Search found 239 matches
- Thu Oct 28, 2010 4:39 pm
- Forum: Bugs Archive
- Topic: Icy Skin
- Replies: 4
- Views: 1748
Re: Icy Skin
But #1, the way it is, would not solve the issue when equilibrium is reset by any other means (e.g. when you level up).
- Fri Oct 22, 2010 2:40 pm
- Forum: Bugs Archive
- Topic: Report from the Bowladies of Lorien (12b)
- Replies: 4
- Views: 1265
Re: Report from the Bowladies of Lorien (12b)
Now, that's quite a lesson...
No one will ever say me again "You should be studying instead of playing videogames!"
No one will ever say me again "You should be studying instead of playing videogames!"

- Fri Oct 22, 2010 12:43 pm
- Forum: Ideas
- Topic: Ammo creation
- Replies: 39
- Views: 8743
Re: Ammo creation
I think the skill should have two attributes: - It should be difficult to scum. - It should reward advancing it to rank 5. I agree. My way to fix these would be: Make AC always succeed (but arrows created by you should be flagged so that shops won't accept them ); talent level would affect arrows' ...
- Thu Oct 21, 2010 5:21 pm
- Forum: Ideas
- Topic: pits & trap creation
- Replies: 5
- Views: 1861
Re: pits & trap creation
Ever been in the Maze?Final Master wrote:I never step on traps with a mage.

- Thu Oct 21, 2010 12:24 pm
- Forum: Development
- Topic: Size Categories
- Replies: 14
- Views: 8186
Re: Size Categories
So... if the possibility is there with relatively few changes, why not? Simple, pathfinding/collisions of arbitrary sized entities is not a trivial task. Not to mention the maps aren't designed for this. If the dragon can't dig, makes it very easy to kill by hiding behind a doorway. Will need a reb...
- Thu Oct 21, 2010 9:02 am
- Forum: Bugs Archive
- Topic: [b12b] Escortee removed when regenerating monsters
- Replies: 6
- Views: 1701
Re: [b12b] Escortee removed when regenerating monsters
Nonetheless, the quest should be marked failed as soon as you leave the level, in such case.
- Wed Oct 20, 2010 3:50 pm
- Forum: Ideas
- Topic: Random boss ideas
- Replies: 34
- Views: 9440
Re: Random boss ideas
Strongly agree on this. A great example is the Phoenix boss; its unique ability makes it the most intriguing npc in the whole game.Zonk wrote:they should also have some special abilities picked from a list.
- Tue Oct 19, 2010 3:59 pm
- Forum: Ideas
- Topic: Archmage unlocking
- Replies: 21
- Views: 5589
Re: Archmage unlocking
A special item? -.- Another thing that bugs me: why won't he take from me the darn Angmar's Fall? Is it just smelling bad, or what else? Edit: uh, found the answer in the code. Well, Hedrachi is right, a comment in the code explicitly states: -- Only works after mages are unlocked IMO things should ...
- Tue Oct 19, 2010 1:29 pm
- Forum: Ideas
- Topic: Beam spells behavior.
- Replies: 16
- Views: 4135
Re: Beam spells behavior.
However, as stated before, it would still be an improvement for beams to continue as long as possible if pressing one confirmation key, almost always preferable, and to stop at the target if pressing another. Why on earth the beam should kindly ask for confirmation? You don't get the choice for AoE...
Re: Not nice
SPOILER (Scrambled Phoenix's Eggs recipe): Looking at the code, I think it will resurrect after any normal death; then, after resurrecting, it will regain full health and remain in a larval state (unable to move or attack or cast) for 5-10 turns (check for "reviving phoenix" status); if y...
- Tue Oct 19, 2010 12:24 pm
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 374134
Re: Artifact & Ego ideas
Goldberry's Girdle of the Calm Waters
+5 Willpower
+30% Cold resist
+30% Nature resist
+30% Healing effects
+5 Willpower
+30% Cold resist
+30% Nature resist
+30% Healing effects
- Tue Oct 19, 2010 10:57 am
- Forum: Ideas
- Topic: All the character screen info on the left side of the map
- Replies: 16
- Views: 4006
Re: All the character screen info on the left side of the ma
Indeed. The simple answer is: just show quiver content if you actually equip something in the quiver slot!
- Fri Oct 15, 2010 5:26 pm
- Forum: Ideas
- Topic: Quit option
- Replies: 7
- Views: 2644
Re: Quit option
I usually do it this way: Right click on taskbar -> Start Task Manager -> right click on t-engine.exe -> End Process
Oh well, guess a (k)ill player option in the Esc Menu wouldn't hurt

Oh well, guess a (k)ill player option in the Esc Menu wouldn't hurt

- Fri Oct 15, 2010 3:40 pm
- Forum: Ideas
- Topic: All the character screen info on the left side of the map
- Replies: 16
- Views: 4006
Re: All the character screen info on the left side of the ma
Agree for the encumbrance, and for heaven's sake, current ammo number! (now that we have also to scroll down to reach the quiver thingy, it is even more of a nuisance).
- Fri Oct 15, 2010 3:35 pm
- Forum: Bugs Archive
- Topic: Sense doesn't detect monsters inside vaults
- Replies: 8
- Views: 2007
Re: Sense doesn't detect monsters inside vaults
How about a "Hard" or similar prefix to terrain's tooltip?