Search found 44 matches
- Thu May 19, 2011 3:58 pm
- Forum: Bugs Archive
- Topic: [b26 and b26b] Complete game lockup in achievements screen
- Replies: 6
- Views: 1525
Re: [b26 and b26b] Complete game lockup in achievements scre
The Sliders is in my completed achievements the other is in all achievements. It is a level 3 character so there is nothing in his completed achievements.
- Thu May 19, 2011 3:14 pm
- Forum: Bugs Archive
- Topic: [b26 and b26b] Complete game lockup in achievements screen
- Replies: 6
- Views: 1525
Re: [b26 and b26b] Complete game lockup in achievements scre
At the very least Sliders and Atamathoned do not have an icon next to them.
There may be others but trying to scroll down results in me mousing over Atamathoned and the game freezing.
There may be others but trying to scroll down results in me mousing over Atamathoned and the game freezing.
- Thu May 19, 2011 2:29 pm
- Forum: Bugs Archive
- Topic: [b26 and b26b] Complete game lockup in achievements screen
- Replies: 6
- Views: 1525
[b26 and b26b] Complete game lockup in achievements screen
Whenever I go into the achievements screen I can make the game completely freeze, requiring me to end the process through Task Manager. This freeze happens whenever I highlight an achievement that does not have the trophy icon to the left of the name. I can reproduce it and it happens every time. It...
- Sun Apr 17, 2011 5:48 pm
- Forum: Bugs Archive
- Topic: [b24] Load a save game, got a black screen...
- Replies: 5
- Views: 1564
Re: [b24] Load a save game, got a black screen...
Unfortunately, I doubt that what I currently have will help you. The problem has stopped happening and I have a new character on that machine that loads properly. I do not have an explanation as I did not change anything.
- Tue Apr 12, 2011 7:04 pm
- Forum: Bugs Archive
- Topic: [b24] Load a save game, got a black screen...
- Replies: 5
- Views: 1564
Re: [b24] Load a save game, got a black screen...
I am getting the exact same problem. I can start a character with no problem. Trying to load it results in nothing but a black screen. Clicking the X in the upper corner to close the window closes the game immediately. The te4_log.txt file stops in the middle of a line like this: Lua Error: /engine/...
- Wed Apr 06, 2011 2:16 pm
- Forum: Bugs Archive
- Topic: Kor-pul mini map (others too)
- Replies: 19
- Views: 5937
Re: Kor-pul mini map (others too)
I just got this bug again today. Brand new character in b23. All auto-saves are turned off. Everything was fine at first, but as soon as I got level 2 the bug appeared. There was no save done between the time that I started the game and the bug appearing.
- Sat Apr 02, 2011 11:07 pm
- Forum: Bugs Archive
- Topic: [b23] Cannot run on new computer
- Replies: 4
- Views: 1177
Re: [b23] Cannot run on new computer
I am using my computer's on-board video. It is ATI Radeon 2100. Windows was reporting that everything was installed correctly but I went out and downloaded the latest driver anyway. Installing this did not help. It still locked up at registering the character on te4.org.
- Sat Apr 02, 2011 10:02 pm
- Forum: Bugs Archive
- Topic: [b23] Cannot run on new computer
- Replies: 4
- Views: 1177
[b23] Cannot run on new computer
This is not really a bug, but I am not sure where else to post it. I just got a new computer with a fresh Windows 7 install and downloaded b23. When I run the game, it goes incredibly slowly, with the mouse being very jerky. I can create the character although it takes way longer than it should. Onc...
- Fri Apr 01, 2011 6:14 pm
- Forum: Bugs Archive
- Topic: Kor-pul mini map (others too)
- Replies: 19
- Views: 5937
Re: Kor-pul mini map (others too)
I still had the issue with a disabled background on b23
- Sat Mar 12, 2011 3:36 am
- Forum: Bugs Archive
- Topic: [b21] Accumulation for pyromancer tree not working?
- Replies: 10
- Views: 3215
Re: [b21] Accumulation for pyromancer tree not working?
My online profile is definitely working and the characters are uploading. I just started a new character that can be seen online and made sure he did some fire damage. The modification date of world.teaw is correct, but this line "d["achievement_data"]={["PYROMANCER"]={[&quo...
- Fri Mar 11, 2011 4:08 pm
- Forum: Bugs Archive
- Topic: [b21] Accumulation for pyromancer tree not working?
- Replies: 10
- Views: 3215
[b21] Accumulation for pyromancer tree not working?
I looked at my progress in world.teaw before starting a yeek archmage. After he died a few levels later I checked the file again and there was no difference in the number to get the pyromancer skill set.
- Mon Mar 07, 2011 3:37 pm
- Forum: Bugs Archive
- Topic: [b21] Light radius
- Replies: 2
- Views: 1032
Re: [b21] Light radius
Ah! I was under the assumption that the Egg only reduced radius if you were wielding it, not carrying it!
That was it. That's what I get for not actually READING the item description!
That was it. That's what I get for not actually READING the item description!
- Mon Mar 07, 2011 3:23 pm
- Forum: Bugs Archive
- Topic: [b21] Light radius
- Replies: 2
- Views: 1032
[b21] Light radius
After going to Lake Nur my light radius seems to be severely reduced. I am currently in the Maze with an Alchemist's Lamp with light radius 3. My actual light radius is 1. However, if I put on my water breathing helm my light radius goes back up to 2. I saw the same problem with a standard radius 2 ...
- Fri Mar 04, 2011 8:29 pm
- Forum: Bugs Archive
- Topic: [b21] Light radius under Lake Nur
- Replies: 0
- Views: 738
[b21] Light radius under Lake Nur
In my first trip to Lake Nur in b21 I could not see anything when I went underwater. I went back out and got a water breathing item. When I went in I could then see, but my light radius was reduced to one. Removing the water breathing item again reduced my light radius to 0. When I got out of the wa...
- Fri Mar 04, 2011 1:19 pm
- Forum: Ideas
- Topic: Remove sold artifacts from the game
- Replies: 6
- Views: 1496
Re: Remove sold artifacts from the game
Who says that artifacts have to be unique. If the person that created it created one, why could he have not made more of the same item? He already has the formula to make that artifact.