Search found 679 matches

by marvalis
Tue Jul 16, 2013 11:59 am
Forum: Character Reports
Topic: 315dmg melee meets Fearscape, Wildfire, Bone Shield, Evasion
Replies: 11
Views: 4293

Re: 315dmg melee meets Fearscape, Wildfire, Bone Shield, Eva

I kinda like the idea of making fearscape a detrimental effect on the player.
But that could make it too easy to dispel?
Perhaps.
by marvalis
Tue Jul 16, 2013 11:42 am
Forum: Ideas
Topic: Configurable warning popups for rares with specific talents
Replies: 8
Views: 2994

Re: Configurable warning popups for rares with specific tale

This problem is inherent to fear-scape, which will always be hard to balance on randoms.
It is better to tackle this specific problem (e.g. limit the possibilities for generating fear-scape talent)
by marvalis
Tue Jul 16, 2013 11:40 am
Forum: Ideas
Topic: Option: Downgrade permadeath mode after death
Replies: 38
Views: 9822

Re: Option: Downgrade permadeath mode after death

omfg if you want to play nightmare in adventure mode,
just mod the game!

If you can't code it yourself, ask someone to write an add-on for you.

This discussion, however, is just a waist of time.
by marvalis
Mon Jul 15, 2013 9:00 pm
Forum: Bugs Archive
Topic: Oozemancer Clone Bug(1.0.4) + other Oozemancer bugs
Replies: 6
Views: 2173

Re: Oozemancer Clone Bug(1.0.4) + other Oozemancer bugs

I got fearscaped in the gorbat pride.
When I came back one ooze was not disappearing.
When I swapped spaces with him my player got cloned.
The ooze was in range of an antimagic bush.
by marvalis
Sat Dec 15, 2012 12:23 am
Forum: Bugs Archive
Topic: [b41] Linux version won't start.
Replies: 16
Views: 6074

Re: [b41] Linux version won't start.

Got some issue here with beta 43 on lubuntu (32 bit afaik). [CPU] Detected 2 CPUs ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so ALSA lib control.c:951:(snd_ctl_open_noupdate) Invalid CTL hw:0 AL lib: alsa.c:797: control open (0): No such file ...
by marvalis
Sat Oct 27, 2012 9:47 pm
Forum: Addons
Topic: Caleb's talent icons! Grab while they're still fresh!
Replies: 15
Views: 8405

Re: Caleb's talent icons! Grab while they're still fresh!

Those are some nice icons. Also, what is "SAI"?
by marvalis
Sat Oct 27, 2012 2:09 pm
Forum: Bugs Archive
Topic: [b42] blighted soil > player hits player
Replies: 0
Views: 831

[b42] blighted soil > player hits player

test is afflicted by a rotting disease!
test hits test for 10 blight damage
by marvalis
Sat Oct 27, 2012 1:35 pm
Forum: Bugs Archive
Topic: [pre-b42] crash to desktop.
Replies: 3
Views: 1404

Re: [pre-b42] crash to desktop.

Starting program: /t-engine4-linux32-1.0.0beta42/t-engine [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/i386-linux-gnu/libthread_db.so.1". [New Thread 0xb7fc6b40 (LWP 6144)] [New Thread 0xb77c5b40 (LWP 6145)] [New Thread 0xb6810b40 (LWP 6146)] [New Th...
by marvalis
Sat Oct 27, 2012 1:24 pm
Forum: Bugs Archive
Topic: TOME Crashing
Replies: 4
Views: 1342

Re: TOME Crashing

Seem to be related to particle emitter for me: dumb ai uses T_FIREFLASH Adding entity 328 after 1 Particle emitter error 9797710 (8): attempt to call a nil value Particle emitter error 9797710 (8): attempt to call a nil value Particle emitter error 9797710 (8): attempt to call a nil value Particle e...
by marvalis
Fri Sep 14, 2012 8:52 pm
Forum: Ideas
Topic: Selling out escorts to Zigur: Confusing for newbies?
Replies: 7
Views: 2202

Re: Selling out escorts to Zigur: Confusing for newbies?

Grey wrote:Or maybe just by visiting Zigur and reading some of the lore there.
Except not everyone will read the lore :D
by marvalis
Thu Jul 19, 2012 11:00 am
Forum: General Discussion
Topic: *Please* nerf Explosion traps.
Replies: 31
Views: 9419

Re: *Please* nerf Explosion traps.

If traps triggered only once, that would actually make sense and eliminate many of the annoyances. Right now, I am running with the no-traps addon. Traps+auto-explore has awful synergy. *suggestion* So I suggest that a traps trigger once, and then just disappears. *optional ideas* Then perhaps make ...
by marvalis
Thu Jul 19, 2012 10:49 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18311

Re: [b41] Class Pack "Zigurath"

*clap clap* Nice work everyone. /does a funky little dance

Would it be possible to somehow branch this and develop it communally (allow multiple authors to update their class directly to the class pack)?
Like.. put it on git or something.
by marvalis
Tue Jul 17, 2012 1:05 pm
Forum: Ideas
Topic: events triggered by discovering areas of the map
Replies: 3
Views: 1975

events triggered by discovering areas of the map

I have been thinking about the possibility to turn exploration into a resource. Would it be possible to code something that happens on discovering (=removing the shroud) part of the map? For example, the player has a certain percentage chance of receiving a resource for each tiles he discovers (this...
by marvalis
Sun Jul 15, 2012 7:17 pm
Forum: Addons
Topic: Converting Actor.lua code into hooks
Replies: 4
Views: 2215

Re: Converting Actor.lua code into hooks

I'm mostly interested in knowing how to tell which functions to call and how to name them and such. You call the functions that you want to hook. You name the local function whatever you want In the example above: local takeHit_hook = function(self, data) That is the new function that will be hooke...
by marvalis
Sun Jul 15, 2012 6:43 pm
Forum: Addons
Topic: Converting Actor.lua code into hooks
Replies: 4
Views: 2215

Re: Converting Actor.lua code into hooks

Perhaps try something like this? Goes in hooks/load.lua local takeHit_hook = function(self, data) if self:attr("protect") then if rng.percent(self.protect_chance) and not (self.ranger_pet==nil or self.ranger_pet.dead)then local distance = core.fov.distance(self.x, self.y, self.ranger_pet.x...