Search found 30 matches
- Mon Jan 19, 2015 4:49 pm
- Forum: Bugs
- Topic: 800x600 can't close inventory
- Replies: 0
- Views: 2249
800x600 can't close inventory
When playing at 800x600 resolution the size of the inventory box goes past the screen borders. This makes closing the inventory with the mouse impossible. Normally this would be a non issue, since the Esc key can close dialogs, or just play at 1024 or above. I've been trying this on my tablet though...
- Fri Jan 17, 2014 2:32 pm
- Forum: Spoilers
- Topic: loot generation
- Replies: 7
- Views: 4304
Re: loot generation
Cool, just checking. I tried to look for myself but can't find the code where base objects are generated. I found the bits that assign properties and generate randarts etc and that all seemed pure rng based. (which fit my observations) The only part of it I noticed being stacked oddly was the base o...
- Thu Jan 16, 2014 6:52 pm
- Forum: Spoilers
- Topic: loot generation
- Replies: 7
- Views: 4304
loot generation
Is it just me or is the game's code skewed toward generating items that do not match the players class? Play Beserkers and you get more one handers than two, play Bullwark and its the other way round. Very few daggers when you're a rogue but tons otherwise, that kind of thing. I thought at first it ...
- Fri Jan 10, 2014 12:24 am
- Forum: Bugs Archive
- Topic: Launcher won't update
- Replies: 11
- Views: 3162
Re: Launcher won't update
I'll try it on another connection when I get a chance.
I can't click the patch button. It downloads the list, puts the error in the update bar and the button is green around the edges but unresponsive.
I can't click the patch button. It downloads the list, puts the error in the update bar and the button is green around the edges but unresponsive.
- Thu Jan 09, 2014 10:11 pm
- Forum: Bugs Archive
- Topic: Launcher won't update
- Replies: 11
- Views: 3162
Re: Launcher won't update
I can't imagine it's my ISP, they never block anything else. Possible i suppose, just seems unlikely. I'll probably end up downloading the whole archive for the current version next time I get a laptop near a WiFi spot. I'm just hoping this won't be an issue in future once I do. It's really weird th...
- Thu Jan 09, 2014 8:54 pm
- Forum: Bugs Archive
- Topic: Launcher won't update
- Replies: 11
- Views: 3162
Re: Launcher won't update
No change, logfile identical.
- Thu Jan 09, 2014 8:33 pm
- Forum: Bugs Archive
- Topic: Launcher won't update
- Replies: 11
- Views: 3162
Re: Launcher won't update
Don't have a router, just a usb 3g modem. Don't run anti-virus or any of the goofy windows "helpful" security features.
- Thu Jan 09, 2014 7:52 pm
- Forum: Bugs Archive
- Topic: Launcher won't update
- Replies: 11
- Views: 3162
Re: Launcher won't update
Nope no proxy, direct connect through a 3g modem. no firewall. This version has music. . It's definitely talking to the servers, because I get update available messages in game, my profile pulled my unlocks (took a few tries but it got them, this is a new install on this machine) and the log shows i...
- Thu Jan 09, 2014 2:41 pm
- Forum: Bugs Archive
- Topic: Launcher won't update
- Replies: 11
- Views: 3162
Launcher won't update
Been away for a while, last version I installed was 1.0.0. Was excited to see the "launcher" concept as this was the reason I stopped updating was the ever increasing download size and new versions popping up all the time. (Just too much bandwidth) So I download the launcher, drop it in my...
- Mon Oct 31, 2011 7:29 pm
- Forum: Ideas
- Topic: Better distinction of explored terrain underground
- Replies: 6
- Views: 1760
Re: Better distinction of explored terrain underground
Nah this has nothing to do with effects. Actually ToME never even lags on my system. Here's two shots with framebuffers and shaders disabled, and ASCII w/bg. One is The Blighted Ruins, the othe Norgos' Lair. Note the graduated shades of shadow in the lair. EDIT: Also notice on the mini-maps that the...
- Sun Oct 30, 2011 5:27 am
- Forum: Ideas
- Topic: Better distinction of explored terrain underground
- Replies: 6
- Views: 1760
Re: Better distinction of explored terrain underground
Here's a screencap. had to downsize it to upload, but you can see what I mean. Everything on the screen (actually that entire level) has been explored. Been like this in every beta I've tried all the way back to 12b when I first found out about T4. I've got a Geforce 8800 so I shouldn't have any pro...
- Sun Oct 30, 2011 3:17 am
- Forum: Ideas
- Topic: Better distinction of explored terrain underground
- Replies: 6
- Views: 1760
Better distinction of explored terrain underground
The Fog of War makes underground dungeons kind of a pain because you can't tell what's floor and what's rock unless it's lit. You just see walls. This is especially annoying in the snaking passages mazes where you have long tunnels with a one tile width gap separating them. The overland dungeons don...
- Sat Oct 29, 2011 6:03 am
- Forum: Bugs Archive
- Topic: [b32, b33 & 34] crash on startup [solved]
- Replies: 0
- Views: 657
[b32, b33 & 34] crash on startup [solved]
Coming from b28 and everything was fine. Tried upgrading to b34 and the game crashes silently on launch before drawing the window. stderr.txt is PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value) and here's the te4.log [CPU] Detected 2 CPUs tried b33 a...
- Wed Nov 03, 2010 2:16 pm
- Forum: Modules
- Topic: Anybody have a copy of Theme 1.2.0?
- Replies: 2
- Views: 23358
- Tue Nov 02, 2010 2:35 pm
- Forum: Bugs Archive
- Topic: Are beta13 dialogs faster?
- Replies: 8
- Views: 2291
Re: Are beta13 dialogs faster?
Update: They were faster till I took someone to Bree. (been trying skellies until yesterday) As soon as I got into bree everything, movement et al, but especially dialogs slowed to a crawl. Much worse than b12, sometimes caused the window to show not responding for up to 20-30 seconds at a time when...