Search found 11 matches

by MaximumZero
Sun Sep 05, 2010 2:27 am
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

That sounds really good...but it also sounds out of reach for now. Mind you, I haven't learned any code at all yet. I start classes on Tuesday. So, it might take me a while before I can even think about attempting something like that.
by MaximumZero
Sat Sep 04, 2010 1:57 pm
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

Oh, cool, thanks. Knowing that's going to make things a world easier. Next question is: Is there any way to make a weapon either one handed or two handed based on play style? In my game, swords like the Katana, the Arming Sword, and the Scimitar can be held either way, with a bonus for using them tw...
by MaximumZero
Sat Sep 04, 2010 2:04 am
Forum: Modules
Topic: Frameworks and Attracting New Users
Replies: 10
Views: 4419

Re: Frameworks and Attracting New Users

As someone with absolutely no coding experience and a really big idea, there are certain things I'd like to be able to do easily: Make a world or randomly generate one within certain parameters, Have a template for defining races, and certain behaviors with a generic theme (awake at night, violent, ...
by MaximumZero
Sat Sep 04, 2010 1:45 am
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

I appreciate the linkage. It's shiny.

Edit: Also, I was looking through the weapons file and I think I understand most of it...I think. The only thing I don't get is:

combat = {
dam = resolvers.rngavg(8, 14),

under each weapon. This one was taken from Iron Greatsword. What does this define?
by MaximumZero
Fri Sep 03, 2010 5:26 pm
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

Sweet, thanks. I'll let you guys know what I come up with.
by MaximumZero
Fri Sep 03, 2010 1:04 pm
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

I think that I'm going to wind up waiting until I know more about code to get this project started. I'd be happy to mod ToME while I wait, but I can't seem to find the item/race list. I think that putting new stuff in the game and seeing it work will help me get acclimated with extremely basic codin...
by MaximumZero
Wed Sep 01, 2010 11:14 am
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

Well, this is my fifth total rewrite of my engine. People are still playing the fourth one, and several of my players have stated that it would be really cool if I packaged it with a roguelike when I eventually publish, or that a PC version may be easier for them to start with. I'm just one of those...
by MaximumZero
Tue Aug 31, 2010 9:30 pm
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

I'm currently not started. I'm still researching. The whole thing looks overwhelming, but I'm sure I'll get much more comfortable mucking around in code once I actually get started. Again, I'm thankful for all the help. p.s.: Did you want to move this to modules so that it's in the proper spot? I'd ...
by MaximumZero
Sun Aug 29, 2010 1:37 pm
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

Bay12, the community for Dwarf Fortress. There are lots of code monkeys (their term) over there who are really good about giving advice, so long as it's not about relationships. I also found the homepage on StumbleUpon and started researching it. What I would like to do is get a) character creation ...
by MaximumZero
Sun Aug 29, 2010 12:58 pm
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Re: Devving an entirely new game?

Thanks for all the info, guys! This is a great start. I'm going to start school for programming starting next week, so that'll help. @darkgod: Well, I really wouldn't call it a module. The game itself has been in development for over a decade (I'm on my fifth total rewrite of the book. Stupid perfec...
by MaximumZero
Sun Aug 29, 2010 3:20 am
Forum: Modules
Topic: Devving an entirely new game?
Replies: 19
Views: 8527

Devving an entirely new game?

Hi, all! I'm working on a pencil and paper book style RPG, and I was looking to try my hand at converting it into a roguelike. I was pointed to T-Engine because I'm not a programmer (but I do have a little experience modding games, particularly Dwarf Fortress.) The big thing is, I have no idea where...