Search found 327 matches

by Mithril
Wed Feb 20, 2013 1:42 pm
Forum: Addons
Topic: Idea: Gore!
Replies: 0
Views: 1117

Idea: Gore!

An addon incorporating gore could create a more, hm, gory gameplay. Gore sells! :mrgreen: Possibilities include *Blood on the floor after a kill similar to DoomRL. May or may not disappear after a while. Different monster types may give different colors. *Corpses on the ground after a kill. More dif...
by Mithril
Wed Oct 31, 2012 12:16 pm
Forum: Ideas
Topic: Alchemist gem description
Replies: 2
Views: 1387

Re: Alchemist gem description

Urist wrote:http://te4.org/wiki/gems has a nice list, it doesn't have the colors, nor their values, nor the artifact gems but it helps.
Yes, but cannot go there evertyime you have a conversion choice.
by Mithril
Fri Sep 21, 2012 11:16 am
Forum: General Discussion
Topic: Good/bad newbie classes/races?
Replies: 11
Views: 8956

Good/bad newbie classes/races?

Which classes/races are good/bad for newbies? Could unlocked/locked list be improved? I think a good class/race is not necessarily easy but should be fun. However, a too difficult or complex start will likely make a class less fun. * Hybrid classes have particularly difficult skill choices. Maybe it...
by Mithril
Tue Sep 11, 2012 10:52 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal registered on Steam Greenlight - Go Vote!
Replies: 93
Views: 32662

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

Steam has greenlighted some games: http://steamcommunity.com/greenlight/?controller=sharedfiles&appid=765&method=browse&browsesort=pending&browsefilter=pending&p=1 All seems to be real-time games. In the forum it has been suggested that the greenlighted games received at least 14...
by Mithril
Tue Sep 11, 2012 9:43 pm
Forum: Ideas
Topic: Anti-cheating measures
Replies: 6
Views: 2558

Re: Anti-cheating measures

Crashing the game is not the only, nor the most effective way to cheat. Modifying variables (resources, gold, talent points etc.) via external programs and copying savegames are quite viable methods, too. I don't believe cheating needs to (or reliably can) be prevented, though. Obviously it is not ...
by Mithril
Tue Sep 11, 2012 6:38 pm
Forum: Ideas
Topic: Anti-cheating measures
Replies: 6
Views: 2558

Anti-cheating measures

Generally, by crashing the came one can restart at the previous save. This is prevented if dying by an automatic save but there are a few other situations where crashing the game can be particularly beneficial: - alchemists have a golem and if it is alive when the player dies the game is not saved. ...
by Mithril
Wed Jun 20, 2012 3:58 pm
Forum: Ideas
Topic: Hybrids
Replies: 4
Views: 1611

Re: Hybrids

Interesting idea. Obviously this would enable various kinds of possible abuse but I guess that is part of the fun. In order to limit the powerfulness one could limit maximum level to 25 for each class (if playing two classes). Effects dependent on level would only be calculated using the appropriate...
by Mithril
Wed Jun 20, 2012 10:03 am
Forum: Ideas
Topic: ToME - a nonlinear game or not?
Replies: 14
Views: 4424

Re: ToME - a nonlinear game or not?

darkgod wrote:You get a warning upon entering any level ..
Yes, but it is extremely easy to miss. Likely especially for new players. Maybe make it more noticeable as a dialog box before entering with an option to not enter?
by Mithril
Wed Jun 20, 2012 8:10 am
Forum: Ideas
Topic: ToME - a nonlinear game or not?
Replies: 14
Views: 4424

Re: ToME - a nonlinear game or not?

I think it would be greatly helpful for beginners, but also more advanced players as they advance beyond into the later stages, if there were some clear and conspicuous signal regarding the difference between you level and dungeon level. Maybe you should be explicitly warned from entering if the dif...
by Mithril
Wed Jun 06, 2012 9:41 am
Forum: Ideas
Topic: ToME - a nonlinear game or not?
Replies: 14
Views: 4424

ToME - a nonlinear game or not?

The initial part of ToME before Dreadfell seems to be very nonlinear. However, it could be argued that this is an illusion. A large part of becoming better at playing ToME seems to be to become more skilled at judging how difficult the different dungeons are and then doing them in a relatively linea...
by Mithril
Sat Mar 17, 2012 6:12 pm
Forum: General Discussion
Topic: Assertion of b38 status
Replies: 32
Views: 10132

Re: Assertion of b38 status

So how would 1.0 be different from a new beta release? I guess the main difference is that the game will be made available from many new sources such as general downloading sites. So hopefully man new players who maybe have not played roguelikes before. Some thoughs: 1. No "lifetime" donat...
by Mithril
Sat Feb 18, 2012 1:18 pm
Forum: Development
Topic: Incorporating addons into the main game
Replies: 10
Views: 3904

Re: Incorporating addons into the main game

I agree Dekar. I feel that every balanced add-on should be carefully considered for incorporation into the main gaime. Usually a not insignificant amount of effort has spent on something that is thought to improve the game. At the same time the overwhelming majority of players will never install an...
by Mithril
Fri Feb 17, 2012 11:08 am
Forum: Development
Topic: Incorporating addons into the main game
Replies: 10
Views: 3904

Re: Incorporating addons into the main game

I feel that every balanced add-on should be carefully considered for incorporation into the main gaime. Usually a not insignificant amount of effort has spent on something that is thought to improve the game. At the same time the overwhelming majority of players will never install any add-on and if ...
by Mithril
Thu Feb 16, 2012 9:01 am
Forum: Ideas
Topic: Intelligent and scaling items
Replies: 12
Views: 2750

Re: Intelligent and scaling items

A really sarcastic item that that makes various rude comments when the player has problems (misses an attack, is underwater, has low heath, teleports away from a fight...).
by Mithril
Sun Feb 05, 2012 5:41 pm
Forum: Addons
Topic: [b38] Racial powers scale with level (check last post)
Replies: 13
Views: 4596

Re: [b37] Racial powers scale with level

Great! The game should become more variable and interesting if one does not have to use the same race/class combinations constantly.