Search found 40 matches
- Wed Feb 29, 2012 6:02 pm
- Forum: Bugs Archive
- Topic: [b38] Quest Reward Target
- Replies: 1
- Views: 747
[b38] Quest Reward Target
Problem: Although quests seem to be appropriately assigned, thanks to ActorPartyQuest, quest rewards are often given to the current party member. The most common example of this is playing an alchemist and being on your golem. This seems to be a long standing bug from what I've seen,but it should b...
- Wed Feb 29, 2012 6:01 pm
- Forum: Bugs Archive
- Topic: [b38] Unreachable quest items
- Replies: 2
- Views: 1199
[b38] Unreachable quest items
When spawning quest items onto the map we sometimes get them placed in unreachable (except by digging) locations. Common example: Lore required for secret Trollmire trapped by trees. (Yes you can dig them out, but new players will never know and will miss out on fun content). Solution: Check an asta...
- Wed Feb 29, 2012 4:27 pm
- Forum: Ideas
- Topic: Default Keybind for Hotbar
- Replies: 0
- Views: 612
Default Keybind for Hotbar
Mouse wheel up and down should also be default bound to cycling the hotbar. Currently it only will cycle it if you are mousing over the hotbar, which is annoying.
- Wed Feb 29, 2012 4:18 pm
- Forum: Ideas
- Topic: AI-Move to surround
- Replies: 3
- Views: 1075
AI-Move to surround
.XX PMM .XX . = Open space X = Obstacle P = Player M = Monster When monsters are melee'ing players at junctions similar to the one above they don't seem to move forward to allow their friends to surround the player. This makes chokepointing too easy. I suggest adding a random chance that the monste...
- Wed Feb 29, 2012 4:12 pm
- Forum: Ideas
- Topic: Shop prices
- Replies: 1
- Views: 863
Shop prices
Something is seriously irking me about the buy/sell prices that I can't really put my finger on so I'll just present the general feeling I get. Basically, I feel like the prices are always so high that I can never justify buying anything. At the same time, I still feel like I am doing too many mule ...
- Wed Feb 29, 2012 3:59 pm
- Forum: Bugs Archive
- Topic: [b38] Clone Issue
- Replies: 0
- Views: 482
[b38] Clone Issue
Another bug from previous versions: Players can encounter their own clone stuck on stairs, which cannot be pushed. This is likely due to crashing and having to restore to a previous dungeon level, saving your clone at it's previous position. An easy workaround might just be to check on collision if ...
- Wed Feb 29, 2012 3:54 pm
- Forum: Ideas
- Topic: Brotherhood of Alchemists Change
- Replies: 3
- Views: 1766
Brotherhood of Alchemists Change
Overall, I like the way these quest lines function, but... Once I learned where they all were after my first couple characters I now just immediately go receive all of them, as it seems like a waste not to do since the quest items only drop once you start the quest. Considering how easy it is to mov...
- Wed Feb 29, 2012 3:42 pm
- Forum: Ideas
- Topic: Making summoners less boring.
- Replies: 13
- Views: 26860
Re: Making summoners less boring.
Another option here is to lower the requirements on the talent that lets you take control of your summons. I feel like this talent is more fun than overpowered anyways.
- Wed Feb 29, 2012 3:41 pm
- Forum: Bugs
- Topic: [b38] Quest Reward Target
- Replies: 1
- Views: 1437
[b38] Quest Reward Target
Problem: Although quests seem to be appropriately assigned, thanks to ActorPartyQuest, quest rewards are often given to the current party member. The most common example of this is playing an alchemist and being on your golem. This seems to be a long standing bug from what I've seen,but it should b...
- Sun Nov 21, 2010 1:19 am
- Forum: Bugs
- Topic: [b14]Still having very slow startup
- Replies: 7
- Views: 2904
[b14]Still having very slow startup
Same issue as b13. Starting up the T-Engine takes multiple minutes to load if it doesn't freeze entirely. Music starts right away, but it's just a big black screen for minutes. Only started with b13.
- Mon Nov 01, 2010 7:16 pm
- Forum: Modules
- Topic: Clean boot module
- Replies: 5
- Views: 3085
Re: Clean boot module
Blocking news grabs! Didn't your mother teach you to use coroutines!!! 

- Sun Oct 31, 2010 11:05 pm
- Forum: Modules
- Topic: Clean boot module
- Replies: 5
- Views: 3085
Re: Clean boot module
No UI, nothing special in the log. WARNING: No bootstrap code found, defaulting to working directory for engine code! LuaVM: LuaJIT 1.1.6 x86 Available resolutions: 1680x1050x32 Available resolutions: 1440x900x32 Available resolutions: 1360x1024x32 Available resolutions: 1360x768x32 Available resolu...
- Sun Oct 31, 2010 10:09 pm
- Forum: Modules
- Topic: Clean boot module
- Replies: 5
- Views: 3085
Clean boot module
Is there a clean boot module without all these bells and whistles. The current one just gives me a big white frozen window and some music. Even if I do fix it the freezing though, I'd rather have a clean boot module so I can load it up faster.
Re: Furniture
Thanks for all these new features. My mappers get quite cranky when I tell them something is currently an engine limitation. Plenty of other stuff to code until next beta.
Re: Furniture
If the required code is already a semi planned feature should I just wait for later versions of the engine to continue working on furniture? This also reminds me of a feature request that could be generally useful. When more than one object is in the same tile the engine runs a mod definable functio...