I've had this a few times:
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Particle emitter error 28b88d0 (2): attempt to call a nil value
Particle emitter error 28b88d0 (2): attempt to call a nil value
PANIC: unprotected error in call to Lua API (attempt to call a nil value)
Search found 20 matches
- Sat Aug 25, 2012 11:30 am
- Forum: Bugs Archive
- Topic: [b42] Game closes with no warning
- Replies: 8
- Views: 2057
- Tue Aug 21, 2012 6:32 pm
- Forum: Addons
- Topic: Posting addons to te4.org site
- Replies: 122
- Views: 59773
Re: Posting addons to te4.org site
Profile: leffe
Addon: tome-adventurer
Addon: tome-adventurer
- Fri Mar 25, 2011 5:06 pm
- Forum: Spoilers
- Topic: Understanding Resists
- Replies: 10
- Views: 2952
Re: Understanding Resists
Ah, target.resists_cap[type] stores the additional resistance cap, not 70%.Leffe wrote:Does this mean the actual resistance cap is 140%?
- Wed Mar 23, 2011 7:47 pm
- Forum: Spoilers
- Topic: Understanding Resists
- Replies: 10
- Views: 2952
Re: Understanding Resists
Does this mean the actual resistance cap is 140%?game/modules/tome/data/damage_types.lua wrote:Code: Select all
local res = math.min((target.resists.all or 0) + (target.resists[type] or 0), (target.resists_cap.all or 0) + (target.resists_cap[type] or 0))
- Tue Mar 22, 2011 12:11 pm
- Forum: Bugs Archive
- Topic: Talent descriptions leak colors
- Replies: 4
- Views: 1127
Re: Talent descriptions leak colors
The attached screenshot displays the problem.darkgod wrote:I am unsure what's the bug and why this fixes the problem ?
Equipment requirements do not suffer from this.
- Mon Mar 21, 2011 3:31 pm
- Forum: Bugs Archive
- Topic: Talent descriptions leak colors
- Replies: 4
- Views: 1127
Talent descriptions leak colors
The attached patch should fix the issues.
- Sun Mar 06, 2011 6:58 pm
- Forum: Bugs Archive
- Topic: b21, Infinite money
- Replies: 1
- Views: 748
b21, Infinite money
1. Stand on object.
2. Transmogrify.
3. Get knocked back before the action completes.
4. Choose the object and it won't be removed.
2. Transmogrify.
3. Get knocked back before the action completes.
4. Choose the object and it won't be removed.
- Sun Feb 06, 2011 7:55 pm
- Forum: General Discussion
- Topic: Online Profile
- Replies: 27
- Views: 7206
Re: Online Profile
I'm getting this: [MODULE LOADER] module MD5 7a2ecc271863be9ebf22ed2e3b323d78 computed in 95 [PROFILE] switching to dev profile [ONLINE PROFILE] auth [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth [ONLINE PROFILE] auth as Leffe ... [LOG] #LIGHT_RED#Profile disabled(switching t...
- Thu Dec 02, 2010 8:24 pm
- Forum: Bugs Archive
- Topic: Cornac alchemist can get free class skills
- Replies: 2
- Views: 1316
Re: Cornac alchemist can get free class skills
The cause is that the golem has not been created yet, and the skill tries to add points to the golem which causes it to error out.
- Sun Nov 21, 2010 1:46 pm
- Forum: Bugs Archive
- Topic: [r1972] Breaking Elisa
- Replies: 2
- Views: 885
Re: [r1972] Breaking Elisa
Fixed by r1972.
- Sun Nov 21, 2010 11:31 am
- Forum: Bugs Archive
- Topic: [r1972] Poison traps broken
- Replies: 1
- Views: 772
[r1972] Poison traps broken
[LOG] A poisonous vine strikes at Test! Lua Error: /engine/Trap.lua:131: attempt to call method 'triggered' (a nil value) At [C]:-1 triggered At /engine/Trap.lua:131 trigger At /engine/Trap.lua:144 At (tail call):-1 At [string "return function(self, x, y, what, ...) loca..."]:1 At (tail c...
- Sun Nov 21, 2010 11:29 am
- Forum: Bugs Archive
- Topic: [r1972] Breaking Elisa
- Replies: 2
- Views: 885
[r1972] Breaking Elisa
Elisa can be broken by following these steps:
1. Getting some unidentified items from the dungeon.
2. Having her identify them.
3. Returning with some new loot. (Just leaving town was not enough.)
Finding an artifact did not fix her.
1. Getting some unidentified items from the dungeon.
2. Having her identify them.
3. Returning with some new loot. (Just leaving town was not enough.)
Finding an artifact did not fix her.
- Mon Nov 01, 2010 7:31 pm
- Forum: Ideas
- Topic: New feature: worldmap npcs
- Replies: 14
- Views: 4644
- Sun Oct 31, 2010 9:19 am
- Forum: Bugs Archive
- Topic: Freeze while running in high peak
- Replies: 11
- Views: 3036
Re: Freeze while running in high peak
Hey, I just noticed something... the log output shows nothing after the ":=:". This is where the temporary value id should be, and I don't understand how oldval (the -2.4) gets set if the temporary value id doesn't exist. Is the bug in the print statement? Another clue, (or a red herring,...
- Sat Oct 30, 2010 8:05 pm
- Forum: Bugs Archive
- Topic: Freeze while running in high peak
- Replies: 11
- Views: 3036
Re: Freeze while running in high peak
By interrupting (quite tricky, because you have to hold down ^C, but you can't hold it for too long or it will exit) the execution, this might be where the code is hanging:
tome/class/NPC.lua:
tome/class/NPC.lua:
Code: Select all
while self:enoughEnergy() and not self.dead do