Search found 22 matches

by drayath
Sun Jan 13, 2013 2:42 pm
Forum: Bugs Archive
Topic: [1.0] Various bugs and issues.
Replies: 2
Views: 1360

[1.0] Various bugs and issues.

A few specific bugs and balance issues from the scribbles in my notebook, in general 1.0 looking good. General UI Bugs On startup window bottom-right is always off the screen (1920x1280 screen res, tried deleting local profile). Trivial but first thing a player sees. Save game issues If you die, res...
by drayath
Sun Jan 06, 2013 1:52 am
Forum: Bugs Archive
Topic: [1.0] Summoned creatures don't get bonus hp from con.
Replies: 0
Views: 700

[1.0] Summoned creatures don't get bonus hp from con.

As a summoner (l23) with one level in summon turtle the summoned tutle has 48 con and ~420-500hp. If i then buy another 3 levels in summon turtle As a summoner (l23) with four levels in summon turtle the summoned tutle has 145 con and ~420-500hp. Where as i would expect the tutle to have an extra ~4...
by drayath
Thu Nov 15, 2012 7:22 pm
Forum: Ideas
Topic: Egos for Runes and Infusions
Replies: 8
Views: 2396

Egos for Runes and Infusions

Have a suggestion to make runes and infusions a bit more interesting. First of all remove the existing egos, as all they really do is make half of inscriptions found from being worthless if they don't match your stats. Add a selection of new egos, which then also allows generation of random rare and...
by drayath
Thu Nov 15, 2012 4:05 am
Forum: Bugs Archive
Topic: [b42] Event generation chance incorrect for event groups
Replies: 1
Views: 541

[b42] Event generation chance incorrect for event groups

If an event is loaded via a group file with a specified percent_factor, then percent_factor is not correctly taken into consideration. E.g. infinite dungeon event file: {group="majeyal-generic", percent_factor=0.5}, majeyal-generic event file: {name="weird-pedestals", percent=10}...
by drayath
Thu Nov 15, 2012 3:25 am
Forum: Bugs Archive
Topic: [b42] lua error and broken wierd pedestal event
Replies: 0
Views: 575

[b42] lua error and broken wierd pedestal event

If you activate a pedestal, use a skill that places something at the pedestal location (E.g. Volcano), then kill the summon npc while the something is still present, then. Get a lua error. When the something is remove, the pedestal shows without an orb on top (but it can be re-activated) It blocks t...
by drayath
Tue Nov 13, 2012 6:09 pm
Forum: Addons
Topic: Plenum ToolTip Enhanced tooltip display for Tome
Replies: 43
Views: 34402

Re: Plenum ToolTip Enhanced tooltip display for Tome

When i am using this the Power and Save line seem slightly messed up, each just going onto the next line. Windows 7-64, 1920x1200 screen res, shockbolt 48x48 or 64x64 tilesite. tooltip.png Edit: Forgot to say, other than this looking much better and more helpful than the origional tooltip. Edit2: Wh...
by drayath
Tue Nov 13, 2012 12:47 am
Forum: Bugs Archive
Topic: [b42] Survival\Piercing Sight bonus not on character sheet
Replies: 1
Views: 886

[b42] Survival\Piercing Sight bonus not on character sheet

After learning the Survival\Piercing Sight skill does not show a bonus on the first page of the character sheet for the see invisible and see stealth stats. Looks like the talent bonus is directly added in as part of combat:combatSeeStealth() and combat:combatSeeInvisible(), apparently so it can be ...
by drayath
Mon Nov 12, 2012 10:40 pm
Forum: Development
Topic: [b42] Problems adding events to a zone
Replies: 3
Views: 1749

Re: [b42] Problems adding events to a zone

Tracked down the issue. Looks like i needed to begin a new game (or at least leave and re-enter the zone if it wasn't the Infinite Dungeon) before changes to zone events are picked up. Zone events loaded from tome\Zone.onLoadZoneFile() Called from Engine\Zone.load() but only if not loading the zone ...
by drayath
Mon Nov 12, 2012 10:17 pm
Forum: Addons
Topic: Infinite 500: Gameplay Beyond Level 50
Replies: 258
Views: 280135

Re: Infinite 500: Gameplay Beyond Level 50

Not got round to trying the new version yet (got distracted learning lua), however do have something for you. Replacement for the zone\object file that now properly loads all objects from the zone file (eternal night set removed from file). Now contains a table at the top of the file to allow any it...
by drayath
Mon Nov 12, 2012 6:08 pm
Forum: Development
Topic: [b42] Problems adding events to a zone
Replies: 3
Views: 1749

[b42] Problems adding events to a zone

I have a new event which i am trying to add to the ID without notable success. Event has been tested in isolation (via shortcut key to manually add to zone) But adding the event to the \data\zones\infinite-dungeon\events.lua (as {name="forge-of-gods", minor=true, percent=100},) seems to ha...
by drayath
Sat Nov 10, 2012 2:07 pm
Forum: General Discussion
Topic: Updated Talent Descriptions - Input Needed
Replies: 24
Views: 5767

Re: Updated Talent Descriptions - Input Needed

Arcane/Disruption Shield could do with being improved. A) No idea how large the explosion will be when it fails (and as it can get large enough to instantly kill you is useful to know) B) The bonus arcane resistance is misleading (at high talent levels calims +90%) but this is still capped by your a...
by drayath
Wed Nov 07, 2012 12:56 am
Forum: Addons
Topic: Infinite 500: Gameplay Beyond Level 50
Replies: 258
Views: 280135

Re: Infinite 500: Gameplay Beyond Level 50

Tried that first; had an issue where doing so pulled in stuff you did not want (e.g. tridents, mummy wrappings, lore scrolls) and a lot of the items never drop as they have no rarity but the npc/quest that would drop them is not present in the ID. Have an actual bug for you as well, lua error during...
by drayath
Tue Nov 06, 2012 11:49 pm
Forum: Addons
Topic: Infinite 500: Gameplay Beyond Level 50
Replies: 258
Views: 280135

Re: Infinite 500: Gameplay Beyond Level 50

Hi, been playing with this in the ID and having fun so far (if not surviving anywhere near long enough to test the new scaling at high level!!!) Have some additions for you to add in a bunch of missing items from the ID Selection of items that are garenteed drops from Uniques were not preset, so not...
by drayath
Tue Nov 06, 2012 2:21 am
Forum: Addons
Topic: [1.1.5] Safer Automatic Talents
Replies: 18
Views: 8541

Re: [b42] Safer Automatic Talents

A further suggest for this addon. Presently it is not possible to set items to activate automatically. Right click on talent on toolbar: How to bind this talent dialog shown Right click on talent added by item on toolbar: How to bind this talent dialog shown Right click on activate an item on toolba...
by drayath
Tue Nov 06, 2012 1:54 am
Forum: Bugs Archive
Topic: [b42] minor chat dialog layout issue
Replies: 0
Views: 616

[b42] minor chat dialog layout issue

If there are multiple answers in a chat dialog the answers dont appear to nicely line up E.g. a) Text 1 b) Text 2 c) Text 3 The a, b, c is alligned but the "Text" of each line do not match up (particular noticable with large dialog that use i) and m) ) Ideally each choice letter should be ...