Let's say, you want to wear a sword that requires STR at 20, but you have only 19. With a +1 STR ring you can:
- wear the ring
- equip the sword
- take off the ring
Search found 22 matches
- Wed Jan 05, 2011 5:29 pm
- Forum: Bugs Archive
- Topic: Hack to (moderetely) overcome stat restriction on objects
- Replies: 2
- Views: 932
- Tue Jan 04, 2011 5:47 pm
- Forum: Bugs Archive
- Topic: shooting arrows <> shooting fireballs
- Replies: 15
- Views: 3088
shooting arrows <> shooting fireballs
If you shoot an arrow through a monster (by targeting behind the monster), the monster is never hit; but if you shoot with magic, the monster is hit. That's discrimination! 

- Fri Dec 31, 2010 9:36 am
- Forum: Ideas
- Topic: Mod Manager allowing easy, small-scale modding
- Replies: 5
- Views: 2445
Re: Mod Manager allowing easy, small-scale modding
And that would be very useful -at least to me
- for tweaking with tiles on the main module! Any idea if this feature would be complicated to add?

- Tue Dec 28, 2010 2:13 pm
- Forum: Ideas
- Topic: scrolling screen while targeting
- Replies: 2
- Views: 1195
Re: scrolling screen while targeting
Replying to myself, I found the trick: just move the target with SHIFT + ARROW
This could be said more obviously I think, since it's a very useful for a remote caster.

This could be said more obviously I think, since it's a very useful for a remote caster.
- Tue Dec 28, 2010 2:10 pm
- Forum: Ideas
- Topic: scrolling screen while targeting
- Replies: 2
- Views: 1195
scrolling screen while targeting
Maybe I missed it, but it seems not possible to scroll the screen while targeting an enemy; sometimes when you are near the border of the screen like in this screenshot, you cannot reach the monster.
- Tue Dec 28, 2010 1:39 pm
- Forum: Development
- Topic: Module howto: hints for a total newbie?
- Replies: 20
- Views: 11719
Re: Module howto: hints for a total newbie?
Finally I came with this: iron: rusted red steel: base tile dwarven steel: darken gray stralite: golden voratun: blueish from base tile In that way the tiles are more different one from another. All the basic tiles for objects are done (around 165 tiles); I have started changing artifacts, but there...
- Mon Dec 27, 2010 12:56 pm
- Forum: Bugs Archive
- Topic: [beta16] wrong desc in knifes.lua
- Replies: 1
- Views: 664
[beta16] wrong desc in knifes.lua
Knives are described as Sharp, long and deadly in knifes.lua
- Mon Dec 27, 2010 12:00 pm
- Forum: Bugs Archive
- Topic: [beta16] two "RUNED_SKULL" in boss-artifacts.lua
- Replies: 1
- Views: 688
[beta16] two "RUNED_SKULL" in boss-artifacts.lua
Two artifacts have the same define-as = "RUNED_SKULL" parameter: newEntity{ base = "BASE_HELM", define_as = "RUNED_SKULL", name = "Dragonskull Helm", unique = true, image = "object/artifact/runed_skull.png", unided_name = "skull helm", newE...
- Thu Dec 23, 2010 2:14 pm
- Forum: Development
- Topic: Module howto: hints for a total newbie?
- Replies: 20
- Views: 11719
Re: Module howto: hints for a total newbie?
After some thinking I think I will go with this ones:
- iron: rusted red
- steel: base tile
- dwarven steel: blueish from base tile
- stralite: darken gray
- voratun: darken blueish
- Thu Dec 23, 2010 9:45 am
- Forum: Development
- Topic: Module howto: hints for a total newbie?
- Replies: 20
- Views: 11719
Re: Module howto: hints for a total newbie?
some tests with darker tones
- Thu Dec 23, 2010 9:45 am
- Forum: Development
- Topic: Module howto: hints for a total newbie?
- Replies: 20
- Views: 11719
Re: Module howto: hints for a total newbie?
the last ones...
- Thu Dec 23, 2010 9:43 am
- Forum: Development
- Topic: Module howto: hints for a total newbie?
- Replies: 20
- Views: 11719
Re: Module howto: hints for a total newbie?
Thanks for your replies. I have made a little Python script to convert every DGervais tiles with a transparent background. There are many choices among those tiles, but I'd like to tweak them to support Tome4 materials: iron, steel, dwarven steel, stralite, voratun. Are there colors already associat...
- Sat Dec 18, 2010 3:56 pm
- Forum: General Discussion
- Topic: Show that you like ToME4: take a few seconds to vote :)
- Replies: 47
- Views: 17434
- Sat Dec 18, 2010 1:03 pm
- Forum: Bugs Archive
- Topic: some ascii tiles are very hard to see on graphic floor
- Replies: 3
- Views: 1060
some ascii tiles are very hard to see on graphic floor
For instance, nature traps (green '^') are very hard to see on grass.
- Sat Dec 18, 2010 12:57 pm
- Forum: Bugs Archive
- Topic: first item description in inventory not displayed
- Replies: 2
- Views: 805
Re: first item description in inventory not displayed
Yes! That's right. It behave like no item were selected, but the first one is highlighted, so I guess it's a bug.