Search found 190 matches

by Omega Blue
Tue Oct 21, 2014 3:39 pm
Forum: Dumb Questions
Topic: Saves and resistances
Replies: 2
Views: 1145

Saves and resistances

Eh, I think I have been away for far too long, now I have completely forgotten how saves and resistances work. :oops: Could somebody give me a quick recap? Thanks!
by Omega Blue
Thu Oct 16, 2014 3:13 pm
Forum: Addons
Topic: Game mechanics questions
Replies: 3
Views: 1666

Re: Game mechanics questions

Ah, I see. Thanks!
by Omega Blue
Fri Oct 10, 2014 4:24 pm
Forum: Addons
Topic: Barbarian Class Fork
Replies: 12
Views: 5493

Re: Barbarian Class Fork

StarKeep wrote:
Masochist
Gain Stamina for every enemy kill.
Should that be Sadist? Just sayin
by Omega Blue
Fri Oct 10, 2014 4:03 pm
Forum: Ideas
Topic: Misdirection Mechanic Proposal
Replies: 6
Views: 2253

Re: Misdirection Mechanic Proposal

I think it would be easier to treat evasion as what it should be: your foe hits the correct point in 3 dimensional space, except that you are not there. Just do that for every critter along the path of a beam. For range weapons, I recommend deal with the issue by reducing the chance to hit at longer...
by Omega Blue
Fri Oct 10, 2014 3:49 pm
Forum: Ideas
Topic: Alternate endings to dungeons
Replies: 3
Views: 1990

Re: Alternate endings to dungeons

Sorry to dredge up this old thread...

I have been away for quite some time, and is just wondering if there is some progress in providing alternate endings. Thanx.
by Omega Blue
Fri Oct 10, 2014 3:44 pm
Forum: Addons
Topic: Game mechanics questions
Replies: 3
Views: 1666

Game mechanics questions

Hi all, I am slowly putting together my new class, and there are a couple of questions I would like to ask, to see if it needs some major revision. 1. Can a talent be triggered upon a certain condition? Lets say I am putting together a talent called LaunchAntiTankMissleAtBill, which will automatical...
by Omega Blue
Fri Oct 03, 2014 2:39 pm
Forum: Dumb Questions
Topic: Dumb questions about talents and talent trees
Replies: 3
Views: 1766

Re: Dumb questions about talents and talent trees

Thanks you for your detailed replies.

:D
by Omega Blue
Wed Oct 01, 2014 4:03 pm
Forum: Dumb Questions
Topic: Dumb questions about talents and talent trees
Replies: 3
Views: 1766

Dumb questions about talents and talent trees

Hi all, I have some dumb questions about talents and talent trees: 1. What's the difference between class and generic talent? 2. How many talents are supposed to be in a talent tree? I recall most have 4 talents, but I have also seen some with 5. 3. How many talent trees does a character class have?...
by Omega Blue
Wed Oct 01, 2014 3:58 pm
Forum: Dumb Questions
Topic: Celestial/Light… what's the big deal?
Replies: 20
Views: 8398

Re: Celestial/Light… what's the big deal?

My $0.02 The thing is you are only thinking from your level of knowledge and skill. There are a whole lot of newbies and less experienced players who are struggling to get their first win. So yes, there are some builds and combinations that are stronger than others, there's nothing surprising there....
by Omega Blue
Sat Sep 27, 2014 2:52 pm
Forum: Addons
Topic: Help for writing new character classes...
Replies: 3
Views: 1556

Re: Help for writing new character classes...

Thanks heaps! :mrgreen:
by Omega Blue
Sun Sep 21, 2014 6:00 am
Forum: Addons
Topic: Help for writing new character classes...
Replies: 3
Views: 1556

Help for writing new character classes...

Is there a guide and/or samples that can be of help for character class developer wannabes? Thanks much!
by Omega Blue
Wed Dec 25, 2013 2:38 am
Forum: Bugs Archive
Topic: Problem with patch
Replies: 1
Views: 861

Problem with patch

When I tried to update my old 1.0.4 tomb to the newest 1.1.3, the patch program stopped with a "cannot find game/modules/tome-1.0.4.team" I looked into the folder and found the file, except that it has the name of "tome-1.0.4-nomusic.team." So has the contents of the folders been...
by Omega Blue
Sat Apr 27, 2013 5:00 am
Forum: General Discussion
Topic: "Overpowered" classes and player skill levels
Replies: 45
Views: 13108

"Overpowered" classes and player skill levels

For this discussion, let me classify players into three skill levels: 1. Newbies - anybody who hasn't win a game 2. Accomplished players - anybody who has won at least one game 3. Power players - those who think nightmare is too easy... Okay. What I have been seeing are threads asking certain "...
by Omega Blue
Sun Apr 21, 2013 4:18 am
Forum: Ideas
Topic: [1.0.1] Prohibit use of psychoportation with frozen chars
Replies: 5
Views: 1572

Re: [1.0.1] Prohibit use of psychoportation with frozen char

Then again, 'porting maybe your only way out.
by Omega Blue
Sun Apr 21, 2013 4:16 am
Forum: Ideas
Topic: Melee weapons
Replies: 9
Views: 5193

Re: Melee weapons

The problem with axes, swords, and maces in the game is they are almost the same. Either do away with the difference and have only one kind, or make them more different so as to make the choice more interesting.