Search found 31 matches
- Sun Dec 19, 2010 4:07 pm
- Forum: Bugs Archive
- Topic: Cannot finish antimagic fight - Beta 16
- Replies: 3
- Views: 919
Re: Cannot finish antimagic fight - Beta 16
Here is part of the stdout (it was in memory, what a luck..): [ATTACK] after range 75 [PHYS CRIT %] 5 [ATTACK] after crit 112.5 [ATTACK] after mult 112.5 [LOG] Minotaur performs a critical strike! [PROJECTOR] starting dam 112.5 [PROJECTOR] after difficulty dam 112.5 [PROJECTOR] res 10 0.9 on dam 112...
- Sun Dec 19, 2010 11:49 am
- Forum: Bugs Archive
- Topic: Cannot finish antimagic fight - Beta 16
- Replies: 3
- Views: 919
Cannot finish antimagic fight - Beta 16
When trying to finish the antimagic quest with my summoner, the orc corruptor didn't show up. Now my cornac summoner is locked inside the arena.
This the stdout that is avaiable now, didnt show any crashes.
This the stdout that is avaiable now, didnt show any crashes.
- Sun Nov 14, 2010 6:29 pm
- Forum: Bugs Archive
- Topic: Art Pricing
- Replies: 8
- Views: 1971
Re: Art Pricing
The screenshot was made with the most recent SVN revision on a gentoo linux box. On a side note its much faster and stable since the particle fix/update... So the missing item images (is it just stores, or inventory/wield/use/etc. as well?) might rather be a problem with dependencies, or you might ...
- Sun Nov 14, 2010 12:24 pm
- Forum: Bugs Archive
- Topic: No elementals in Derth - SVN 1888
- Replies: 4
- Views: 1149
Re: No elementals in Derth - SVN 1888
The fist solution didn't work. I got the quest killed some elementals, got out of the town, walked around to wast some time and came back. Now the town is just filled with halflings and humans as usual. I don't know if I implemented correctly, putting that code inside the return block, before the on...
- Sun Nov 14, 2010 9:38 am
- Forum: Bugs Archive
- Topic: No elementals in Derth - SVN 1888
- Replies: 4
- Views: 1149
Re: No elementals in Derth - SVN 1888
I lost my last char to the Great Mummy, so I'll try the first proposed solution.
- Sat Nov 13, 2010 2:09 pm
- Forum: Bugs Archive
- Topic: Critical damage modifier is broken - SVN
- Replies: 1
- Views: 671
Critical damage modifier is broken - SVN
I bought a nice shield from the merchant in Last Hope and it have a +27% critical damage modifier. Now every time I use assault with my level 15 wyrmic, I do over 2k damage each hit, as shown below. [COMBAT DAMAGE] power(1.211929) totstat(37.000000) talent_mod(1.774597) [ATTACK] to red jelly :: 53.0...
- Sat Nov 13, 2010 2:02 pm
- Forum: Bugs Archive
- Topic: No elementals in Derth - SVN 1888
- Replies: 4
- Views: 1149
Re: No elementals in Derth - SVN 1888
Today, svn 1893, when I came to Derth the first time with a new char, the elementals were there, but I leave the town without killing them all and when came back they were gone. My quest window still shows that quest as active, but I have no means to complete it now.
- Sat Nov 13, 2010 10:13 am
- Forum: Bugs Archive
- Topic: Art Pricing
- Replies: 8
- Views: 1971
Re: Art Pricing
Orange items are randarts.
Little OT: my game doesn't shows item pictures on inventory or shop, that column is always empty here. When I used the Windows version via Wine, some betas ago, it showed the pictures.
Little OT: my game doesn't shows item pictures on inventory or shop, that column is always empty here. When I used the Windows version via Wine, some betas ago, it showed the pictures.
- Sat Nov 13, 2010 3:11 am
- Forum: Bugs Archive
- Topic: No elementals in Derth - SVN 1888
- Replies: 4
- Views: 1149
No elementals in Derth - SVN 1888
When I come to Derth after leveling in Old Forest I got the "Storming the City" quest, but no elementals could be found. Looks like I'll not get my rod of recall...
- Wed Nov 10, 2010 11:51 pm
- Forum: Bugs Archive
- Topic: Stun lasts forever - SVN
- Replies: 3
- Views: 1113
Stun lasts forever - SVN
In last svn 18XX (I dont know what is the revision exactly, checked out some minutes ago, but I'm so depressed with this bug that I deleted all stuff and am going back to beta 13 :cry:) the stunning blow from npcs lasts forever or long enough to for a troll to kill me in Trollshaw level 1. I'm not g...
- Fri Nov 05, 2010 10:26 pm
- Forum: Ideas
- Topic: Change default Wyrmic combat technique
- Replies: 18
- Views: 4967
Re: Change default Wyrmic combat technique
If you are playing a berserker the idea is to completely demolish your enemy before they ever touch you. I've had the most trouble with berserkers with small creature mobs....ants, worms, jellies, snakes. Bosses on the other hand? As long as I can see them they are usually dead before they can blin...
- Thu Nov 04, 2010 11:06 pm
- Forum: Ideas
- Topic: Change default Wyrmic combat technique
- Replies: 18
- Views: 4967
Re: Change default Wirmic combat technique
i believe wyrmics are supposed to get their defensive strengths from icy skin. and if you really want weapon and shield from the get go, you can make a bree-man character (they have an additional class skill point.) that said, i wouldn't be opposed to certain classes have a little more flexibility ...
- Thu Nov 04, 2010 8:58 am
- Forum: Ideas
- Topic: Change default Wyrmic combat technique
- Replies: 18
- Views: 4967
Change default Wyrmic combat technique
How about changing the default combat of wyrmics from two-handed to weapon and shield? Maybe we can make a pool?
- Sun Oct 24, 2010 3:39 pm
- Forum: Bugs Archive
- Topic: Occasional rest crash in Tol Falas
- Replies: 3
- Views: 1198
Re: Occasional rest crash in Tol Falas
Something like that happened to me too. The game froze on Tol Falas and there was a message about mana regen. As I didnt save my char before going there, he was lost after I killed t-engine.
- Sun Oct 24, 2010 3:35 pm
- Forum: Bugs Archive
- Topic: Tempest cloud effect lost after exiting Bree
- Replies: 1
- Views: 803
Re: Tempest cloud effect lost after exiting Bree
I confirm this. Even if the quest isn't finished, the weather becomes clear once you leave Bree, but the elementals still there.