Search found 362 matches
- Sat May 21, 2022 11:24 pm
- Forum: Addons
- Topic: Inferno Race Pack
- Replies: 103
- Views: 463570
Re: Inferno Race Pack
Got this error on zone generation that broke the zone generation: Lua Error: /data-infernoracepack/talents/dwarf.lua:78: attempt to call field 'CDreduce' (a nil value) At [C]:-1 CDreduce At /data-infernoracepack/talents/dwarf.lua:78 passives At /engine/interface/ActorTalents.lua:624 learnTalent At /...
- Fri Apr 29, 2022 5:50 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12380283
Re: Porting ToME2 to the T4 engine
is it possible to make a mod where things like mobs that exist in current tome replace the tileset images for monsters of the same name and replacing stuff like walls with walls from current ToMe (maybe as a addon?).
- Sat Apr 23, 2022 9:33 am
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12380283
Re: Porting ToME2 to the T4 engine
Any chance you will import some of the old graphical tilesets for 2.x tome2 and Implement runecasting (since it says it unimplemented when I made a runecaster character).
- Thu Dec 03, 2020 1:35 am
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 597535
Re: astralInferno's Celestial Oddities (Class Pack)
Found issue with Spatial Prism brings this when it is used on a projectile (in this case the target projectile is Galactic Pulse) [ [LOG] Mirror Image (Evorek the Spell-slinger) casts #{bold}##PURPLE#Spatial Prism.#{normal}##LAST# ##Use Talent Lua Error## T_SPATIAL_PRISM Actor: 83034 Mirror Image (E...
- Mon Nov 30, 2020 4:54 pm
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 597535
Re: astralInferno's Celestial Oddities (Class Pack)
Gettting a error similar to this Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:227: ...stialoddities/talents/celestial/firmamancer/basehymn.lua:25: attempt to call field 'evade' (a nil value) stack traceback: ...stialodd...
- Fri Nov 27, 2020 1:17 pm
- Forum: Addons
- Topic: Demonologist: ReSeeded [v1.0.3]
- Replies: 9
- Views: 5365
Re: Demonologist: ReSeeded [v1.0.3]
seems broken with the current version got this error on new game start: Lua Error: /data-frog_demo_rework/timed_eff.lua:444: attempt to index field 'EFF_STRIPPED_LIFE' (a nil value) At [C]:-1 __newindex At /data-frog_demo_rework/timed_eff.lua:444 f At /engine/interface/ActorTemporaryEffects.lua:39 l...
- Mon Nov 18, 2019 2:08 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 418025
Re: Class: Glutton [alpha]
ya last time I tried the addon it didn't work with the recent changes for some reason (and glutton mod without the addon for it has its own issues) might be a while before i patch up my addon for it (darkgod still hasn;t fixed the more then 97 file in addon folder black screen bug so that has been m...
- Sun Jul 15, 2018 6:28 am
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 597535
Re: astralInferno's Celestial Oddities (Class Pack)
Well I've got a mod that seems related to a superload from celestial oddities Lua Error: /mod/addons/celestialoddities/superload/mod/class/Actor.lua:68: attempt to call method 'knowTalent' (a nil value) At [C]:-1 knowTalent At /mod/addons/celestialoddities/superload/mod/class/Actor.lua:68 on_set_tem...
- Sat Jul 14, 2018 8:29 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 418025
Re: Class: Glutton [alpha]
well any changes I make will be done via my addon so it does require you download glutton mod and I can only change certain things (as far as I'm aware the superload stuff can not be edited in a mod for a mod)
- Thu Jul 12, 2018 4:19 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 418025
Re: Class: Glutton [alpha]
Changed the effect to act as a buff instead of a debuff in my glutton additions addon (lost a lot of notes for the planned changes to it might be quite a while before I do more tweaks to the addon)
- Thu Jul 12, 2018 3:46 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 418025
Re: Class: Glutton [alpha]
hmm I'll look into it when I feel like it (assuming I can tweak this addon with my addon for that part)
- Sat Jul 07, 2018 3:42 am
- Forum: Addons
- Topic: Faerie Race
- Replies: 161
- Views: 128694
Re: Faerie Race
I was going to comment on the Fey Clone bug, but it seems that other folks already did so. I believe I have the latest version of it, so I'm not sure why I seem to keep getting it. :/ Keep in mind, this is circa mid-2017. Also, I'm not sure if this is due to the bug but I seem to have some weird is...
- Fri May 11, 2018 12:07 am
- Forum: Addons
- Topic: Rat Lich mod based on irc idea :P
- Replies: 17
- Views: 12321
Re: Rat Lich mod based on irc idea :P
Anyone want to find the remaining errors related to this and fixes for them so this can be released?
- Fri May 11, 2018 12:05 am
- Forum: Addons
- Topic: Smog Devil Class (stealthy steamtech mage that can use vim)
- Replies: 7
- Views: 7680
Re: Smog Devil Class (stealthy steamtech mage that can use v
Think I'll wait on working on this more til the addon limit bug is fixed.(I also have issues to fix on my main computer atm)
- Sat Mar 03, 2018 7:50 pm
- Forum: Bugs Archive
- Topic: 99 addons in mod folder bug
- Replies: 4
- Views: 3899
Re: 99 addons in mod folder bug
Here is the file uncompressed.