Search found 31 matches
- Sun Mar 16, 2014 12:32 pm
- Forum: General Discussion
- Topic: Your most hated enemy ?
- Replies: 88
- Views: 39413
Re: Your most hated enemy ?
Granted, there are some combos which are damn near unkillable for some classes, and some combos which are damn near unkillable regardless, but my single greatest enemy so far has been the Alternate Old Forest (Crystal Forest) boss. I can't remember the name off the top of my head, but simply put, I'...
- Sat Dec 14, 2013 10:25 pm
- Forum: Bugs Archive
- Topic: [1.1.0] Login failed!
- Replies: 12
- Views: 2803
Re: [1.1.0] Login failed!
I'm still down, unable to connect with my account.
- Thu Dec 27, 2012 4:18 pm
- Forum: Bugs Archive
- Topic: [RC3] Cursed - Keepsake Quest
- Replies: 4
- Views: 2429
[RC3] Cursed - Keepsake Quest
Just completed it on my AM Cursed.
In Order, Killed him, destroyed book, please help me be free. I got all the quest dialogue, but there was no iron acorn. It's not in my inventory and nothing dropped it.
In Order, Killed him, destroyed book, please help me be free. I got all the quest dialogue, but there was no iron acorn. It's not in my inventory and nothing dropped it.
- Thu Dec 27, 2012 4:16 pm
- Forum: Bugs Archive
- Topic: [RC3] Mass LUA Errors during Zigur AM Event
- Replies: 1
- Views: 572
[RC3] Mass LUA Errors during Zigur AM Event
When fighting in the Zigur pit vs a Fire imp, when I managed to LOS him, a mass of LUA errors appeared. Every step they came back while the imp was out of sight, but went away after I stepped into LOS of the imp. This happened again with an Orc Corruptor later on. A mass (6+) LUA errors when it was ...
- Wed Oct 05, 2011 11:07 pm
- Forum: Ideas
- Topic: Too many damage types?
- Replies: 36
- Views: 11435
Re: Too many damage types?
I always assumed Nature damage was poisons, acids, decay, the various elements of life, in hostile form. I say leave nature.
- Wed Oct 05, 2011 7:52 pm
- Forum: Bugs Archive
- Topic: [b34] Corruptor Spells not Refunding Full Vim Cost
- Replies: 2
- Views: 807
[b34] Corruptor Spells not Refunding Full Vim Cost
In theory (I don't know for sure, just reading the tooltip for Vim) the various Corruption spells should be refunded if they kill (last hit) a target. This does appear to be true for some, Soul Rot for example, refund, but others aren't. Bone Spear, Blood Spray and possibly others (haven't done exha...
- Wed Oct 05, 2011 7:07 pm
- Forum: Ideas
- Topic: Too many damage types?
- Replies: 36
- Views: 11435
Re: Too many damage types?
Yes, that's more what I was saying, just convert the odd damage types like Acid, Blight, Light (Positive), Darkness(Negative)/Void, Ice, into those split damage effects. Though you could also say that they would use the lower of the 2 resists, or the higher, depending upon how you'd care to do it, w...
- Wed Oct 05, 2011 6:06 pm
- Forum: Ideas
- Topic: Too many damage types?
- Replies: 36
- Views: 11435
Re: Too many damage types?
Do you think it would be possible to create average resists for the odd types?
Average Physical and Cold resist to get their 'Ice' resist. Physical and Fire for 'Explosion'.
Average Physical and Cold resist to get their 'Ice' resist. Physical and Fire for 'Explosion'.
- Wed Oct 05, 2011 6:01 pm
- Forum: General Discussion
- Topic: Returning to Tales of the Midd...er, Maj'Eyal
- Replies: 50
- Views: 15574
Re: Returning to Tales of the Midd...er, Maj'Eyal
If you set up the online profile, and play with it active, unlocks will be carried through versions. Some of the unlocks require quite a bit of specific effort and sometimes wouldn't be practical to unlock in one version cycle (at Darkgod's impressive update rate). As for cash-value, most stuff past...
- Wed Oct 05, 2011 5:49 pm
- Forum: Ideas
- Topic: Too many damage types?
- Replies: 36
- Views: 11435
Re: Too many damage types?
No clue, I'm actually fine with Temporal damage being it's own type. It's strange, and something of a hack, but it works. You could define temporal shearing effects as both a physical and arcane, where as aging effects are physical/nature. Gravity would probably have to be physical, but really... Wh...
- Wed Oct 05, 2011 5:40 pm
- Forum: Spoilers
- Topic: Movement infusion ends too soon with Mindslayer
- Replies: 2
- Views: 1483
Re: Movement infusion ends too soon with Mindslayer
It's a known issue, though I'm not sure if they intend to leave it as is, or suspend those types of abilities while a movement infusion is active.
- Wed Oct 05, 2011 5:34 pm
- Forum: Ideas
- Topic: Too many damage types?
- Replies: 36
- Views: 11435
Re: Too many damage types?
My issue with the Fire/Lightning argument is that, though Lightning does produce thermal energy, it's application is entirely different. Lightning is raw energy more than it is Thermic. Point in fact, most thermic products of lightning are due to poor conduction and energy loss. From a combative per...
- Wed Oct 05, 2011 4:14 pm
- Forum: Ideas
- Topic: Too many damage types?
- Replies: 36
- Views: 11435
Re: Too many damage types?
I'd keep Lightning as it's own damage type. Lightning is only superficially similar to fire. As for the less specific types, Light, Dark, Temporal and Mind, Maybe we can have them be a fusion of two types? Affected/resisted by the highest/lowest/average of the partial elements? Light = Fire/Arcane D...
- Sun Oct 02, 2011 6:32 pm
- Forum: Ideas
- Topic: Necromancer changes
- Replies: 9
- Views: 2704
Re: Necromancer changes
Skeleton Mages need to be fixed too... tired of them killing both myself and my own minions. A few in bad positions will end up dealing more damage to my minion horde than the mobs.
- Thu Sep 15, 2011 8:21 pm
- Forum: Spoilers
- Topic: "Suicidal" Talents
- Replies: 22
- Views: 7511
Re: "Suicidal" Talents
Corrupted Negation hasn't worked very well for me, it doesn't seem to work in a traditional sense of simply removing these spells, let alone necessarily target a specific one. Shadow Veil should definitely have either a LoS or distance limitation in addition to any of the other methods listed. Espec...