
Search found 190 matches
- Tue Oct 21, 2014 3:39 pm
- Forum: Dumb Questions
- Topic: Saves and resistances
- Replies: 2
- Views: 1145
Saves and resistances
Eh, I think I have been away for far too long, now I have completely forgotten how saves and resistances work.
Could somebody give me a quick recap? Thanks!

- Thu Oct 16, 2014 3:13 pm
- Forum: Addons
- Topic: Game mechanics questions
- Replies: 3
- Views: 1666
Re: Game mechanics questions
Ah, I see. Thanks!
- Fri Oct 10, 2014 4:24 pm
- Forum: Addons
- Topic: Barbarian Class Fork
- Replies: 12
- Views: 5493
Re: Barbarian Class Fork
Should that be Sadist? Just sayinStarKeep wrote:
Masochist
Gain Stamina for every enemy kill.
- Fri Oct 10, 2014 4:03 pm
- Forum: Ideas
- Topic: Misdirection Mechanic Proposal
- Replies: 6
- Views: 2253
Re: Misdirection Mechanic Proposal
I think it would be easier to treat evasion as what it should be: your foe hits the correct point in 3 dimensional space, except that you are not there. Just do that for every critter along the path of a beam. For range weapons, I recommend deal with the issue by reducing the chance to hit at longer...
- Fri Oct 10, 2014 3:49 pm
- Forum: Ideas
- Topic: Alternate endings to dungeons
- Replies: 3
- Views: 1990
Re: Alternate endings to dungeons
Sorry to dredge up this old thread...
I have been away for quite some time, and is just wondering if there is some progress in providing alternate endings. Thanx.
I have been away for quite some time, and is just wondering if there is some progress in providing alternate endings. Thanx.
- Fri Oct 10, 2014 3:44 pm
- Forum: Addons
- Topic: Game mechanics questions
- Replies: 3
- Views: 1666
Game mechanics questions
Hi all, I am slowly putting together my new class, and there are a couple of questions I would like to ask, to see if it needs some major revision. 1. Can a talent be triggered upon a certain condition? Lets say I am putting together a talent called LaunchAntiTankMissleAtBill, which will automatical...
- Fri Oct 03, 2014 2:39 pm
- Forum: Dumb Questions
- Topic: Dumb questions about talents and talent trees
- Replies: 3
- Views: 1766
Re: Dumb questions about talents and talent trees
Thanks you for your detailed replies.


- Wed Oct 01, 2014 4:03 pm
- Forum: Dumb Questions
- Topic: Dumb questions about talents and talent trees
- Replies: 3
- Views: 1766
Dumb questions about talents and talent trees
Hi all, I have some dumb questions about talents and talent trees: 1. What's the difference between class and generic talent? 2. How many talents are supposed to be in a talent tree? I recall most have 4 talents, but I have also seen some with 5. 3. How many talent trees does a character class have?...
- Wed Oct 01, 2014 3:58 pm
- Forum: Dumb Questions
- Topic: Celestial/Light… what's the big deal?
- Replies: 20
- Views: 8398
Re: Celestial/Light… what's the big deal?
My $0.02 The thing is you are only thinking from your level of knowledge and skill. There are a whole lot of newbies and less experienced players who are struggling to get their first win. So yes, there are some builds and combinations that are stronger than others, there's nothing surprising there....
- Sat Sep 27, 2014 2:52 pm
- Forum: Addons
- Topic: Help for writing new character classes...
- Replies: 3
- Views: 1556
Re: Help for writing new character classes...
Thanks heaps! 

- Sun Sep 21, 2014 6:00 am
- Forum: Addons
- Topic: Help for writing new character classes...
- Replies: 3
- Views: 1556
Help for writing new character classes...
Is there a guide and/or samples that can be of help for character class developer wannabes? Thanks much!
- Wed Dec 25, 2013 2:38 am
- Forum: Bugs Archive
- Topic: Problem with patch
- Replies: 1
- Views: 861
Problem with patch
When I tried to update my old 1.0.4 tomb to the newest 1.1.3, the patch program stopped with a "cannot find game/modules/tome-1.0.4.team" I looked into the folder and found the file, except that it has the name of "tome-1.0.4-nomusic.team." So has the contents of the folders been...
- Sat Apr 27, 2013 5:00 am
- Forum: General Discussion
- Topic: "Overpowered" classes and player skill levels
- Replies: 45
- Views: 13108
"Overpowered" classes and player skill levels
For this discussion, let me classify players into three skill levels: 1. Newbies - anybody who hasn't win a game 2. Accomplished players - anybody who has won at least one game 3. Power players - those who think nightmare is too easy... Okay. What I have been seeing are threads asking certain "...
- Sun Apr 21, 2013 4:18 am
- Forum: Ideas
- Topic: [1.0.1] Prohibit use of psychoportation with frozen chars
- Replies: 5
- Views: 1572
Re: [1.0.1] Prohibit use of psychoportation with frozen char
Then again, 'porting maybe your only way out.
- Sun Apr 21, 2013 4:16 am
- Forum: Ideas
- Topic: Melee weapons
- Replies: 9
- Views: 5193
Re: Melee weapons
The problem with axes, swords, and maces in the game is they are almost the same. Either do away with the difference and have only one kind, or make them more different so as to make the choice more interesting.