Search found 62 matches

by BDota
Mon Jun 01, 2020 2:02 am
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

I've decided to take up work on this module again after many years of absence. One of the main issues with the module as it stands is the annoyance of managing ammo with the limited inventory. Ammo is tracked as an object with a limited space, and empty clips end up littering the inventory. Currentl...
by BDota
Mon Jun 01, 2020 1:54 am
Forum: Modules
Topic: In The Shadows
Replies: 24
Views: 29948

Re: In The Shadows

Great to hear it, I'm looking forward to seeing how this goes.
by BDota
Fri Jan 05, 2018 2:02 am
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

I've been unhappy with the background information I wrote for the earlier iterations of the module, so I've been rewriting large sections of the lore. Here are two snippets of the lore describing the current status of earth and mars Earth is a utopia: disease has been eradicated, violent crime is pr...
by BDota
Sat Nov 25, 2017 6:55 pm
Forum: Modules
Topic: In The Shadows
Replies: 24
Views: 29948

Re: In The Shadows

Do you have a new repository? As far as I can tell the link in the first post is empty.
by BDota
Sat Nov 25, 2017 6:57 am
Forum: Bugs Archive
Topic: [1.5.5] Door displays as ASCII in Searing Halls
Replies: 0
Views: 967

[1.5.5] Door displays as ASCII in Searing Halls

One of the doors in the Searing Halls displayed as an ASCII character
Image
by BDota
Tue Nov 14, 2017 5:42 pm
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

Thanks again Darkgod! Here's a screenshot of the new ASCII mode, along with a NPCs generated from a WIP random NPC generator.
Image
by BDota
Mon Nov 13, 2017 8:45 pm
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

Darkgod, thank :D that does look a lot better. I think I'll merge it next time I have time to work on the module. Could you tell me what AsciiMap.lua does and what the purpose of dofile("/mod/class/AsciiMap.lua") in load.lua is? I'm not familiar enough with Te4 to understand what it's doin...
by BDota
Fri Nov 10, 2017 6:24 pm
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

Forgive me if I'm wrong, but I believe I did try to take Damage Resist I as one of the starting feat, but instead received a 'Prerequisite not met' error.. :? I'll try playing Gorilla again when I have the time and take a screenshot of it. No, you're right. Normally you need to take one of the othe...
by BDota
Thu Nov 09, 2017 8:17 pm
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

Thanks for the feedback! Combat right now is very poorly balanced, so hearing from someone who has played really helps out. I played a Gorilla with the Smash and advanced Smash (?) skills and the handgun proficiency skill. At first I tried to shoot the li'l bots with the first handgun available to t...
by BDota
Sat Nov 04, 2017 9:48 pm
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

I think I've fixed all of the issues related to upgrading to the new engine in the development build on GitHub. Right now there is only one dungeon implemented. After clearing the dungeon, you get access to a ship, and can travel to Mars, but there's nothing to do once you get there. My focus right ...
by BDota
Sat Nov 04, 2017 4:36 pm
Forum: Modules
Topic: Bone to be Wild
Replies: 3
Views: 47435

Re: Bone to be Wild

Thanks Darkgod! I've been having fun playing this again after so many years? Do you ever intend to make a Bone to be Wild module for Te4? It deserves to be more widely known!
by BDota
Sat Nov 04, 2017 3:02 am
Forum: Modules
Topic: Bone to be Wild
Replies: 3
Views: 47435

Bone to be Wild

Is Bone to be Wild available anywhere? I remember having a lot of fun with it, but I don't think I have the hard drive it was on anymore.
by BDota
Fri Nov 03, 2017 1:12 am
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

After four years, I've decided to return to this project. I probably will never finish it, but it is a fun project for me to work on in my free time.

The new repository is here:
https://github.com/MMBN-Engine/Startide
by BDota
Thu Sep 18, 2014 12:30 pm
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

Sure thing :)

I had also used a resolver until I figured out how to make the egoed npcs non-godlike and how to use ego filters.
by BDota
Wed Sep 17, 2014 10:27 pm
Forum: Modules
Topic: Startide: Sci-Fi Rougelike
Replies: 35
Views: 61391

Re: Startide: Sci-Fi Rougelike

Have you solved it yet? I believe it's because the ego also applies the default values from init in Actors.lua I added something like this to each ego to ensure that ego actors aren't godlike. level_range = {0, 0}, rarity = 3, max_life = 0, stats = { str = 0, dex = 0, int = 0, con = 0}, energy = {},...