Search found 127 matches
- Sat Sep 01, 2012 3:15 pm
- Forum: General Discussion
- Topic: Behold! A Gentoo Ebuild: The Time Is at Hand
- Replies: 29
- Views: 12664
Re: Behold! A Gentoo Ebuild: The Time Is at Hand
I just removed the binary between install and merge phases of the ebuild... Another hopefully useful point: Although portage 2.1.x accepts keyword-expressions without the keyword to accept, 2.2.0 and later expect them. so: =category/package-version ~x86 ^^^-- cannot be omitted (any longer)! No idea ...
- Fri Aug 31, 2012 3:19 pm
- Forum: General Discussion
- Topic: Behold! A Gentoo Ebuild: The Time Is at Hand
- Replies: 29
- Views: 12664
Re: Behold! A Gentoo Ebuild: The Time Is at Hand
* This package will overwrite one or more files that may belong to other * packages (see list below). You can use a command such as `portageq * owners / <filename>` to identify the installed package that owns a * file. If portageq reports that only one package owns a file then do * NOT file a bug r...
- Sun Dec 19, 2010 10:23 am
- Forum: Development
- Topic: Editor
- Replies: 4
- Views: 1880
Re: Editor
I *love* vi/vim, but the learning curve is rather steep. Especially at the start, so most first-time-users give up when they can't even edit a simple text file...
There are loads of extensions/scripts/highlight/filetype/folding stuff for vim. So there's one for Lua as well.
There are loads of extensions/scripts/highlight/filetype/folding stuff for vim. So there's one for Lua as well.
- Sun Dec 19, 2010 10:07 am
- Forum: Bugs Archive
- Topic: [Beta 16] Random crashes
- Replies: 4
- Views: 1392
Re: [Beta 16] Random crashes
Without being an expert on things, my first guess would be: You are missing shared libraries (.dll files) for 32-bit binaries. As I neither use windows nor 64-bit programs, I can't really help you where to get the libs.
- Sun Dec 19, 2010 10:00 am
- Forum: Bugs Archive
- Topic: Escorted NPC behaviour
- Replies: 8
- Views: 2037
Re: Escorted NPC behaviour
Been that way for a long time really. They are suicidal, which makes for some really tricky moves to keep them well and healthy.
- Sun Dec 19, 2010 9:53 am
- Forum: Bugs Archive
- Topic: unlockables and SVN
- Replies: 2
- Views: 896
Re: unlockables and SVN
Not sure what the problem actually is - Achievements OR unlockables. They are not really related, there are 1-2 unlockables that come with an achievement, but others have other prerequesites. It would help if you name at least one thing you unlocked, which gets locked again... I use SVN for quite so...
- Sun Dec 12, 2010 11:38 pm
- Forum: Bugs Archive
- Topic: SVN Bug Luminous Horrors Chain Spawning
- Replies: 1
- Views: 848
Re: SVN Bug Luminous Horrors Chain Spawning
Explains a weird freeze - and a serious death (hordes of horrors) for my recent explorations. :) Darkgod: The Savegame I sent you at the start of the weekend probably doesn't have that information, as the save was initiated before level generation: the created level was *full* of these horrors as fa...
- Sun Dec 12, 2010 11:34 pm
- Forum: Bugs Archive
- Topic: [SVN 2129] Escort Quest reward: Mastery in unlocked trees
- Replies: 2
- Views: 1142
Re: [SVN 2129] Escort Quest reward: Mastery in unlocked tree
Its not a bug that either the display "(0.70 Mastery)" is wrong - or that you actually get a penalty for taking a quest reward? As I said, I'm not sure what happens when you select the Category unlock (In my example you 'just' need a Category point to unlock it for that class). The +0.1 Ma...
- Sat Dec 11, 2010 2:03 pm
- Forum: Bugs Archive
- Topic: [SVN 2129] Escort Quest reward: Mastery in unlocked trees
- Replies: 2
- Views: 1142
[SVN 2129] Escort Quest reward: Mastery in unlocked trees
I *think* I've seen this before, but I didn't find the thread, so here goes: When finishing a repented Thief escort playing as Anorithil, I get the Cunning / Survival tree offered with 0.70 mastery. Point is, Anorithils have that tree - locked - at 1.10 mastery, so accepting that reward, if I really...
- Sun Dec 05, 2010 11:34 pm
- Forum: Bugs Archive
- Topic: [15b] Bugged artifact gives insane spell criticals
- Replies: 2
- Views: 928
Re: [15b] Bugged artifact gives insane spell criticals
This is already fixed for the next beta. If you are comfortable with Lua and don't want to wait for b16, you could fix the error yourself, it is just a missing division by 100 for spell-criticals. The physical crits are calculated correct, so you could compare the two parts of the code.
- Sun Dec 05, 2010 11:29 pm
- Forum: Development
- Topic: New, 'flexible' Explosion Expert
- Replies: 13
- Views: 4061
Re: New, 'flexible' Explosion Expert
... of course the smaller bomb would not only mean smaller explosion radius, but also smaller damage to the targets. Basically holding back the talent (i.e. player has Explosion Expert at level 5, but holds back 3 levels, so the thrown bomb works as if he only had level 2.)
- Sun Dec 05, 2010 1:25 pm
- Forum: Character Reports
- Topic: Level 33 Berserker, died twice in two actions :(
- Replies: 4
- Views: 2305
Re: Level 33 Berserker, died twice in two actions :(
Somehow it feels counter intuitive to need stunresist against freeze. Cold resist feels more instinctive to me. Complete resist against the freeze-paralyze should be available at a certain cold resist... let's say 60% for now.
- Sun Dec 05, 2010 1:12 pm
- Forum: Ideas
- Topic: Lore - Game Implications
- Replies: 8
- Views: 3164
Re: Lore - Game Implications
As the combat runes are pretty much unused by most characters (tell me if I'm mistaken), I've already played around with the idea of a rune-use base character. As this has very much to do with knowledge the lore-based unlock would make much sense to me. Some ideas I had for Talents not yet ordered i...
- Sun Dec 05, 2010 12:56 pm
- Forum: Bugs Archive
- Topic: Stat display upon levelup subject to decreptitude disease.
- Replies: 1
- Views: 781
Re: Stat display upon levelup subject to decreptitude diseas
imho the levelup page should show raw unmodified values, the modified ones could be helpful as a second value.
- Sun Dec 05, 2010 10:48 am
- Forum: Ideas
- Topic: Are the townfolk of Zigur too forgiving?
- Replies: 14
- Views: 3931
Re: Are the townfolk of Zigur too forgiving?
Speaking about this to DG he told me the current system (hiding Zig on wilderness creation) is only a stopgap. Don't know what he wanted to do with it in the future. I like the idea of more Antimagic related quests, skills, skillpoints (maybe a new category you only get through these quests? class, ...