Search found 239 matches

by Feanor.81
Thu Oct 28, 2010 4:39 pm
Forum: Bugs Archive
Topic: Icy Skin
Replies: 4
Views: 1748

Re: Icy Skin

But #1, the way it is, would not solve the issue when equilibrium is reset by any other means (e.g. when you level up).
by Feanor.81
Fri Oct 22, 2010 2:40 pm
Forum: Bugs Archive
Topic: Report from the Bowladies of Lorien (12b)
Replies: 4
Views: 1265

Re: Report from the Bowladies of Lorien (12b)

Now, that's quite a lesson...
No one will ever say me again "You should be studying instead of playing videogames!" :mrgreen:
by Feanor.81
Fri Oct 22, 2010 12:43 pm
Forum: Ideas
Topic: Ammo creation
Replies: 39
Views: 8743

Re: Ammo creation

I think the skill should have two attributes: - It should be difficult to scum. - It should reward advancing it to rank 5. I agree. My way to fix these would be: Make AC always succeed (but arrows created by you should be flagged so that shops won't accept them ); talent level would affect arrows' ...
by Feanor.81
Thu Oct 21, 2010 5:21 pm
Forum: Ideas
Topic: pits & trap creation
Replies: 5
Views: 1861

Re: pits & trap creation

Final Master wrote:I never step on traps with a mage.
Ever been in the Maze? :mrgreen:
by Feanor.81
Thu Oct 21, 2010 12:24 pm
Forum: Development
Topic: Size Categories
Replies: 14
Views: 8186

Re: Size Categories

So... if the possibility is there with relatively few changes, why not? Simple, pathfinding/collisions of arbitrary sized entities is not a trivial task. Not to mention the maps aren't designed for this. If the dragon can't dig, makes it very easy to kill by hiding behind a doorway. Will need a reb...
by Feanor.81
Thu Oct 21, 2010 9:02 am
Forum: Bugs Archive
Topic: [b12b] Escortee removed when regenerating monsters
Replies: 6
Views: 1701

Re: [b12b] Escortee removed when regenerating monsters

Nonetheless, the quest should be marked failed as soon as you leave the level, in such case.
by Feanor.81
Wed Oct 20, 2010 3:50 pm
Forum: Ideas
Topic: Random boss ideas
Replies: 34
Views: 9440

Re: Random boss ideas

Zonk wrote:they should also have some special abilities picked from a list.
Strongly agree on this. A great example is the Phoenix boss; its unique ability makes it the most intriguing npc in the whole game.
by Feanor.81
Tue Oct 19, 2010 3:59 pm
Forum: Ideas
Topic: Archmage unlocking
Replies: 21
Views: 5589

Re: Archmage unlocking

A special item? -.- Another thing that bugs me: why won't he take from me the darn Angmar's Fall? Is it just smelling bad, or what else? Edit: uh, found the answer in the code. Well, Hedrachi is right, a comment in the code explicitly states: -- Only works after mages are unlocked IMO things should ...
by Feanor.81
Tue Oct 19, 2010 1:29 pm
Forum: Ideas
Topic: Beam spells behavior.
Replies: 16
Views: 4135

Re: Beam spells behavior.

However, as stated before, it would still be an improvement for beams to continue as long as possible if pressing one confirmation key, almost always preferable, and to stop at the target if pressing another. Why on earth the beam should kindly ask for confirmation? You don't get the choice for AoE...
by Feanor.81
Tue Oct 19, 2010 12:50 pm
Forum: Spoilers
Topic: Not nice
Replies: 7
Views: 2365

Re: Not nice

SPOILER (Scrambled Phoenix's Eggs recipe): Looking at the code, I think it will resurrect after any normal death; then, after resurrecting, it will regain full health and remain in a larval state (unable to move or attack or cast) for 5-10 turns (check for "reviving phoenix" status); if y...
by Feanor.81
Tue Oct 19, 2010 12:24 pm
Forum: Ideas
Topic: Artifact & Ego ideas
Replies: 542
Views: 374134

Re: Artifact & Ego ideas

Goldberry's Girdle of the Calm Waters

+5 Willpower
+30% Cold resist
+30% Nature resist
+30% Healing effects
by Feanor.81
Tue Oct 19, 2010 10:57 am
Forum: Ideas
Topic: All the character screen info on the left side of the map
Replies: 16
Views: 4006

Re: All the character screen info on the left side of the ma

Indeed. The simple answer is: just show quiver content if you actually equip something in the quiver slot!
by Feanor.81
Fri Oct 15, 2010 5:26 pm
Forum: Ideas
Topic: Quit option
Replies: 7
Views: 2644

Re: Quit option

I usually do it this way: Right click on taskbar -> Start Task Manager -> right click on t-engine.exe -> End Process :mrgreen:

Oh well, guess a (k)ill player option in the Esc Menu wouldn't hurt ;)
by Feanor.81
Fri Oct 15, 2010 3:40 pm
Forum: Ideas
Topic: All the character screen info on the left side of the map
Replies: 16
Views: 4006

Re: All the character screen info on the left side of the ma

Agree for the encumbrance, and for heaven's sake, current ammo number! (now that we have also to scroll down to reach the quiver thingy, it is even more of a nuisance).
by Feanor.81
Fri Oct 15, 2010 3:35 pm
Forum: Bugs Archive
Topic: Sense doesn't detect monsters inside vaults
Replies: 8
Views: 2007

Re: Sense doesn't detect monsters inside vaults

How about a "Hard" or similar prefix to terrain's tooltip?