Search found 62 matches
- Mon Jun 01, 2020 2:02 am
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
I've decided to take up work on this module again after many years of absence. One of the main issues with the module as it stands is the annoyance of managing ammo with the limited inventory. Ammo is tracked as an object with a limited space, and empty clips end up littering the inventory. Currentl...
- Mon Jun 01, 2020 1:54 am
- Forum: Modules
- Topic: In The Shadows
- Replies: 24
- Views: 29948
Re: In The Shadows
Great to hear it, I'm looking forward to seeing how this goes.
- Fri Jan 05, 2018 2:02 am
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
I've been unhappy with the background information I wrote for the earlier iterations of the module, so I've been rewriting large sections of the lore. Here are two snippets of the lore describing the current status of earth and mars Earth is a utopia: disease has been eradicated, violent crime is pr...
- Sat Nov 25, 2017 6:55 pm
- Forum: Modules
- Topic: In The Shadows
- Replies: 24
- Views: 29948
Re: In The Shadows
Do you have a new repository? As far as I can tell the link in the first post is empty.
- Sat Nov 25, 2017 6:57 am
- Forum: Bugs Archive
- Topic: [1.5.5] Door displays as ASCII in Searing Halls
- Replies: 0
- Views: 967
- Tue Nov 14, 2017 5:42 pm
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
- Mon Nov 13, 2017 8:45 pm
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
Darkgod, thank :D that does look a lot better. I think I'll merge it next time I have time to work on the module. Could you tell me what AsciiMap.lua does and what the purpose of dofile("/mod/class/AsciiMap.lua") in load.lua is? I'm not familiar enough with Te4 to understand what it's doin...
- Fri Nov 10, 2017 6:24 pm
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
Forgive me if I'm wrong, but I believe I did try to take Damage Resist I as one of the starting feat, but instead received a 'Prerequisite not met' error.. :? I'll try playing Gorilla again when I have the time and take a screenshot of it. No, you're right. Normally you need to take one of the othe...
- Thu Nov 09, 2017 8:17 pm
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
Thanks for the feedback! Combat right now is very poorly balanced, so hearing from someone who has played really helps out. I played a Gorilla with the Smash and advanced Smash (?) skills and the handgun proficiency skill. At first I tried to shoot the li'l bots with the first handgun available to t...
- Sat Nov 04, 2017 9:48 pm
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
I think I've fixed all of the issues related to upgrading to the new engine in the development build on GitHub. Right now there is only one dungeon implemented. After clearing the dungeon, you get access to a ship, and can travel to Mars, but there's nothing to do once you get there. My focus right ...
- Sat Nov 04, 2017 4:36 pm
- Forum: Modules
- Topic: Bone to be Wild
- Replies: 3
- Views: 47435
Re: Bone to be Wild
Thanks Darkgod! I've been having fun playing this again after so many years? Do you ever intend to make a Bone to be Wild module for Te4? It deserves to be more widely known!
- Sat Nov 04, 2017 3:02 am
- Forum: Modules
- Topic: Bone to be Wild
- Replies: 3
- Views: 47435
Bone to be Wild
Is Bone to be Wild available anywhere? I remember having a lot of fun with it, but I don't think I have the hard drive it was on anymore.
- Fri Nov 03, 2017 1:12 am
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
After four years, I've decided to return to this project. I probably will never finish it, but it is a fun project for me to work on in my free time.
The new repository is here:
https://github.com/MMBN-Engine/Startide
The new repository is here:
https://github.com/MMBN-Engine/Startide
- Thu Sep 18, 2014 12:30 pm
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
Sure thing
I had also used a resolver until I figured out how to make the egoed npcs non-godlike and how to use ego filters.

I had also used a resolver until I figured out how to make the egoed npcs non-godlike and how to use ego filters.
- Wed Sep 17, 2014 10:27 pm
- Forum: Modules
- Topic: Startide: Sci-Fi Rougelike
- Replies: 35
- Views: 61391
Re: Startide: Sci-Fi Rougelike
Have you solved it yet? I believe it's because the ego also applies the default values from init in Actors.lua I added something like this to each ego to ensure that ego actors aren't godlike. level_range = {0, 0}, rarity = 3, max_life = 0, stats = { str = 0, dex = 0, int = 0, con = 0}, energy = {},...