Search found 22 matches

by Altefcat
Wed Jan 05, 2011 5:29 pm
Forum: Bugs Archive
Topic: Hack to (moderetely) overcome stat restriction on objects
Replies: 2
Views: 932

Hack to (moderetely) overcome stat restriction on objects

Let's say, you want to wear a sword that requires STR at 20, but you have only 19. With a +1 STR ring you can:
- wear the ring
- equip the sword
- take off the ring
by Altefcat
Tue Jan 04, 2011 5:47 pm
Forum: Bugs Archive
Topic: shooting arrows <> shooting fireballs
Replies: 15
Views: 3088

shooting arrows <> shooting fireballs

If you shoot an arrow through a monster (by targeting behind the monster), the monster is never hit; but if you shoot with magic, the monster is hit. That's discrimination! :(
by Altefcat
Fri Dec 31, 2010 9:36 am
Forum: Ideas
Topic: Mod Manager allowing easy, small-scale modding
Replies: 5
Views: 2445

Re: Mod Manager allowing easy, small-scale modding

And that would be very useful -at least to me :? - for tweaking with tiles on the main module! Any idea if this feature would be complicated to add?
by Altefcat
Tue Dec 28, 2010 2:13 pm
Forum: Ideas
Topic: scrolling screen while targeting
Replies: 2
Views: 1195

Re: scrolling screen while targeting

Replying to myself, I found the trick: just move the target with SHIFT + ARROW :D

This could be said more obviously I think, since it's a very useful for a remote caster.
by Altefcat
Tue Dec 28, 2010 2:10 pm
Forum: Ideas
Topic: scrolling screen while targeting
Replies: 2
Views: 1195

scrolling screen while targeting

Maybe I missed it, but it seems not possible to scroll the screen while targeting an enemy; sometimes when you are near the border of the screen like in this screenshot, you cannot reach the monster.
by Altefcat
Tue Dec 28, 2010 1:39 pm
Forum: Development
Topic: Module howto: hints for a total newbie?
Replies: 20
Views: 11719

Re: Module howto: hints for a total newbie?

Finally I came with this: iron: rusted red steel: base tile dwarven steel: darken gray stralite: golden voratun: blueish from base tile In that way the tiles are more different one from another. All the basic tiles for objects are done (around 165 tiles); I have started changing artifacts, but there...
by Altefcat
Mon Dec 27, 2010 12:56 pm
Forum: Bugs Archive
Topic: [beta16] wrong desc in knifes.lua
Replies: 1
Views: 664

[beta16] wrong desc in knifes.lua

Knives are described as Sharp, long and deadly in knifes.lua
by Altefcat
Mon Dec 27, 2010 12:00 pm
Forum: Bugs Archive
Topic: [beta16] two "RUNED_SKULL" in boss-artifacts.lua
Replies: 1
Views: 688

[beta16] two "RUNED_SKULL" in boss-artifacts.lua

Two artifacts have the same define-as = "RUNED_SKULL" parameter: newEntity{ base = "BASE_HELM", define_as = "RUNED_SKULL", name = "Dragonskull Helm", unique = true, image = "object/artifact/runed_skull.png", unided_name = "skull helm", newE...
by Altefcat
Thu Dec 23, 2010 2:14 pm
Forum: Development
Topic: Module howto: hints for a total newbie?
Replies: 20
Views: 11719

Re: Module howto: hints for a total newbie?

After some thinking I think I will go with this ones:
  • iron: rusted red
  • steel: base tile
  • dwarven steel: blueish from base tile
  • stralite: darken gray
  • voratun: darken blueish
by Altefcat
Thu Dec 23, 2010 9:45 am
Forum: Development
Topic: Module howto: hints for a total newbie?
Replies: 20
Views: 11719

Re: Module howto: hints for a total newbie?

some tests with darker tones
by Altefcat
Thu Dec 23, 2010 9:45 am
Forum: Development
Topic: Module howto: hints for a total newbie?
Replies: 20
Views: 11719

Re: Module howto: hints for a total newbie?

the last ones...
by Altefcat
Thu Dec 23, 2010 9:43 am
Forum: Development
Topic: Module howto: hints for a total newbie?
Replies: 20
Views: 11719

Re: Module howto: hints for a total newbie?

Thanks for your replies. I have made a little Python script to convert every DGervais tiles with a transparent background. There are many choices among those tiles, but I'd like to tweak them to support Tome4 materials: iron, steel, dwarven steel, stralite, voratun. Are there colors already associat...
by Altefcat
Sat Dec 18, 2010 1:03 pm
Forum: Bugs Archive
Topic: some ascii tiles are very hard to see on graphic floor
Replies: 3
Views: 1060

some ascii tiles are very hard to see on graphic floor

For instance, nature traps (green '^') are very hard to see on grass.
by Altefcat
Sat Dec 18, 2010 12:57 pm
Forum: Bugs Archive
Topic: first item description in inventory not displayed
Replies: 2
Views: 805

Re: first item description in inventory not displayed

Yes! That's right. It behave like no item were selected, but the first one is highlighted, so I guess it's a bug.