Search found 263 matches
- Thu Sep 29, 2011 9:17 am
- Forum: Ideas
- Topic: Fateful Aura redesign
- Replies: 15
- Views: 4387
Re: Fateful Aura redesign
Perhaps cursed equipment could occur naturally, as a third ego type that gives significant bonuses and penalties. Probably just the penalties... and Fateful Aura would allow you to get the good stuff out of curses. The first talent of the tree would have to be redone though. Cursed Touch Passive: I...
- Mon Sep 26, 2011 3:07 am
- Forum: General Discussion
- Topic: Stamina Sustains and later Actives
- Replies: 17
- Views: 6662
Re: Stamina Sustains and later Actives
I'm sorry to disagree with you, but I like the system as it is. There are a lot of stamina, stamina regen and -fatigue items that you're probably overlooking and would make your life easier. And probably some mild investment in willpower or not using plate would be a choice for you if you really nee...
- Mon Sep 26, 2011 2:56 am
- Forum: Bugs Archive
- Topic: [b33] Weird behavior with minions and the fearscape
- Replies: 3
- Views: 994
Re: [b33] Weird behavior with minions and the fearscape
Sounds like a challenge!Aquillion wrote:Wow, that's a lot of resource bars. I wonder, is that the max you can have...?

- Sun Sep 25, 2011 9:15 pm
- Forum: Ideas
- Topic: Start Golem with Runes
- Replies: 9
- Views: 3378
Re: Start Golem with Runes
That's actually a good idea there... We should make custom scenario tutorials for some of the classes. One fixed map with 3 or 4 rooms force feeding you xp to level 10 or so, while explaining the basics of the class. Alchemists, Summoners, Anorithils, Wardens and Reavers at least... Those classes th...
- Sun Sep 25, 2011 2:57 pm
- Forum: Ideas
- Topic: Nerf ghosts/give skills to a new ghost mob
- Replies: 15
- Views: 3914
Re: Nerf ghosts/give skills to a new ghost mob
Dreads and Dreadmasters were already extremely punishing to 'hit' classes with their huge defense and I think invisibility just made it worse. You could probably give them -100% physical resistance to balance them out, but I think it would probably be best just to make them easier to hit.
- Sun Sep 25, 2011 11:12 am
- Forum: Ideas
- Topic: Start Golem with Runes
- Replies: 9
- Views: 3378
Re: Start Golem with Runes
No, no, a teleport rune... New player checks out his golem... ooh, what does this do? The Golem disappears into the other side of the map while the player figures out how to kill a Troll alone. Now seriously... maybe a low cooldown Heat Beam and a 20% speed rune with 30 charges or so. P.S. - Better ...
- Sun Sep 25, 2011 11:03 am
- Forum: Ideas
- Topic: Change the base racial talent to scale with CL/TL
- Replies: 8
- Views: 2619
Re: Change the base racial talent to scale with CL/TL
Do people actually bother to put points in the base talent just for the cooldown? Actually there are some tier 1 racials that are quite useful IF you're using the right stat, although I partially agree with you since cooldown reduction 45 -> 30 or something doesn't really create much of an impact b...
- Sun Sep 25, 2011 10:39 am
- Forum: Bugs Archive
- Topic: Healing text shows up outside of FoV
- Replies: 5
- Views: 1142
Re: Healing text shows up outside of FoV
I think it's mostly Healing Light and Providence. I think the AI doesn't use infusions over 80% hp and maybe the same thing should be done for Healing Light.
- Sun Sep 25, 2011 10:28 am
- Forum: Bugs Archive
- Topic: [b34] Gather the Threads
- Replies: 5
- Views: 1412
Re: [b34] Gather the Threads
The same thing happens with stuns. Let's say you have a 10 damage per turn poison on a monster... if you get stunned it will tick for 3. The way to fix this would be to redesign the base system a bit. DoTs, AoE and projectiles would have to get their final damage (with multipliers) computed on cast ...
- Sun Sep 25, 2011 10:16 am
- Forum: Bugs Archive
- Topic: [b33] Eruan and East south desert problems.
- Replies: 7
- Views: 2379
Re: Eruan and East south desert problems.
Which version are you using? There were some issues with Shockbolt a few betas back.
- Fri Sep 23, 2011 11:54 pm
- Forum: Ideas
- Topic: Corrupters to use Con instead of Wil?
- Replies: 13
- Views: 3190
Re: Corrupters to use Con instead of Wil?
Every vim user gets an extra point of vim-on-kill per 10 willpower. A moderate willpower investment (effective 30-40) makes a tremendous difference in long term/large number fights. While this is true in the early-mid game, all willpower is meaningless when your drain starts passing the 500 mark re...
- Fri Sep 23, 2011 1:21 pm
- Forum: Ideas
- Topic: Corrupters to use Con instead of Wil?
- Replies: 13
- Views: 3190
Re: Corrupters to use Con instead of Wil?
The truth is Corruptors don't actually use Willpower, no real benefits in doing so. They're the Berserkers of magic I guess.
Actually I think the class would be much more interesting it it used hp instead of vim as a resource, although that would require some redesigning.
Actually I think the class would be much more interesting it it used hp instead of vim as a resource, although that would require some redesigning.
- Wed Sep 21, 2011 8:31 am
- Forum: Spoilers
- Topic: Generic/class points (spoiler)
- Replies: 9
- Views: 5397
Re: Generic/class points (spoiler)
Post-east Sandworm Lair... don't get eaten though
.

- Mon Sep 19, 2011 5:29 pm
- Forum: Bugs Archive
- Topic: [b33] Mark of a Spellblaze boss bug (or Fearscape bug)
- Replies: 2
- Views: 931
Re: [b33] Mark of a Spellblaze boss bug (or Fearscape bug)
Did you respawn in the Mark of the Spellblaze or in the Fearscape?
- Sat Sep 17, 2011 9:10 am
- Forum: Ideas
- Topic: Talent tree - Magical Training - Generic
- Replies: 16
- Views: 8477
Talent tree - Magical Training - Generic
I've been fiddling about with magical classes and they could use a tree to invest generic points such as combat training. This would be a starter generic tree for Mages, Anorithils, Corruptors and Paradox Mages and probably an unlockable for Arcane Blades, Shadowblades, Paladins, Reavers and Wardens...