Engine?

if it fits on a grid and is turned based the t-egnine should work. A hero's esque game should be very doable