Search found 56 matches
- Sat Nov 12, 2016 11:52 pm
- Forum: Dumb Questions
- Topic: Wymic breath triggers
- Replies: 5
- Views: 1409
Wymic breath triggers
I've been searching around in the forums, but I haven't found anyone mentioning this, so I thought I'd ask... When my Wyrmic attacks, he sometimes performs a breath attack at the same time. Awesome! But I haven't found any description saying that this would happen, or what causes it. How do I make t...
- Sat Dec 28, 2013 9:19 pm
- Forum: Ideas
- Topic: Add spears as weapons.
- Replies: 12
- Views: 4476
Re: Add spears as weapons.
I think there's plenty of room for short spears for bulwarkacus and stabby reavers (maybe give them an ego that lets you throw them?) AND long spears/pikes/polearms with a little bit of reach
- Sat Dec 28, 2013 11:43 am
- Forum: Dumb Questions
- Topic: Why is my cornac Berserker's default attack speed 120%?
- Replies: 11
- Views: 2927
Re: Why is my cornac Berserker's default attack speed 120%?
Precise strikes will cancel out the speed gain, and bring you back to 100%. Cancel precise strikes and you should get your extra swing every ten turns.
- Sat Dec 07, 2013 4:26 am
- Forum: Metaclass: Adventurers
- Topic: SPEED KILLS: Advice Request
- Replies: 5
- Views: 4770
Re: SPEED KILLS: Advice Request
If you're running around a lot, maybe add some Mucus. Get Mucus up to 4/5 for the extra radius, and get a point in Living Mucus, and you'll be up to your neck in snot in no time.
- Tue Jul 19, 2011 4:55 am
- Forum: Spoilers
- Topic: I will give you a cookie if you defeat this boss
- Replies: 7
- Views: 2814
Re: I will give you a cookie if you defeat this boss
I'm tempted - Summoners are one of my favorite classes.
I can't find where to stick that file, though...
I can't find where to stick that file, though...
- Sun Apr 17, 2011 4:55 am
- Forum: Ideas
- Topic: Arena Masters
- Replies: 0
- Views: 636
Arena Masters
I just finished killing my old self in the Arena, and...I was kind of disappointed. It might be that I was playing a Yeek Summoner that was almost 10 levels higher than my old Berzerker, but he just didn't seem to have the same punch that he had when I was playing him. Despite having double the heal...
- Sun Apr 17, 2011 4:05 am
- Forum: Character Reports
- Topic: My, that's addictive! (two Arena winners)
- Replies: 0
- Views: 1077
My, that's addictive! (two Arena winners)
Here they are: Rockz the Higher Berzerker http://te4.org/characters/692/tome/790a3502-6862-11e0-a0ff-001cc000edf0 and Dom the Yeek Summoner http://te4.org/characters/692/tome/20b94cf4-6881-11e0-a0ff-001cc000edf0 The Arena mode's a lot of fun! It's definitely a different style of play, and I like how...
- Sat Apr 16, 2011 10:19 pm
- Forum: Ideas
- Topic: New class idea - Mage Hunter
- Replies: 6
- Views: 1787
Re: New class idea - Mage Hunter
Okay so mage hunters seem to me like natures warriors against magic and undead. So a tree that enhances infusions may be interesting (reduces saturation effects and such). In the zigur note of how to kill a spell caster they mention running forward and absorbing blow quickly. So having talents that...
- Sat Apr 02, 2011 6:22 am
- Forum: Spoilers
- Topic: psi crit rate?
- Replies: 3
- Views: 1531
Re: psi crit rate?
Some of the psi stuff does work off spell crit. Though we probably should get a mindcrit function set up for psi stuff to go along with mindpower and have it run off that instead (which would still mean your crit rates would suffer, especially with the lack of mindpower or mindcrit boosting gear). ...
- Sat Apr 02, 2011 5:17 am
- Forum: Bugs Archive
- Topic: Mindslayer abilities break Movement
- Replies: 4
- Views: 1353
Mindslayer abilities break Movement
I'm not sure if it's the Aura or the Telekinetically wielded weapon that's dong it (maybe both), but if your first step doesn't take you out of melee range of all your enemies, you hit something and break your Movement. Which will likely be fatal in the late game. Obviously we can't let that damage ...
- Sat Apr 02, 2011 4:14 am
- Forum: Spoilers
- Topic: psi crit rate?
- Replies: 3
- Views: 1531
psi crit rate?
I just got an enormous crit with a spiked aura. It was fantastic. How do I make that happen more often? I would assume spell crit, since it said "spell looks more powerful" in the log, but it's NOT technically a spell, and if you need the spell crit stat, that means you can't get a really ...
- Tue Mar 29, 2011 4:52 am
- Forum: Ideas
- Topic: New Class: Demonologist
- Replies: 8
- Views: 3895
Re: New Class: Demonologist
Mark : (Active.) Inscribe evil sigils on your victim. The Marked status has no effect, but is required for other moves. Costs both blood and vim to use. Points in this skill reduce the cost and increase the duration. This also allows the possibility of marking yourself for some reason. Perhaps putt...
- Sun Mar 27, 2011 10:55 pm
- Forum: Character Reports
- Topic: Finally! (beat the ambush!)
- Replies: 3
- Views: 2391
Re: Finally! (beat the ambush!)
Nice job! How are you finding the tactical AI for summons in beta21? Buggy. I hear the problem of things running away is being fixed, so that's good. Other than that the biggest problem is with targeting. I'm not sure if it happens on it's own, or if it's only after I've used the 'Give Order' optio...
- Sun Mar 27, 2011 9:21 pm
- Forum: Ideas
- Topic: A new Class, and new Resource
- Replies: 8
- Views: 3398
Re: A new Class, and new Resource
I prefer the nature theme for the class, but that's probably just 'cause I'm kind of a hippie. :roll: The ideas I had should fit with either theme, though: For a powerful attack, you could have a talent that deals damage equal to the difference between your current and max health. You could potentia...
- Thu Mar 24, 2011 1:58 am
- Forum: Bugs Archive
- Topic: Summoned critter targeting
- Replies: 3
- Views: 1085
Re: Summoned critter targeting
Ah quite... well that is definitely unintended and a bug. I don't have a lot of time to test these days, so if you get hit by a hydra's breath please immediately save the stdout and post the hydra's tactical AI output for me to have a peek at (more info here: http://forums.te4.org//viewtopic.php?f=...