Search found 37 matches
- Sat Sep 12, 2015 5:08 pm
- Forum: General Discussion
- Topic: ToME Speedrunning
- Replies: 21
- Views: 9469
Re: ToME Speedrunning
Its fun:) I did 1 hour to kill the master so much slower then the posted run. Got to the prides in another 15 minutes then got destroyed as I was under leveled.
- Sat Sep 12, 2015 3:34 pm
- Forum: General Discussion
- Topic: ToME Speedrunning
- Replies: 21
- Views: 9469
Re: ToME Speedrunning
I would be interested in seeing your numbers if you give this a shot. My feeling for playing on exploration is that exploiting death would change the game to much. I will play around with any% NoMES without any addons.
- Sat Sep 12, 2015 3:00 pm
- Forum: General Discussion
- Topic: ToME Speedrunning
- Replies: 21
- Views: 9469
Re: ToME Speedrunning
I like the idea of using real time to measure the speedruns. I have always played ToME somewhat fast(too fast for higher difficulties), and would be interested in giving this a try. The only aspect I disagree on is the use of exploration mode. Playing normal adventure would seem like a better idea. ...
- Wed Mar 04, 2015 6:42 pm
- Forum: General Discussion
- Topic: Betatest 1.3: beta7 is up!
- Replies: 23
- Views: 10188
Re: Betatest 1.3: beta7 is up!
Playing an Ogre wyrmic, and resting does not ever stop. This started happening after leveling up in the assisan lord quest first floor. I tried respeccing when i got to town but didn't change anything.
edit: After exiting the game and restarting resting works correctly.
edit: After exiting the game and restarting resting works correctly.
- Wed Feb 25, 2015 6:03 pm
- Forum: General Discussion
- Topic: Betatest 1.3: beta5 is up!
- Replies: 61
- Views: 25884
Re: Betatest 1.3: beta5 is up!
When standing in front of a store the Ogre tile goes under the store door instead of over making it look like he has no head.
- Tue Nov 04, 2014 3:57 pm
- Forum: General Discussion
- Topic: Shadowstep tactical help
- Replies: 16
- Views: 7156
Re: Shadowstep tactical help
certain builds definitly strongly rely on hit, run and hide tactics. I had a nightmare dual wield shadowblade that made it to the final boss with 1-2 deaths then got crushed because I couldn't find a place to hide in the inner sanctum. On normal teleport is really useful and I would usually try to g...
- Sun Aug 10, 2014 9:36 pm
- Forum: Dumb Questions
- Topic: Alchemist Golem
- Replies: 6
- Views: 1964
Re: Alchemist Golem
I am pretty sure it is bugged with some runes also, maybe just instant use ones. I put all other weights to zero and tried to get my golem to use a biting gale rune, but it never did. It is capable of using regular damage shields so I am not sure what the exact criteria for not being able to use an ...
- Sun Aug 10, 2014 9:29 pm
- Forum: Dumb Questions
- Topic: Blood of Life not working, or...?
- Replies: 8
- Views: 2074
Re: Blood of Life not working, or...?
There should be an option to "resurrect using blood of life," on the death screen. Did you use it or was it still in your inventory when you died? It won't work without drinking it, and doesn't work on undead.
- Sun Aug 10, 2014 9:18 pm
- Forum: Bugs Archive
- Topic: Gamebreaking bug on the world map / invis stuck
- Replies: 6
- Views: 1977
Re: Gamebreaking bug on the world map / invis stuck
Have you tried force quitting tome and and then restarting? That fixes this bug for me most times, it reverts to the last save so if you saved it while its bugging out then this won't probably work.
- Sun Jun 29, 2014 11:42 pm
- Forum: Ideas
- Topic: Wyrmic Tweaks(With addon!)
- Replies: 61
- Views: 26968
Re: Wyrmic Tweaks(With addon!)
I agree about the theme(its in the name of the talent). The way play ends up often when burrow is unavailable is rest-quake, rest-quake, repeat and sometimes you end up in the corner of map. Then I start digging my way back. It interrupts the flow of play. If this addon is not the place thats fine. ...
- Sun Jun 29, 2014 11:02 pm
- Forum: Ideas
- Topic: Wyrmic Tweaks(With addon!)
- Replies: 61
- Views: 26968
Re: Wyrmic Tweaks(With addon!)
Have played with this addon a bit recently. I like the new quake and ice claw. They are very nice with on hit status effects. Burrow doesn't work on trees or natural walls, while this fits thematically with the talent it makes using quake in tree or other non-rock dungeons really annoying to the poi...
- Sat Jun 07, 2014 8:38 am
- Forum: Ideas
- Topic: Have trap mastery scale with effective talent level
- Replies: 0
- Views: 600
Have trap mastery scale with effective talent level
Trap mastery currently scales with raw talent level, which I found out after investing extra cat point. I know traps are already good, but they do become slightly less useful late game and this would make them a little more powerful. I am not sure if they previously scaled with effective talent leve...
- Wed May 28, 2014 4:52 am
- Forum: Bugs Archive
- Topic: [1.2.0 b14] shadowstep bugs?
- Replies: 0
- Views: 560
[1.2.0 b14] shadowstep bugs?
Currently shadowstep does not require a target to be used, so basically its acting like controlled phase door with radius one. I am pretty sure this is a bug. I don't remember what the consensus was about shadowstep working across walls when enemies are visible via track or telepethy, but currently ...
- Sat May 24, 2014 4:25 am
- Forum: Bugs Archive
- Topic: Temporal warden, zigur is hostile when entered
- Replies: 9
- Views: 2530
Re: Temporal warden, zigur is hostile when entered
I to would like to play a mindstar temporal warden. I was sad to have my character blasted to bits when he tried to buy mindstar mastery. Don't see what it would hurt to make this change.
- Mon May 12, 2014 2:31 am
- Forum: General Discussion
- Topic: Please help: 1.2.0 dev test
- Replies: 230
- Views: 91278
Re: Please help: 1.2.0 dev test
Shibari: Skirmisher - Slings seems to be still bugged as of test8. I noticed there was a change to killshot or one of called shots from test6 to test8 so I guess some one looked at the code. Have played into the east with skirmisher on normal. Having called shots pass through enemies was very useful...