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- Wed Sep 01, 2010 1:10 am
- Forum: Modules
- Topic: Setting key binds
- Replies: 1
- Views: 1755
Setting key binds
Hello :) I believe I have successfully implemented the ActorInventory into the example module, and made a weapon and set it to generate in the dungeon, but I can't seem to find out how to bind keys to actions, like (i)nventory, (e)quipment, etc. I tried looking for these settings in the tome module ...