Search found 31 matches

by Rakshasa
Sun Dec 19, 2010 4:07 pm
Forum: Bugs Archive
Topic: Cannot finish antimagic fight - Beta 16
Replies: 3
Views: 919

Re: Cannot finish antimagic fight - Beta 16

Here is part of the stdout (it was in memory, what a luck..): [ATTACK] after range 75 [PHYS CRIT %] 5 [ATTACK] after crit 112.5 [ATTACK] after mult 112.5 [LOG] Minotaur performs a critical strike! [PROJECTOR] starting dam 112.5 [PROJECTOR] after difficulty dam 112.5 [PROJECTOR] res 10 0.9 on dam 112...
by Rakshasa
Sun Dec 19, 2010 11:49 am
Forum: Bugs Archive
Topic: Cannot finish antimagic fight - Beta 16
Replies: 3
Views: 919

Cannot finish antimagic fight - Beta 16

When trying to finish the antimagic quest with my summoner, the orc corruptor didn't show up. Now my cornac summoner is locked inside the arena.

This the stdout that is avaiable now, didnt show any crashes.
by Rakshasa
Sun Nov 14, 2010 6:29 pm
Forum: Bugs Archive
Topic: Art Pricing
Replies: 8
Views: 1971

Re: Art Pricing

The screenshot was made with the most recent SVN revision on a gentoo linux box. On a side note its much faster and stable since the particle fix/update... So the missing item images (is it just stores, or inventory/wield/use/etc. as well?) might rather be a problem with dependencies, or you might ...
by Rakshasa
Sun Nov 14, 2010 12:24 pm
Forum: Bugs Archive
Topic: No elementals in Derth - SVN 1888
Replies: 4
Views: 1149

Re: No elementals in Derth - SVN 1888

The fist solution didn't work. I got the quest killed some elementals, got out of the town, walked around to wast some time and came back. Now the town is just filled with halflings and humans as usual. I don't know if I implemented correctly, putting that code inside the return block, before the on...
by Rakshasa
Sun Nov 14, 2010 9:38 am
Forum: Bugs Archive
Topic: No elementals in Derth - SVN 1888
Replies: 4
Views: 1149

Re: No elementals in Derth - SVN 1888

I lost my last char to the Great Mummy, so I'll try the first proposed solution.
by Rakshasa
Sat Nov 13, 2010 2:09 pm
Forum: Bugs Archive
Topic: Critical damage modifier is broken - SVN
Replies: 1
Views: 671

Critical damage modifier is broken - SVN

I bought a nice shield from the merchant in Last Hope and it have a +27% critical damage modifier. Now every time I use assault with my level 15 wyrmic, I do over 2k damage each hit, as shown below. [COMBAT DAMAGE] power(1.211929) totstat(37.000000) talent_mod(1.774597) [ATTACK] to red jelly :: 53.0...
by Rakshasa
Sat Nov 13, 2010 2:02 pm
Forum: Bugs Archive
Topic: No elementals in Derth - SVN 1888
Replies: 4
Views: 1149

Re: No elementals in Derth - SVN 1888

Today, svn 1893, when I came to Derth the first time with a new char, the elementals were there, but I leave the town without killing them all and when came back they were gone. My quest window still shows that quest as active, but I have no means to complete it now.
by Rakshasa
Sat Nov 13, 2010 10:13 am
Forum: Bugs Archive
Topic: Art Pricing
Replies: 8
Views: 1971

Re: Art Pricing

Orange items are randarts.

Little OT: my game doesn't shows item pictures on inventory or shop, that column is always empty here. When I used the Windows version via Wine, some betas ago, it showed the pictures.
by Rakshasa
Sat Nov 13, 2010 3:11 am
Forum: Bugs Archive
Topic: No elementals in Derth - SVN 1888
Replies: 4
Views: 1149

No elementals in Derth - SVN 1888

When I come to Derth after leveling in Old Forest I got the "Storming the City" quest, but no elementals could be found. Looks like I'll not get my rod of recall...
by Rakshasa
Wed Nov 10, 2010 11:51 pm
Forum: Bugs Archive
Topic: Stun lasts forever - SVN
Replies: 3
Views: 1113

Stun lasts forever - SVN

In last svn 18XX (I dont know what is the revision exactly, checked out some minutes ago, but I'm so depressed with this bug that I deleted all stuff and am going back to beta 13 :cry:) the stunning blow from npcs lasts forever or long enough to for a troll to kill me in Trollshaw level 1. I'm not g...
by Rakshasa
Fri Nov 05, 2010 10:26 pm
Forum: Ideas
Topic: Change default Wyrmic combat technique
Replies: 18
Views: 4967

Re: Change default Wyrmic combat technique

If you are playing a berserker the idea is to completely demolish your enemy before they ever touch you. I've had the most trouble with berserkers with small creature mobs....ants, worms, jellies, snakes. Bosses on the other hand? As long as I can see them they are usually dead before they can blin...
by Rakshasa
Thu Nov 04, 2010 11:06 pm
Forum: Ideas
Topic: Change default Wyrmic combat technique
Replies: 18
Views: 4967

Re: Change default Wirmic combat technique

i believe wyrmics are supposed to get their defensive strengths from icy skin. and if you really want weapon and shield from the get go, you can make a bree-man character (they have an additional class skill point.) that said, i wouldn't be opposed to certain classes have a little more flexibility ...
by Rakshasa
Thu Nov 04, 2010 8:58 am
Forum: Ideas
Topic: Change default Wyrmic combat technique
Replies: 18
Views: 4967

Change default Wyrmic combat technique

How about changing the default combat of wyrmics from two-handed to weapon and shield? Maybe we can make a pool?
by Rakshasa
Sun Oct 24, 2010 3:39 pm
Forum: Bugs Archive
Topic: Occasional rest crash in Tol Falas
Replies: 3
Views: 1198

Re: Occasional rest crash in Tol Falas

Something like that happened to me too. The game froze on Tol Falas and there was a message about mana regen. As I didnt save my char before going there, he was lost after I killed t-engine.
by Rakshasa
Sun Oct 24, 2010 3:35 pm
Forum: Bugs Archive
Topic: Tempest cloud effect lost after exiting Bree
Replies: 1
Views: 803

Re: Tempest cloud effect lost after exiting Bree

I confirm this. Even if the quest isn't finished, the weather becomes clear once you leave Bree, but the elementals still there.