Search found 40 matches

by Lap
Wed Feb 29, 2012 6:02 pm
Forum: Bugs Archive
Topic: [b38] Quest Reward Target
Replies: 1
Views: 747

[b38] Quest Reward Target

Problem: Although quests seem to be appropriately assigned, thanks to ActorPartyQuest, quest rewards are often given to the current party member. The most common example of this is playing an alchemist and being on your golem. This seems to be a long standing bug from what I've seen,but it should b...
by Lap
Wed Feb 29, 2012 6:01 pm
Forum: Bugs Archive
Topic: [b38] Unreachable quest items
Replies: 2
Views: 1199

[b38] Unreachable quest items

When spawning quest items onto the map we sometimes get them placed in unreachable (except by digging) locations. Common example: Lore required for secret Trollmire trapped by trees. (Yes you can dig them out, but new players will never know and will miss out on fun content). Solution: Check an asta...
by Lap
Wed Feb 29, 2012 4:27 pm
Forum: Ideas
Topic: Default Keybind for Hotbar
Replies: 0
Views: 612

Default Keybind for Hotbar

Mouse wheel up and down should also be default bound to cycling the hotbar. Currently it only will cycle it if you are mousing over the hotbar, which is annoying.
by Lap
Wed Feb 29, 2012 4:18 pm
Forum: Ideas
Topic: AI-Move to surround
Replies: 3
Views: 1075

AI-Move to surround

.XX PMM .XX . = Open space X = Obstacle P = Player M = Monster When monsters are melee'ing players at junctions similar to the one above they don't seem to move forward to allow their friends to surround the player. This makes chokepointing too easy. I suggest adding a random chance that the monste...
by Lap
Wed Feb 29, 2012 4:12 pm
Forum: Ideas
Topic: Shop prices
Replies: 1
Views: 863

Shop prices

Something is seriously irking me about the buy/sell prices that I can't really put my finger on so I'll just present the general feeling I get. Basically, I feel like the prices are always so high that I can never justify buying anything. At the same time, I still feel like I am doing too many mule ...
by Lap
Wed Feb 29, 2012 3:59 pm
Forum: Bugs Archive
Topic: [b38] Clone Issue
Replies: 0
Views: 482

[b38] Clone Issue

Another bug from previous versions: Players can encounter their own clone stuck on stairs, which cannot be pushed. This is likely due to crashing and having to restore to a previous dungeon level, saving your clone at it's previous position. An easy workaround might just be to check on collision if ...
by Lap
Wed Feb 29, 2012 3:54 pm
Forum: Ideas
Topic: Brotherhood of Alchemists Change
Replies: 3
Views: 1766

Brotherhood of Alchemists Change

Overall, I like the way these quest lines function, but... Once I learned where they all were after my first couple characters I now just immediately go receive all of them, as it seems like a waste not to do since the quest items only drop once you start the quest. Considering how easy it is to mov...
by Lap
Wed Feb 29, 2012 3:42 pm
Forum: Ideas
Topic: Making summoners less boring.
Replies: 13
Views: 26860

Re: Making summoners less boring.

Another option here is to lower the requirements on the talent that lets you take control of your summons. I feel like this talent is more fun than overpowered anyways.
by Lap
Wed Feb 29, 2012 3:41 pm
Forum: Bugs
Topic: [b38] Quest Reward Target
Replies: 1
Views: 1437

[b38] Quest Reward Target

Problem: Although quests seem to be appropriately assigned, thanks to ActorPartyQuest, quest rewards are often given to the current party member. The most common example of this is playing an alchemist and being on your golem. This seems to be a long standing bug from what I've seen,but it should b...
by Lap
Sun Nov 21, 2010 1:19 am
Forum: Bugs
Topic: [b14]Still having very slow startup
Replies: 7
Views: 2904

[b14]Still having very slow startup

Same issue as b13. Starting up the T-Engine takes multiple minutes to load if it doesn't freeze entirely. Music starts right away, but it's just a big black screen for minutes. Only started with b13.
by Lap
Mon Nov 01, 2010 7:16 pm
Forum: Modules
Topic: Clean boot module
Replies: 5
Views: 3085

Re: Clean boot module

Blocking news grabs! Didn't your mother teach you to use coroutines!!! :lol:
by Lap
Sun Oct 31, 2010 11:05 pm
Forum: Modules
Topic: Clean boot module
Replies: 5
Views: 3085

Re: Clean boot module

No UI, nothing special in the log. WARNING: No bootstrap code found, defaulting to working directory for engine code! LuaVM: LuaJIT 1.1.6 x86 Available resolutions: 1680x1050x32 Available resolutions: 1440x900x32 Available resolutions: 1360x1024x32 Available resolutions: 1360x768x32 Available resolu...
by Lap
Sun Oct 31, 2010 10:09 pm
Forum: Modules
Topic: Clean boot module
Replies: 5
Views: 3085

Clean boot module

Is there a clean boot module without all these bells and whistles. The current one just gives me a big white frozen window and some music. Even if I do fix it the freezing though, I'd rather have a clean boot module so I can load it up faster.
by Lap
Sun Oct 10, 2010 12:43 am
Forum: Modules
Topic: Furniture
Replies: 7
Views: 4074

Re: Furniture

Thanks for all these new features. My mappers get quite cranky when I tell them something is currently an engine limitation. Plenty of other stuff to code until next beta.
by Lap
Sat Oct 09, 2010 11:09 pm
Forum: Modules
Topic: Furniture
Replies: 7
Views: 4074

Re: Furniture

If the required code is already a semi planned feature should I just wait for later versions of the engine to continue working on furniture? This also reminds me of a feature request that could be generally useful. When more than one object is in the same tile the engine runs a mod definable functio...