Search found 88 matches

by Laerte
Tue Mar 14, 2023 1:24 pm
Forum: Bugs
Topic: [1.7.4] Chest can be opened multiple times
Replies: 2
Views: 2622

Re: [1.7.4] Chest can be opened multiple times

I've encountered this bug multiple times as well, playing without any add-ons. But if I remember correctly, the item is put only once into the inventory (transmog chest), you don't get multiple copies. I didn't try to transmogrify the old item before opening the golden chest and generating the item ...
by Laerte
Fri Mar 11, 2022 2:33 am
Forum: General Discussion
Topic: Greater Weapon Focus has to to go...
Replies: 2
Views: 6926

Re: Greater Weapon Focus has to to go...

I agree 100%.
by Laerte
Tue Jun 12, 2018 10:32 am
Forum: General Discussion
Topic: Zone explore order
Replies: 16
Views: 65089

Re: Zone explore order

Alt Korpul is full of bandits and has fewer undeads.
by Laerte
Sun May 27, 2018 12:00 am
Forum: Addons
Topic: [v1.3.0+] Wall Clock
Replies: 23
Views: 16663

Re: [v1.3.0+] Wall Clock

The new version works flawlessly, so far.
by Laerte
Fri May 25, 2018 11:12 pm
Forum: Addons
Topic: [v1.3.0+] Wall Clock
Replies: 23
Views: 16663

Re: [v1.3.0+] Wall Clock

I've got this error when I'm trying to learn "Aura of Silence": Lua Error: /data/resources.lua:89: attempt to index global 'shat' (a nil value) At [C]:-1 __index At /data/resources.lua:89 display_resource_bar At /mod/class/uiset/Minimalist.lua:846 displayResources At /mod/class/uiset/Minim...
by Laerte
Fri May 25, 2018 2:27 am
Forum: Addons
Topic: [v1.3.0+] Wall Clock
Replies: 23
Views: 16663

Re: [v1.3.0+] Wall Clock

It works great! Thank you very much. :D
by Laerte
Wed Sep 07, 2016 2:17 pm
Forum: Ideas
Topic: Antimagic and Alchemy.
Replies: 6
Views: 4253

Re: Antimagic and Alchemy.

This bothers me as well. The same way as why do we need to talk so respectfully to the lady Sun Paladin? That "noble spirit" is nonsense. The dialog should at least indicate that we are pretend to help them to gather intel. Like "This place is full of evil arcane magic. I'm surrounded...
by Laerte
Fri May 20, 2016 12:07 am
Forum: General Discussion
Topic: Antimagic for melee classes
Replies: 8
Views: 5449

Re: Antimagic for melee classes

Crim, The Red Thunder wrote:You'd be causing crazy numbers of rares to suddenly instantly screw a mage player character.
And how THAT could be a bad thing? :lol:
by Laerte
Wed May 04, 2016 11:24 pm
Forum: Ideas
Topic: Buff antimagic
Replies: 57
Views: 23454

Re: Buff antimagic

Antimagic is weak right now, most agree with that. I prefer it would be a tree of just - better - passives effects and utilities. In fact I would prefer all generic trees that way. I think only classe trees should have attacks. As to manaclash, just make it give a percent of all damage as manaburn f...
by Laerte
Sun May 01, 2016 4:36 am
Forum: General Discussion
Topic: Antimagic for melee classes
Replies: 8
Views: 5449

Re: Antimagic for melee classes

That could work too. The way things are now, only a few classes, most non melee, can fully use Antimagic.
by Laerte
Sat Apr 30, 2016 9:06 pm
Forum: General Discussion
Topic: Antimagic for melee classes
Replies: 8
Views: 5449

Antimagic for melee classes

I don't like the way Antimagic currently works to non WIL and CUN classes, and I would like to propose some changes: - Make antimagic talents use the higher of WIL, STR and DEX to unlock the skills; - Resolve and Antimagic shield could use combatTalentStatDamage picking the higher of WIL, STR and DE...
by Laerte
Tue May 05, 2015 1:01 am
Forum: Ideas
Topic: Make all wyrmic skills follow the elemental aspect
Replies: 15
Views: 5001

Re: Make all wyrmic skills follow the elemental aspect

Having all the talents use to same damage type can also be detrimental, like when you face creatures with immunities. It might seem weird mechanic wise, but flavour wise it is very natural the way it is. But then you could just use another tree, it would make much more sense. Another thing that bot...
by Laerte
Sat May 02, 2015 2:54 pm
Forum: Ideas
Topic: Make all wyrmic skills follow the elemental aspect
Replies: 15
Views: 5001

Make all wyrmic skills follow the elemental aspect

Change "Wing Buffet", "Bellowing Roar" and "Swallow" to use the elements from the aspect drake (fire and sand). Right now I don't think they fit nicely within the theme.
by Laerte
Wed Feb 25, 2015 2:17 am
Forum: General Discussion
Topic: Betatest 1.3: beta5 is up!
Replies: 61
Views: 25860

Re: Betatest 1.3: beta5 is up!

Are you sure he's casting them, and not proccing them off arcane combat? It's quite common for me to see 3-4 earthen missile procs in a row on some runs. Is it possible to proc more then once per round? If you look at the 6th line, she was bleeding and no other bleeding message occur before her dea...
by Laerte
Wed Feb 25, 2015 12:30 am
Forum: General Discussion
Topic: Betatest 1.3: beta5 is up!
Replies: 61
Views: 25860

Re: Betatest 1.3: beta5 is up!

I don't know if it's intended, but the new Wing Buffet can hit twice sometimes. This occurs more commonly at levels 3 and up.

Also, the Possessed seems to cast too much Earthen Missiles.
Possessed_earthen_missiles.jpeg
Possessed_earthen_missiles.jpeg (142.29 KiB) Viewed 6070 times