Search found 22 matches
- Sun Jan 13, 2013 2:42 pm
- Forum: Bugs Archive
- Topic: [1.0] Various bugs and issues.
- Replies: 2
- Views: 1360
[1.0] Various bugs and issues.
A few specific bugs and balance issues from the scribbles in my notebook, in general 1.0 looking good. General UI Bugs On startup window bottom-right is always off the screen (1920x1280 screen res, tried deleting local profile). Trivial but first thing a player sees. Save game issues If you die, res...
- Sun Jan 06, 2013 1:52 am
- Forum: Bugs Archive
- Topic: [1.0] Summoned creatures don't get bonus hp from con.
- Replies: 0
- Views: 700
[1.0] Summoned creatures don't get bonus hp from con.
As a summoner (l23) with one level in summon turtle the summoned tutle has 48 con and ~420-500hp. If i then buy another 3 levels in summon turtle As a summoner (l23) with four levels in summon turtle the summoned tutle has 145 con and ~420-500hp. Where as i would expect the tutle to have an extra ~4...
- Thu Nov 15, 2012 7:22 pm
- Forum: Ideas
- Topic: Egos for Runes and Infusions
- Replies: 8
- Views: 2396
Egos for Runes and Infusions
Have a suggestion to make runes and infusions a bit more interesting. First of all remove the existing egos, as all they really do is make half of inscriptions found from being worthless if they don't match your stats. Add a selection of new egos, which then also allows generation of random rare and...
- Thu Nov 15, 2012 4:05 am
- Forum: Bugs Archive
- Topic: [b42] Event generation chance incorrect for event groups
- Replies: 1
- Views: 541
[b42] Event generation chance incorrect for event groups
If an event is loaded via a group file with a specified percent_factor, then percent_factor is not correctly taken into consideration. E.g. infinite dungeon event file: {group="majeyal-generic", percent_factor=0.5}, majeyal-generic event file: {name="weird-pedestals", percent=10}...
- Thu Nov 15, 2012 3:25 am
- Forum: Bugs Archive
- Topic: [b42] lua error and broken wierd pedestal event
- Replies: 0
- Views: 575
[b42] lua error and broken wierd pedestal event
If you activate a pedestal, use a skill that places something at the pedestal location (E.g. Volcano), then kill the summon npc while the something is still present, then. Get a lua error. When the something is remove, the pedestal shows without an orb on top (but it can be re-activated) It blocks t...
- Tue Nov 13, 2012 6:09 pm
- Forum: Addons
- Topic: Plenum ToolTip Enhanced tooltip display for Tome
- Replies: 43
- Views: 34402
Re: Plenum ToolTip Enhanced tooltip display for Tome
When i am using this the Power and Save line seem slightly messed up, each just going onto the next line. Windows 7-64, 1920x1200 screen res, shockbolt 48x48 or 64x64 tilesite. tooltip.png Edit: Forgot to say, other than this looking much better and more helpful than the origional tooltip. Edit2: Wh...
- Tue Nov 13, 2012 12:47 am
- Forum: Bugs Archive
- Topic: [b42] Survival\Piercing Sight bonus not on character sheet
- Replies: 1
- Views: 886
[b42] Survival\Piercing Sight bonus not on character sheet
After learning the Survival\Piercing Sight skill does not show a bonus on the first page of the character sheet for the see invisible and see stealth stats. Looks like the talent bonus is directly added in as part of combat:combatSeeStealth() and combat:combatSeeInvisible(), apparently so it can be ...
- Mon Nov 12, 2012 10:40 pm
- Forum: Development
- Topic: [b42] Problems adding events to a zone
- Replies: 3
- Views: 1749
Re: [b42] Problems adding events to a zone
Tracked down the issue. Looks like i needed to begin a new game (or at least leave and re-enter the zone if it wasn't the Infinite Dungeon) before changes to zone events are picked up. Zone events loaded from tome\Zone.onLoadZoneFile() Called from Engine\Zone.load() but only if not loading the zone ...
- Mon Nov 12, 2012 10:17 pm
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280135
Re: Infinite 500: Gameplay Beyond Level 50
Not got round to trying the new version yet (got distracted learning lua), however do have something for you. Replacement for the zone\object file that now properly loads all objects from the zone file (eternal night set removed from file). Now contains a table at the top of the file to allow any it...
- Mon Nov 12, 2012 6:08 pm
- Forum: Development
- Topic: [b42] Problems adding events to a zone
- Replies: 3
- Views: 1749
[b42] Problems adding events to a zone
I have a new event which i am trying to add to the ID without notable success. Event has been tested in isolation (via shortcut key to manually add to zone) But adding the event to the \data\zones\infinite-dungeon\events.lua (as {name="forge-of-gods", minor=true, percent=100},) seems to ha...
- Sat Nov 10, 2012 2:07 pm
- Forum: General Discussion
- Topic: Updated Talent Descriptions - Input Needed
- Replies: 24
- Views: 5767
Re: Updated Talent Descriptions - Input Needed
Arcane/Disruption Shield could do with being improved. A) No idea how large the explosion will be when it fails (and as it can get large enough to instantly kill you is useful to know) B) The bonus arcane resistance is misleading (at high talent levels calims +90%) but this is still capped by your a...
- Wed Nov 07, 2012 12:56 am
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280135
Re: Infinite 500: Gameplay Beyond Level 50
Tried that first; had an issue where doing so pulled in stuff you did not want (e.g. tridents, mummy wrappings, lore scrolls) and a lot of the items never drop as they have no rarity but the npc/quest that would drop them is not present in the ID. Have an actual bug for you as well, lua error during...
- Tue Nov 06, 2012 11:49 pm
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280135
Re: Infinite 500: Gameplay Beyond Level 50
Hi, been playing with this in the ID and having fun so far (if not surviving anywhere near long enough to test the new scaling at high level!!!) Have some additions for you to add in a bunch of missing items from the ID Selection of items that are garenteed drops from Uniques were not preset, so not...
- Tue Nov 06, 2012 2:21 am
- Forum: Addons
- Topic: [1.1.5] Safer Automatic Talents
- Replies: 18
- Views: 8541
Re: [b42] Safer Automatic Talents
A further suggest for this addon. Presently it is not possible to set items to activate automatically. Right click on talent on toolbar: How to bind this talent dialog shown Right click on talent added by item on toolbar: How to bind this talent dialog shown Right click on activate an item on toolba...
- Tue Nov 06, 2012 1:54 am
- Forum: Bugs Archive
- Topic: [b42] minor chat dialog layout issue
- Replies: 0
- Views: 616
[b42] minor chat dialog layout issue
If there are multiple answers in a chat dialog the answers dont appear to nicely line up E.g. a) Text 1 b) Text 2 c) Text 3 The a, b, c is alligned but the "Text" of each line do not match up (particular noticable with large dialog that use i) and m) ) Ideally each choice letter should be ...