Search found 335 matches

by Postman
Sat Apr 25, 2015 12:13 pm
Forum: Dumb Questions
Topic: Can't load Veins of Earth module
Replies: 3
Views: 944

Re: Can't load Veins of Earth module

Found it. It was incompatible with 1.3.1 and not shown by default
by Postman
Sat Apr 25, 2015 12:07 pm
Forum: Dumb Questions
Topic: Can't load Veins of Earth module
Replies: 3
Views: 944

Re: Can't load Veins of Earth module

Radon26 wrote:uhm... module is not addon? if you look around where you found the the addons, i am sure you will find the place for it.
The documentation say that *.team files should be in the game/modules, and that is where I put it.
There is no menu entry "modules" in the game start screen.
by Postman
Sat Apr 25, 2015 11:21 am
Forum: Dumb Questions
Topic: Can't load Veins of Earth module
Replies: 3
Views: 944

Can't load Veins of Earth module

Put veins-0.26.0.team file into game/modules folder but then I launch te4 I don't see the module in add-ons menu. Should I launch from command line ? How?
Ubuntu 14.04, 64bits
by Postman
Tue May 22, 2012 6:33 am
Forum: General Discussion
Topic: Adventuring Parties in beta40
Replies: 5
Views: 2198

Re: Adventuring Parties in beta40

IMHO the killing configuration is 2 or 3 ranged attackers with debuffs in LOS in starting position. Practically hopeless.
by Postman
Tue May 22, 2012 6:28 am
Forum: Spoilers
Topic: There be Elven Cultists - Dark Crypt on melee chars
Replies: 10
Views: 4416

Re: There be Elven Cultists - Dark Crypt on melee chars

It's too late now, but IMHO melee should go into crypt only having fast moving option - movement infusion and/or class talent.
For marauder it's lvl 5 talent which give 500% speed after kill.
by Postman
Tue May 22, 2012 6:25 am
Forum: General Discussion
Topic: Too many elites, too deadly
Replies: 53
Views: 16993

Re: Too many elites, too deadly

darkgod wrote: - rares will drop "rare" objects; rare objects are a new kind, sort of like very random egos
Can we have option "more rares" please? :D
by Postman
Thu May 17, 2012 4:41 am
Forum: Development
Topic: Today I was instagibbed by.. *Help us Balance Random Elites*
Replies: 110
Views: 39913

Re: Today I was instagibbed by.. *Help us Balance Random Eli

Maybe buff the experience they give you too Pointless. As is there is too much xp in the game, especially for races with low xp penalties and players prone to exploring. In fact it could be a good idea to reduce xp across the board and compensate it reducing damage/attack of monsters. An alternativ...
by Postman
Tue May 15, 2012 6:25 am
Forum: Spoilers
Topic: Do we head to an in-game grand unified theory of magic?:p
Replies: 30
Views: 10323

Re: Do we head to an in-game grand unified theory of magic?:

IMHO techies shouldn't have any mysterious "Power" or "Pressure" resources. Give them fuel tank. Fuel could be extracted from the kills, from non-metal equipment or from plants. That's even plausible, remember recent man-eating robot project from DARPA(seriously, robot should hav...
by Postman
Mon May 14, 2012 10:18 am
Forum: General Discussion
Topic: Too many elites, too deadly
Replies: 53
Views: 16993

Re: Too many elites, too deadly

I like new elites a lot. They return old school roguelike sadistic "Tough luck weakling, your are dead" feel. To compensate increase in difficulty I suggest instead of nerfing them improve their drop - only purple and occasionally orange items.
by Postman
Mon Apr 23, 2012 4:58 pm
Forum: Spoilers
Topic: a couple of questions about unlocks
Replies: 4
Views: 2321

Re: a couple of questions about unlocks

Practically any fighter with strong health and big damage can survive it. I myself move slowly, using covers and killing all nearby elementals one by one, resting in-between. Run away and hide a lot.

To go to Far East you have to kill The Master in the tower.
by Postman
Thu Apr 19, 2012 9:26 pm
Forum: Spoilers
Topic: Skeleton class - How to handle curses/hexes/diseases
Replies: 13
Views: 6507

Re: Skeleton class - How to handle curses/hexes/diseases

First is shields, providence and Pestilence staff. Later max skeleton detrimental eff time reduce talent and in the East you get a new talent which also reduce(or remove) detrimental effects. And of cause escape options - invisibility, controlled phase door, teleport, class escape talents if any.
by Postman
Sat Mar 31, 2012 11:01 am
Forum: General Discussion
Topic: Weapon folding effective talent level
Replies: 0
Views: 837

Weapon folding effective talent level

I have Weapon folding maxed. Level-up panel report its effective talent level as 6.5, but pop-up on the screen icon as 2.6 .By the low damage (8.5 dmg with talent maxed) 2.6 looks plausible. But which number is correct?
by Postman
Thu Mar 29, 2012 6:00 pm
Forum: Spoilers
Topic: Favorite game breakers
Replies: 74
Views: 40522

Re: Favorite game breakers

Marauder Garkul set, or even only helmet. With maxed scullcracker it do ~1200 dmg which works on most bosses(though some immune) and do 8 confusion. Works even on sorcerers!. It's was my opening move in any boss fight. Another - weapon with damage projection (forgot how talent is called). It has hug...
by Postman
Wed Mar 28, 2012 3:01 pm
Forum: Spoilers
Topic: Marauder... UNLOCKED!!!
Replies: 21
Views: 10755

Re: Marauder... UNLOCKED!!!

Flurry doesn't count as a single strike for unlock. For shadowstrike flurry remove stealth after first hit, not sure aboutdual strike, but I think it's too.
by Postman
Wed Mar 28, 2012 6:17 am
Forum: Spoilers
Topic: Marauder... UNLOCKED!!!
Replies: 21
Views: 10755

Re: Marauder... UNLOCKED!!!

I have maxed shadowstrike+whirlwind combo (they are cumulative) with appropriate stat, but size matter was not easy, did it around lvl 27 IIRC