Search found 234 matches
- Fri Mar 13, 2015 8:01 am
- Forum: General Discussion
- Topic: So, what about a release date for 1.3 ! ;)
- Replies: 14
- Views: 4857
Re: So, what about a release date for 1.3 ! ;)
Dont worry im sure someone has a few game breaking bugs that will be posted on 17th at late night
- Thu Feb 26, 2015 4:11 pm
- Forum: General Discussion
- Topic: Betatest 1.3: beta5 is up!
- Replies: 61
- Views: 26350
Re: Betatest 1.3: beta5 is up!
Hidden compond "game" as cursed Lua Error: /engine/Entity.lua:110: Entity definition has a closure: tmp/EFF_CURSE_OF_MADNESS/def/activate has upvalue Stats At [C]:-1 At [C]:-1 error At /engine/Entity.lua:110 init At /engine/Actor.lua:45 init At /mod/class/Actor.lua:228 init At /mod/class/N...
- Wed Feb 25, 2015 3:35 pm
- Forum: General Discussion
- Topic: Betatest 1.3: beta5 is up!
- Replies: 61
- Views: 26350
Re: Betatest 1.3: beta5 is up!
skill Aeryn gives is broken after mouse over: Lua Error: /engine/interface/ActorTalents.lua:80: bad argument #5 to 'info' (no value) At [C]:-1 At [C]:-1 info At /engine/interface/ActorTalents.lua:80 info At /mod/class/Actor.lua:5444 getTalentFullDescription At /engine/HotkeysIconsDisplay.lua:378 onM...
- Thu Jun 26, 2014 12:44 am
- Forum: Bugs Archive
- Topic: Launching the game directly is not working properly
- Replies: 6
- Views: 2362
Re: Launching the game directly is not working properly
im getting confused now..
at first you had two paths - A( from launcher ) and D (default from 'direct' launcher )
after the change both points to D (if i understood you correctly) but you wanted to both point to A
so why not use 1st solution i gave? (with --home)
at first you had two paths - A( from launcher ) and D (default from 'direct' launcher )
after the change both points to D (if i understood you correctly) but you wanted to both point to A
so why not use 1st solution i gave? (with --home)
- Wed Jun 25, 2014 10:27 am
- Forum: Bugs Archive
- Topic: Launching the game directly is not working properly
- Replies: 6
- Views: 2362
Re: Launching the game directly is not working properly
can you post what path you have now and what path you want?
- Tue Jun 24, 2014 11:30 pm
- Forum: Bugs Archive
- Topic: Launching the game directly is not working properly
- Replies: 6
- Views: 2362
Re: Launching the game directly is not working properly
depends on solution you want 1. use same path as launcher: add '--home some/path/to/profile' to your standard ToME exe (ie make some .bat file or in shortcut icon) 2. make launcher use default path 'run' -> 'regedit' -> find 'HKEY_CURRENT_USER/SOFTWARE/T-Engine 4/home' -> remove it edit ups wrong pa...
- Tue Jun 24, 2014 9:20 pm
- Forum: Bugs Archive
- Topic: t-engine-launcher does not work
- Replies: 10
- Views: 6321
Re: t-engine-launcher does not work
sometime ago ive had some antivirus that you could 'stop' but what it did was actually 'stop active scanning' it still scanned newly created files / downloaded so it might be something similar as for freezes make another thread about it and when it freezes post content of 'te4_log.txt' there note th...
- Tue Jun 24, 2014 12:19 pm
- Forum: Dumb Questions
- Topic: write directory for launcher?
- Replies: 2
- Views: 1228
Re: write directory for launcher?
its given via '-i' switch i.e -i/etc/user/tome
but please note im not linux user and i didnt ever tried it, so you mignt need to experiment a bit with it or it might event not work correctly in any case please tell if it worked or not : )
but please note im not linux user and i didnt ever tried it, so you mignt need to experiment a bit with it or it might event not work correctly in any case please tell if it worked or not : )
- Tue Jun 24, 2014 11:53 am
- Forum: Bugs Archive
- Topic: t-engine-launcher does not work
- Replies: 10
- Views: 6321
Re: t-engine-launcher does not work
i doubt it, basicly what it does is copy command
if you have already downloaded ToME via launcher you can try to manually unpack it from - downloads folder - thats what launcher would normally do
if you have already downloaded ToME via launcher you can try to manually unpack it from - downloads folder - thats what launcher would normally do
- Mon Jun 23, 2014 10:59 pm
- Forum: Bugs Archive
- Topic: t-engine-launcher does not work
- Replies: 10
- Views: 6321
Re: t-engine-launcher does not work
most probably your antivirus doesnt like new dll files being unpacked 5th file is 'OpenAL32.dll'
as for checking if path is valid ill have to look into it : )
as for checking if path is valid ill have to look into it : )
- Mon Jun 23, 2014 5:30 pm
- Forum: Bugs Archive
- Topic: t-engine-launcher does not work
- Replies: 10
- Views: 6321
Re: t-engine-launcher does not work
try changing 'rafał' to 'rafal' (change 'Ł' to 'L' ) and try again
- Tue May 20, 2014 5:04 pm
- Forum: General Discussion
- Topic: Please help: 1.2.0 dev test
- Replies: 230
- Views: 100838
Re: Please help: 1.2.0 dev test
git 0ac1576d2 with test10 libs and exe - mindslayer - used 'beyond flesh' and tried to take off tk item stack traceback: /data/talents/psionic/other.lua: in function 'activate' /engine/interface/ActorTalents.lua:190: in function </engine/interface/ActorTalents.lua:181> Lua Error: /engine/interface/A...
- Mon Apr 28, 2014 10:59 pm
- Forum: Bugs Archive
- Topic: [1.2.0 beta] random bugs
- Replies: 1
- Views: 1050
Re: [1.2.0 beta] random bugs
ad 3) to reproduce: start -> summon grgglck -> make him cast starfall -> save -> load
img right after load:

img right after load:

- Sun Apr 27, 2014 10:24 pm
- Forum: Addons
- Topic: [1.1.5] More info - character sheet
- Replies: 5
- Views: 3151
Re: [1.1.5] More info - character sheet
not impossible but thats quite a lot of work to do and ill probably wait for 1.2.0 with thatcttw wrote:This is excellent. Can you make a similar display for mouseover the damage numbers in the combat log?
- Sun Apr 27, 2014 8:32 pm
- Forum: Bugs Archive
- Topic: [1.2.0 beta] random bugs
- Replies: 1
- Views: 1050
[1.2.0 beta] random bugs
1) 'bloody butcher' has default icon - not sure if its bug thou 2) When 'green worm mass' uses 'multiply' its stop doing 'twitch' on bump attack untill it moves 3) Particles are not removed from __uids - after few hundreds turns of being flooded by spells saved/loaded i got count of over 4000 partic...